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sgt_savage

The Unsung Vietnam War Mod V 2.6 Release

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intercepting an NVA transport column

convoy1-1_zpsb3172321.jpg

SF OP night layup in the forest

overwatch_zps0867f799.jpg

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Very happy about the hard work you guys have done.

We have a campaign that is waiting for release, but we have to test it out when 2.6 comes out.

One thing I noticed with all the sneak pics................no Opfor kicking some G.I. ass in, as they historically did.

Well, looks like our campaign will pick up on that....................................................................................

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we don't have time to take pics when that's happening, which is frequently...

also, with my missions we know what strategies to adopt.

e.g. SEAD hunters hit the new zone from distance long before any helis show up, just flying in in a cobra or huey will get you killed before you can say "taking fire!"

we use tanks and ACAV's to push through the forest with trucks following on the new trail

when near the zone we hack out a clearing/ LZ, make FARP, MASH and Field HQ (respawn point)

then move in on foot - we stick together in a tight group and move carefully

when under contact we describe it quickly and accurately "infantry, 80 degrees, 40m, moving left to right"

then we all hit dirt, get a tree/rock to hide behind.

everyone starts saying "frag out, long" and "frag left short" etc as we plaster the enemy in grenades

some prophylactic fire follows, possibly supported by the ACAV or M48 in the rear, or maybe mortars or M102's, or if it's too intense maybe we get on the horn and call in air support.

this way we only get killed on a 10:1 k/d ratio.

but then we've been playing like this for 5 years...

we still get overrun and it comes down to bayonets and knives and sidearms, or crawling away bleeding through the bush... having called a napalm wash on the whole goddamn area...

it will be interesting to see how public handle the Evo missions when released.

playing in the dark using only moonlight and the odd flashlight or flaregun sure takes some nerve. A lot of our guys have graduated from the Evo school of night ops these past few weeks. they can now operate deep in enemy territory without eyes using only ears, a silenced m1911, scavenged satchels and a knife...

i'm looking forward to playing your campaign too man, we'll set you up with the mod and classnames as soon as we can (beta).

Edited by eggbeast

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Thanks guy!

Nettrucker and I like to go over our days in Nam while putting down a few bottles of Mekong Rum...good stuff!

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anyone from arma3 wanting to play vietnam with us should grab this deal man

https://store.bistudio.com/arma2-games

arma2 combined ops for a fiver! sweeeeeeeeet

be sure to grab all the DLC too as we use ACR as a parent class for some stuff, either that or be sure to install ACR lite the free DLC, but when ACR is only $2 you'd be mad to play with low res textures...

http://www.armaholic.com/page.php?id=17321

Edited by eggbeast

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Can't wait. Cheers for all your hard work!

Unsung A2 was always so immersive you almost could feel the insects!

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here's some pics of our battle in Ia Drang Valley last night - location is just south of LZ X-ray, heading west into the rapidly darkening ominous valley - the bit where the NVA were holed up, that the US troops didn't manage to get to last time.

setting up a fortified OP/ LZ

idv-2_zps48e91c57.jpg

calling nape on LX X-ray to the north as it was overrun

idv-1_zpsf3e99735.jpg

it's all quiet as we move into the valley itself (but nor for long!)

idv-3_zps0ae5aad8.jpg

shortly after this we had a massive 180 degree firefight with NVA recon troops pushing through our flanks

after an hour of heavy fighting we managed to secure the mouth of the valley.

as we crept into the valley proper, Crusader said "Rob, stop man, is that a tank on your right?"

I froze, looked right through parted grass, and could see an ominously dark bush sitting right there 15 feet away. "is it?" I asked, "ok i'm backing up...". No sooner had i started to crawl backwards, all the while keeping my eyes glued to the bushy lump when a wash of flaming petrol spewed all over me... OT34 darn!

and if you missed it before here's the vids of the full battle of Ia Drang Valley (not us)

lB0jhKoBXvs

il_XN3xySAA

and the real battle (not for minors)

dZ24JupfJYI

Edited by eggbeast

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ok so the FOB was overrun this morning in a local VC counterattack - i crept out of the wire to take em down

pvs-1_zpsfe3554fe.jpg

but they had other ideas

pvs2_zps8f5708bc.jpg

finished up climbing the "cowards folly" at the south end of the FOB - our "keep"

pvs3_zpsc3bd1e45.jpg

until relieved by gunships

pvs4_zps90487e7a.jpg

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Arma 2-la drang-The valley of death - OMG amazing stuff, great job to producer, epic movie!

Egg, great stories, love them. keep it up guys, :D and keep those FOB's safe.

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who is working on the campaign/sp missions planned with the release of 2.6?

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As far as I know, Kommiekat and nettrucker have been working on a campaign, which will be released alongside with the 2.6:

http://forums.bistudio.com/showthread.php?167921-The-Unsung-Vietnam-War-Mod-V-2-6-Release&p=2630968&viewfull=1#post2630968

I'm also preparing a campaign, but it will be released later on. Currently I'm finishing rest of the Unsung stuff for 2.6, including water buffalos, tunnel complex and radios to name a few.

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Don't forget this as well, if you have any older missions, they all have to be updated in classnames for 2.6 when it's officially released.

I assume that will take some work.

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Hello, can i somehow add jsrs sounds to this addon? I really miss the bullet cracking sounds and the AK shooting sound...

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do you mean for 2.5 that was released? or for the new 2.6 which has not been released?

if for 2.5 you would need to edit your jsrs to include the uns_ak47 and various derivatives like the uns_ct56 and so on - there are about 7 of them.

if you get 2.6 when released and want to do this, you would need to edit your jsrs config to include our new ak base class, but i think as we have added sounds to every fire mode, you would need to patiently reconstruct the inheritance and modes for the weapons and add in the new sounds.

it's a LOT of detailed work for not much benefit imo.

btw we changed the sounds a lot in uns 2.6 so maybe wait to try this first before embarking on a 2 day configging spree.

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Hi Guys,

There will ARMA2 version of release? If so, add about when?

Thx! :)

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very soon hombre, very soon

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Something tells me nettrucker has an Italian babe doing a banana lap dance on him now.

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Hmmmm T-54/55 turret flies away when exploding ? Real impressive work ! ;)

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hey friends...here are some last shots from mekong delta...the map is 99% status...only a few test and walk arounds and the map is ready to launch.

p><p><img src=[/img]

p><p><img src=[/img]

Edited by showmaker

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