gvse 10 Posted April 28, 2014 fantastic news, Captain Slow ;) Seriously, I'am very glad you have managed to recover so much and, of course, can't wait for the updates! One request: if doable, could you switch the default zeroing of cqb sights like micro cco from 200m to 100m? Share this post Link to post Share on other sites
roberthammer 582 Posted April 28, 2014 Seriously, I'am very glad you have managed to recover so much and, of course, can't wait for the updates! One request: if doable, could you switch the default zeroing of cqb sights like micro cco from 200m to 100m? Just Zero it down - because all those cqb scopes are set 200m but also you can switch to 100m Share this post Link to post Share on other sites
gvse 10 Posted April 29, 2014 yes, this is always an option, but I was wondering if zeroing those cqb sights down to default 100m wouldn't make more sense in the game world than the relatively long distance of 200m. I also seem to remember that switching the rate of fire with the F key sometimes has the unintended consequence of upping the zero to the defualt value (200m in this case), which can be somewhat bothersome if you are in the middle of a firefight. It is no biggie, just a suggestion, and Ill be thankful for any update coming our way :) Share this post Link to post Share on other sites
Flipper 1 Posted April 29, 2014 Good news! In Germany, we say: "Weitermachen!" Share this post Link to post Share on other sites
IanSky 29 Posted April 30, 2014 (edited) Ok, just a small preview of some existing stuff - I'm having to re-do everything I lost for the update. Three models have been recovered, restored, optimized and re-baked. You'll also notice that I've added some extra detail onto the scopes, namely the RDS but for all of them as-well. I've also lowered the RDS frame height and also increased the mesh detail around the rim to make it less jaggy. https://dl.dropboxusercontent.com/u/7741113/SCOPES_HINT.png (2005 kB) I'm also pleased to tell you that the SpecterDR is in full flow and the high-poly should be completed within the coming days with a release to follow. As for the surprise, hmmmm - here's a hint: Edited April 30, 2014 by IanSky Share this post Link to post Share on other sites
IanSky 29 Posted May 2, 2014 Progress on SpecterDR is slow as I'm trying to complete everything else at the same time... Anyhow, here's a quick preview of where I'm at. Pain in the arse to model, all these extrusions on the cylinder are causing me headaches with keeping smooth. There's no separate parts, what you see is all one mesh. Share this post Link to post Share on other sites
SSgt Decker 4 Posted May 3, 2014 Hey looking good Ian! This is my favorite optic to use, so happy and thankful you're including it in your pack. Keep up the awesome work! Share this post Link to post Share on other sites
IanSky 29 Posted May 3, 2014 Hey looking good Ian! This is my favorite optic to use, so happy and thankful you're including it in your pack. Keep up the awesome work! Haha, no worries mate - it's nearing completion. The mesh is giving me some headaches but I'll get there in the end. Here's the Update*2: https://dl.dropboxusercontent.com/u/7741113/SPECTERDR23.png (624 kB) The problem I'm having is that I need to keep the cylindrical shape intact without severely warping the mesh - this is proving to be a challenge, I guess I'll just hone in my technique... Also, great news but I so happened to stumble into the textures for the Nightforce scope, so I can once again release it. Next update will bring full re-bake, textures and detailing on all scopes, including some flash hider variants. There'll also be the SpecterDR and Nightforce scopes in the release as-well as some other goodies I'm working on. Looks like the mod is back on track! Share this post Link to post Share on other sites
Macedonian gr 10 Posted May 3, 2014 Great news about the flash hider variants!Any chance to see one of this?It was one of the content that was cut off from arma 3.I am waiting anxiously for your next update! http://www.red1airsoft.co.uk/WebRoot/StoreLGB/Shops/62031177/4A5D/E68E/9316/12DE/93A2/C0A8/28B9/F41D/Noveskflashhider.jpg Share this post Link to post Share on other sites
IanSky 29 Posted May 3, 2014 (edited) What type of scope is that flash hider for? Looks pretty long! If it'll work with the SpecterDR then I'll say, sure - why not. :P Edit: That's a flash hider for the barrel? I.E. That attaches to the barrel not the scope. I mean the grill-type hiders that screw onto the lens to reduce flash glare... Edited May 3, 2014 by IanSky Share this post Link to post Share on other sites
