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Curious, since this back is all about M-4's and M-16's, is there a chance that you would ever add this erm... Big Bad Wulf to the pack?

http://www.gunslot.com/files/gunslot/images/84988.jpg

http://i160.photobucket.com/albums/t171/kevindouglasfirearms/50beowulf001.jpg

http://www.tactical-life.com/wp-content/uploads/2011/10/alexander-arms-50-beowulf-b.jpg

10 Round .50 BMG Beowulf.

Would be amazing for the Law Enforcement/PMC style scenario's.

Edited by DarkSideSixOfficial

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Not possible - its a engine limit , one side attachment per weapon

Yea , one guy already told me this a long time before bootcamp dlc and it is already fixed in next version

btw here you got some teaser pics > http://imgur.com/a/36oVK

Looks great RH.

By the way, what scope is mounted on the first weapon of this set ( http://i.imgur.com/kRXfc54.jpg ) and will it be featured in the pack ?

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Curious, since this back is all about M-4's and M-16's, is there a chance that you would ever add this erm... Big Bad Wulf to the pack?

10 Round .50 BMG Beowulf.

Would be amazing for the Law Enforcement/PMC style scenario's.

First of all: Beowulf isnt .50 BMG - it's .50 Beowulf and this is .50 BMG , cartridge itself its almost like .500 S&W Magnum or like .50 AE

and no i dont plan to add this rifle

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yea , one guy already told me this a long time before bootcamp dlc and it is already fixed in next version

btw here you got some teaser pics > http://imgur.com/a/36ovk

omg so bloody sexxy!

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First of all: Beowulf isnt .50 BMG - it's .50 Beowulf and this is .50 BMG , cartridge itself its almost like .500 S&W Magnum or like .50 AE

and no i dont plan to add this rifle

RobertHammer is 100% correct the .50 Beowulf is NOT a .50 BMG, the Beowulf has 70% less power than a .50BMG from a 26 inch barrel, its primary purpose was to breach heavy doors and fight in CQB environments in under 150 meters. The drag coefficient is worse than that of a 9mm from a handgun.

5.56x45mm NATO vs .50 Beowulf

1066947_03_stoner_50_beowulf_bushmaster_a_640.jpg

5.56x45mm NATO vs .50 BMG

50bmg-223-cartridges-side-by-side-500.jpg

Edited by Spartan0536

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It will be great if you make some more various grip animation, for more eye candy. ofcourse it will be really hard ass to you :( i really want to help you if i could.

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Looks great RH.

By the way, what scope is mounted on the first weapon of this set ( http://i.imgur.com/kRXfc54.jpg ) and will it be featured in the pack ?

They will be in the new RH_acc pack - with alot other optics and attachments

@Spartan0536

Still waiting for your ammo values :soldier:

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They will be in the new RH_acc pack - with alot other optics and attachments

@Spartan0536

Still waiting for your ammo values :soldier:

Just started working on them again, spent all day yesterday rebuilding my PC, got my new motherboard, CPU, and RAM in a day early, all my hardware issues are fixed and I am at the end of my "stomach flu" sickness.

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Will these feature new reload animations also, or use the altered Scorpion reload as they have before?

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Will these feature new reload animations also, or use the altered Scorpion reload as they have before?

Scorpion reload works perfectly but in the future i might find someone who could help me with those new reload anims

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Every time this thread pops up, so does my pants. The anticipation......... =)

Agreed, My unit is wanting to change to another weapons pack. I am like...PATIENCE! the update will come. Quality takes time.

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Agreed, My unit is wanting to change to another weapons pack. I am like...PATIENCE! the update will come. Quality takes time.

You guys could always use more than one weapon pack.

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Hate to bring an old idea, but is anyone going to make a replacement script once the update is released?

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Looking forward to it, will there be new weapon sounds?

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Hey RobertHammer, have you seen MRT accessories? (I bet you do, but just in case... http://forums.bistudio.com/showthread.php?181338-MRT-Accessory-Functions )

It doesn´t add full animations for toggling magnifiers, but at least it toggles the state and we can have aimpoints and eotechs with magnification and as 3D scopes, YAY!

cheers!

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;2744159']Hey RobertHammer' date=' have you seen MRT accessories? (I bet you do, but just in case... [url']http://forums.bistudio.com/showthread.php?181338-MRT-Accessory-Functions[/url] )

It doesn´t add full animations for toggling magnifiers, but at least it toggles the state and we can have aimpoints and eotechs with magnification and as 3D scopes, YAY!

cheers!

Ye i know about this but first version will not use it , maybe in the future versions

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This was just mean. I've been checking this everyday! Hahah. Looking forward to the new accessories as well!

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RH, any updates to the pre-existing optics? Maybe risers so they they don't get cut off by the A2 front sights? Also, does the CompM4 still have the honey comb mesh?

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RH, any updates to the pre-existing optics?

Still waiting for Spartan - updates are done on optics

Maybe risers so they they don't get cut off by the A2 front sights? Also, does the CompM4 still have the honey comb mesh?

All acogs are already high enough and they are above the front sight just like irl (if you dont want to see the front sight use 2D version of the optic)

the CompM4s has honey comb because its his main feature and i wont remove it - you can use older CompM2 in the pack if that bothers you that much

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Will the pack have the muzzle blast effect that your pistol pack has? I never noticed it on this pack.

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RobertHammer, are you essentially saying (and forgive me if I am wrong), that your pack update is complete, and you are waiting exclusively on ballistics values? Or is that the optics only.

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