Jump to content
TeTeT

F/A-18 Super Hornet and Su-35S Flanker E

Recommended Posts

Shall I imagine that this is in addition to any presumably-planned update in light of the eventual WIN update/CSAT jet release?

Share this post


Link to post
Share on other sites
AND we are staying on topic, we are staying on topic.

In other news, almost 100 pages for the F18 and Su35 thread. I know John and myself have been saying an update is on the way and I am finally confirming a date of this weekend Sunday the 9th we will be releasing an update for both the F18 and Su35. Cheers!

Keep it up fellas!!

Share this post


Link to post
Share on other sites

I must rectify something.

While working on my combat fundamentals manual, I noticed the GBU38 that comes with this mod has different dynamics than the stock GBU12.

So @EricJ you are right! There is something funny going on with that JDAM!

The GBU-12 will 'lock' even at 3000m altitude with a Slant range of 6600 meters. (While a level unguided delivery at 3000m in altitude wil give you a direct hit at 8800 meters)

You would expect something similar to the GBU30 since it's the same weight and most likely has less drag. But nothing can be less true. At 3000m with a level unguided delivery the direct hit comes at 7600 meters and it will never lock on! (unless your are somewhere below the 1000m altitude region.)

All numbers are based on a speed of 740 km/h (400kts)

Share this post


Link to post
Share on other sites
AND we are staying on topic, we are staying on topic.

In other news, almost 100 pages for the F18 and Su35 thread. I know John and myself have been saying an update is on the way and I am finally confirming a date of this weekend Sunday the 9th we will be releasing an update for both the F18 and Su35. Cheers!

Can we get a preview of the changes/improvements made by the update pretty please :o

Share this post


Link to post
Share on other sites
I must rectify something.

While working on my combat fundamentals manual, I noticed the GBU38 that comes with this mod has different dynamics than the stock GBU12.

So @EricJ you are right! There is something funny going on with that JDAM!

The GBU-12 will 'lock' even at 3000m altitude with a Slant range of 6600 meters. (While a level unguided delivery at 3000m in altitude wil give you a direct hit at 8800 meters)

You would expect something similar to the GBU30 since it's the same weight and most likely has less drag. But nothing can be less true. At 3000m with a level unguided delivery the direct hit comes at 7600 meters and it will never lock on! (unless your are somewhere below the 1000m altitude region.)

All numbers are based on a speed of 740 km/h (400kts)

Yup, it is very strange.

BTW I use a Laser Designation script that allows self-designation that's for the Buzzard but works on the Super Hornet as well. So far it works with the E but since the F is all messed up single-player wise I can't tell if it works (but should anyway) with it.

Share this post


Link to post
Share on other sites

@Saul

Fix request:

The JDAMs seem to have a release envelope which is as narrow as a 1 degree cone. Which makes it hard to impossible to release it at higher altitudes. The highest I was able to get a lock diamond was 1400 meters. And it was there for just a fraction of a second. To compare, the GBU12 has a 5 degree cone. This gives you a horizontal area of over 500 meters at 1500m altitude.

However this works in scripting terms...

Please make atleast simmelar to the GBU12. :D

Share this post


Link to post
Share on other sites
@Saul

Fix request:

The JDAMs seem to have a release envelope which is as narrow as a 1 degree cone. Which makes it hard to impossible to release it at higher altitudes. The highest I was able to get a lock diamond was 1400 meters. And it was there for just a fraction of a second. To compare, the GBU12 has a 5 degree cone. This gives you a horizontal area of over 500 meters at 1500m altitude.

However this works in scripting terms...

Please make atleast simmelar to the GBU12. :D

I'm not sure Spartan and Saul could fix that without introducing an entire new weaponbox, and physics engine. That 1 degree cone you talked about is imbeded in the code of the engine if I'm not mistaken. Not that easy to change.

Share this post


Link to post
Share on other sites

Since the GBU12 has a 5 degree cone...and the JDAMs are made by themselves, I doubt that there is nothing there can be done.

Edited by 87th_Neptune

Share this post


Link to post
Share on other sites

Good evening everyone, Not sure if anyone has noticed it yet , but the Respawn Module in the Editor is working with the F18, A10, Su35 and the Ah64 helo. been working with the F18 for about a hour and found it. It wasn't working before this last game update. Got all of them to respawn back to base. If this is old news sorry for the post.