Macedonian gr 10 Posted May 3, 2014 (edited) I thouht that we would seen one of these https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQoUNXa7x--3uHPaT60H-z6P4etQQVhscpWuRkx0LQU3ALNgttZ anyway Keep up the good work!One of my favorite mod this and RH weapons! Edited May 3, 2014 by Macedonian gr Share this post Link to post Share on other sites
roberthammer 582 Posted May 3, 2014 (edited) Great job Ian :) and yes SpecterDR has a option to use a Killflash device called ARD > http://www.mountsplus.com/AR-15_Accessories/AR-15_Scope_Rings/ATI-ARD-SDR.html btw about noveske kx3 , BIS didnt removed that just they dont use it at all and model just sits there - it will be in next update of M4/M16 (sry offtopic) Edited May 3, 2014 by RobertHammer Share this post Link to post Share on other sites
npk 16 Posted May 3, 2014 This will be perfect for my L85A2 - Can't wait to experience it ingame, great wotk IanSky. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted May 3, 2014 The problem I'm having is that I need to keep the cylindrical shape intact without severely warping the mesh - this is proving to be a challenge, I guess I'll just hone in my technique... Been there with that SpecterOS4x/LDS model that I did. Felt it was a losing battle but to be honest, but when it came to the normal map on the low poly the warping didn't seem too noticeable. However, I did leave some of the very small surface details on the optical tube to be generated in NDo2; like the little holes that are drilled in 9, 12 & 3 o'clock at the front and back of the sight because they caused too much of a warp, and the locator holes for the red dot mount that can be fitted to the "saddle" on top, are conveniently covered by the red dot base plate on mine, so I didn't have to deal with that at all. Did you have any luck finding someone to help you out with understanding O2/configs by the way? This will be perfect for my L85A2 Nah, you want the cheap, shitty version of the Specter for that. Share this post Link to post Share on other sites
roberthammer 582 Posted May 3, 2014 Been there with that SpecterOS4x/LDS model that I did. Felt it was a losing battle but to be honest, but when it came to the normal map on the low poly the warping didn't seem too noticeable.However, I did leave some of the very small surface details on the optical tube to be generated in NDo2; like the little holes that are drilled in 9, 12 & 3 o'clock at the front and back of the sight because they caused too much of a warp, and the locator holes for the red dot mount that can be fitted to the "saddle" on top, are conveniently covered by the red dot base plate on mine, so I didn't have to deal with that at all. Did you have any luck finding someone to help you out with understanding O2/configs by the way? Nah, you want the cheap, shitty version of the Specter for that. I would say the SpecterOS4x/LDS is fixed lite/cheap version of SpecterDR - not shitty :D Share this post Link to post Share on other sites
enex 11 Posted May 3, 2014 Nice! Thanks for sharing wireframe.We can really see now topology and what is poly count : ) Share this post Link to post Share on other sites
arthuro12 10 Posted May 3, 2014 Hey ehm I know this thread has the name Scope Mod.. but eh.. Ever thought about doing an IR flashlight? :0 I bet you'd get a gazillion more downloads ontop of this already awesome addon. Really digging the ability to zero the red dots <3 Share this post Link to post Share on other sites
IanSky 29 Posted May 3, 2014 Progress shot 3# Higher Quality: https://dl.dropboxusercontent.com/u/7741113/Ren3SpecDR.png (612 kB) Share this post Link to post Share on other sites
serjames 357 Posted May 4, 2014 wow. really impressive work IanSky !! SJ Share this post Link to post Share on other sites
eliott 10 Posted May 5, 2014 Wow can't wait for the next update ! I need this scope !!! Share this post Link to post Share on other sites
IanSky 29 Posted May 5, 2014 No updates on SpecterDR yet, trying to balance the workload, so doing the flash hiders and re-bakes at the minute. Will share some pics when I have some new stuff to show... Thanks for the comments guys, keeps me motivated to get the stuff done! Share this post Link to post Share on other sites
gvse 10 Posted May 5, 2014 I can't wait for the updates: keep up the great work and do keep us posted! Btw, hope you haven't forgotten about the micro cco with low mount. I was also wondering if you will release versions of optics with flash hiders and without them as I like to have as clear image visible through the scope as possible. Anyways, thanks again for returning to the mod and keeping at it! Share this post Link to post Share on other sites
SSgt Decker 4 Posted May 11, 2014 Hey Ian, it's coming together very nicely! Quick question, any plans to do a tan version of the SpecterDR as well? I think having both a black and a tan version would be sweet! Thanks for your work! Share this post Link to post Share on other sites