CaptainAzimuth 714 Posted July 22, 2014 (edited) Curious, since this back is all about M-4's and M-16's, is there a chance that you would ever add this erm... Big Bad Wulf to the pack? http://www.gunslot.com/files/gunslot/images/84988.jpg http://i160.photobucket.com/albums/t171/kevindouglasfirearms/50beowulf001.jpg http://www.tactical-life.com/wp-content/uploads/2011/10/alexander-arms-50-beowulf-b.jpg 10 Round .50 BMG Beowulf. Would be amazing for the Law Enforcement/PMC style scenario's. Edited July 22, 2014 by DarkSideSixOfficial Share this post Link to post Share on other sites
Dorak 11 Posted July 22, 2014 RobertHammer said: Not possible - its a engine limit , one side attachment per weaponYea , one guy already told me this a long time before bootcamp dlc and it is already fixed in next version btw here you got some teaser pics > http://imgur.com/a/36oVK Looks great RH. By the way, what scope is mounted on the first weapon of this set ( http://i.imgur.com/kRXfc54.jpg ) and will it be featured in the pack ? Share this post Link to post Share on other sites
roberthammer 582 Posted July 22, 2014 DarkSideSixOfficial said: Curious, since this back is all about M-4's and M-16's, is there a chance that you would ever add this erm... Big Bad Wulf to the pack?10 Round .50 BMG Beowulf. Would be amazing for the Law Enforcement/PMC style scenario's. First of all: Beowulf isnt .50 BMG - it's .50 Beowulf and this is .50 BMG , cartridge itself its almost like .500 S&W Magnum or like .50 AE and no i dont plan to add this rifle Share this post Link to post Share on other sites
kgino1045 12 Posted July 22, 2014 roberthammer said: yea , one guy already told me this a long time before bootcamp dlc and it is already fixed in next version btw here you got some teaser pics > http://imgur.com/a/36ovk omg so bloody sexxy! Share this post Link to post Share on other sites
Spartan0536 189 Posted July 22, 2014 (edited) RobertHammer said: First of all: Beowulf isnt .50 BMG - it's .50 Beowulf and this is .50 BMG , cartridge itself its almost like .500 S&W Magnum or like .50 AEand no i dont plan to add this rifle RobertHammer is 100% correct the .50 Beowulf is NOT a .50 BMG, the Beowulf has 70% less power than a .50BMG from a 26 inch barrel, its primary purpose was to breach heavy doors and fight in CQB environments in under 150 meters. The drag coefficient is worse than that of a 9mm from a handgun. 5.56x45mm NATO vs .50 Beowulf 5.56x45mm NATO vs .50 BMG Edited July 22, 2014 by Spartan0536 Share this post Link to post Share on other sites
kgino1045 12 Posted July 22, 2014 It will be great if you make some more various grip animation, for more eye candy. ofcourse it will be really hard ass to you :( i really want to help you if i could. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted July 22, 2014 RobertHammer said: First of all: Beowulf isnt .50 BMG - it's .50 Beowulf and this is .50 BMG , cartridge itself its almost like .500 S&W Magnum or like .50 AEand no i dont plan to add this rifle Whoops, my mistake. Yeah, big difference there. Thanks. Share this post Link to post Share on other sites
roberthammer 582 Posted July 23, 2014 Dorak said: Looks great RH.By the way, what scope is mounted on the first weapon of this set ( http://i.imgur.com/kRXfc54.jpg ) and will it be featured in the pack ? They will be in the new RH_acc pack - with alot other optics and attachments @Spartan0536 Still waiting for your ammo values Share this post Link to post Share on other sites
Spartan0536 189 Posted July 23, 2014 RobertHammer said: They will be in the new RH_acc pack - with alot other optics and attachments@Spartan0536 Still waiting for your ammo values Just started working on them again, spent all day yesterday rebuilding my PC, got my new motherboard, CPU, and RAM in a day early, all my hardware issues are fixed and I am at the end of my "stomach flu" sickness. Share this post Link to post Share on other sites
instagoat 133 Posted July 23, 2014 Will these feature new reload animations also, or use the altered Scorpion reload as they have before? Share this post Link to post Share on other sites