Share this post


Link to post
Share on other sites

I get this error message in co-op multiplayer when I bomb with the F-18:

No entry 'bin\config/CfgCloudlets.Mk82_Smoke_Side_Light_01'

* Does anyone know if this bug has been fixed yet?

* Or can it only be fixed by BIS?

-V

Share this post


Link to post
Share on other sites

It seems to be a Blastcore issue not so much a BIS/FA-18 issue.

Share this post


Link to post
Share on other sites

My little skin WIP

If I get the skin template..

seems work will be easier

<a href="http://imgur.com/ReTq1O3"><img src="http://i.imgur.com/ReTq1O3.png" title="Hosted by imgur.com" /></a>

<a href="http://imgur.com/J19G03P"><img src="http://i.imgur.com/J19G03P.png" title="Hosted by imgur.com" /></a>

<a href="http://imgur.com/vvDSPQg"><img src="http://i.imgur.com/vvDSPQg.png" title="Hosted by imgur.com" /></a>

<a href="http://imgur.com/YAZxXmH"><img src="http://i.imgur.com/YAZxXmH.png" title="Hosted by imgur.com" /></a>

<a href="http://imgur.com/So9gEsu"><img src="http://i.imgur.com/So9gEsu.png" title="Hosted by imgur.com" /></a>

Share this post


Link to post
Share on other sites

@All, due to some RL events we are a little behind our promised schedule on next update. We are working hard to get it delivered ASAP to all you lads.

Some of features thet will be included/fixed with next releases:

- FA18's cockpit animations for pilot

- FA18's GPS targeting system on JDAM's

- FA18's Fixed pilots uniform bug

- FA18's will get Track IR plus support as Feint has advised us

- FA18's and SU35 will get a revised/updated missile box [no more locking on ground targets with Air weapons]

- FA18's and SU35's will get a full pilots manual

- SU35 MFD screens will be added working

- SU35 added cockpit animations

- FA18's fixed tailhook script error so the Nimitz wire is animated properly

- FA18's fixed flickering MFD screens on some video cards

- FA18's and SU35's improved PIP settings and mirrors

- FA18's and SU35 Gforce simulation effect added as optional

- FA18's afterburner tweaked to increase take off length on runway [more realistic]

- SU35's few tweaks on flight characteristics

Once all final testing will be done update will be out for public to download

Thank you for your patience and support

John & Saul

Share this post


Link to post
Share on other sites

Thanks for your continued hard work and perseverance!

I hope the RL events involve booze and women.

Share this post


Link to post
Share on other sites

Women yes, booze, not enough. As John stated, the recent Arma patch and real life events grinded things to a halt. Many bugs to be fixed so if all goes well we will be seeing a release this coming weekend.

Share this post


Link to post
Share on other sites

Looking forward to your next update release, you guys! :D Should we expect that both jet mods' updates will be released simultaneously?

Share this post


Link to post
Share on other sites

I was curious after seeing the new MFDs in the to-199 are you going to look at that technology to implement in that future jets? Doesn't the su-35 use large MFDs?

Share this post


Link to post
Share on other sites
I was curious after seeing the new MFDs in the to-199 are you going to look at that technology to implement in that future jets? Doesn't the su-35 use large MFDs?
I too would be interested in this, but we're all going to have to wait until the To-199 hits dev branch so that we can see how the devs' implementation is configured.

Share this post


Link to post
Share on other sites
I too would be interested in this, but we're all going to have to wait until the To-199 hits dev branch so that we can see how the devs' implementation is configured.

Fortunately it will be any day now, I can't wait to have a fly. BI said the To-199 is the best model they have ever made, it sure looks like it so cannot wait to try it out.

Share this post


Link to post
Share on other sites
@Chortles, take a look at the link here. There is work in progress on a F35, this might answer few of the questions you had on your project [like weapons on pylons/bay anim script]. We are using this as a tech demo.
I just want to add, this right here is a treasure! I've since PM'd re: it. Is it OK for me to add you on Steam?

Share this post


Link to post
Share on other sites

Very interesting features. Like them all! Im very curious on how the JDAM will work.

Future fix/feature request:

- Control handover from backseater to pilot and vise versa

- ALL weapons controllable by the front seater (Makes no sense for the backseater to work with weapons in a fast jet)

- Targeting Pod available for the 1-seat version

- HUD pitch ladders and FPM giving correct info. (Pitch ladders drift and FPM is NOT really pointing into the direction of flight. Its 1-2 degrees too high)

- Lead edge flaps move down when pressing the stick. Should pitch down when PULLING the stick.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×