roberthammer 582 Posted July 23, 2014 InstaGoat said: Will these feature new reload animations also, or use the altered Scorpion reload as they have before? Scorpion reload works perfectly but in the future i might find someone who could help me with those new reload anims Share this post Link to post Share on other sites
jakeryan760 10 Posted July 23, 2014 Every time this thread pops up, so does my pants. The anticipation......... =) Share this post Link to post Share on other sites
neonlazer 10 Posted July 23, 2014 jakeryan760 said: Every time this thread pops up, so does my pants. The anticipation......... =) Agreed, My unit is wanting to change to another weapons pack. I am like...PATIENCE! the update will come. Quality takes time. Share this post Link to post Share on other sites
mashmo0823 10 Posted July 23, 2014 neonlazer said: Agreed, My unit is wanting to change to another weapons pack. I am like...PATIENCE! the update will come. Quality takes time. You guys could always use more than one weapon pack. Share this post Link to post Share on other sites
acoustic 82 Posted July 24, 2014 Hate to bring an old idea, but is anyone going to make a replacement script once the update is released? Share this post Link to post Share on other sites
jakeryan760 10 Posted July 28, 2014 Was hoping today would be the day =( haha Share this post Link to post Share on other sites
Cristian1776 10 Posted July 28, 2014 very very well done Share this post Link to post Share on other sites
i3r4ndon 16 Posted August 1, 2014 Looking forward to it, will there be new weapon sounds? Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted August 1, 2014 Hey RobertHammer, have you seen MRT accessories? (I bet you do, but just in case... http://forums.bistudio.com/showthread.php?181338-MRT-Accessory-Functions ) It doesn´t add full animations for toggling magnifiers, but at least it toggles the state and we can have aimpoints and eotechs with magnification and as 3D scopes, YAY! cheers! Share this post Link to post Share on other sites
roberthammer 582 Posted August 1, 2014 Quote ;2744159']Hey RobertHammer' date=' have you seen MRT accessories? (I bet you do, but just in case... [url']http://forums.bistudio.com/showthread.php?181338-MRT-Accessory-Functions[/url] )It doesn´t add full animations for toggling magnifiers, but at least it toggles the state and we can have aimpoints and eotechs with magnification and as 3D scopes, YAY! cheers! Ye i know about this but first version will not use it , maybe in the future versions Share this post Link to post Share on other sites
jakeryan760 10 Posted August 1, 2014 This was just mean. I've been checking this everyday! Hahah. Looking forward to the new accessories as well! Share this post Link to post Share on other sites
samyg 3 Posted August 7, 2014 RH, any updates to the pre-existing optics? Maybe risers so they they don't get cut off by the A2 front sights? Also, does the CompM4 still have the honey comb mesh? Share this post Link to post Share on other sites
roberthammer 582 Posted August 7, 2014 samyG said: RH, any updates to the pre-existing optics? Still waiting for Spartan - updates are done on optics Quote Maybe risers so they they don't get cut off by the A2 front sights? Also, does the CompM4 still have the honey comb mesh? All acogs are already high enough and they are above the front sight just like irl (if you dont want to see the front sight use 2D version of the optic) the CompM4s has honey comb because its his main feature and i wont remove it - you can use older CompM2 in the pack if that bothers you that much Share this post Link to post Share on other sites
jakeryan760 10 Posted August 7, 2014 Will the pack have the muzzle blast effect that your pistol pack has? I never noticed it on this pack. Share this post Link to post Share on other sites
miketim 20 Posted August 7, 2014 RobertHammer, are you essentially saying (and forgive me if I am wrong), that your pack update is complete, and you are waiting exclusively on ballistics values? Or is that the optics only. Share this post Link to post Share on other sites