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Yashamalu

Regarding gun balance

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It seems that guns like Tavor and MXM is largely outclassed by guns like Zifir or MK18. Even MXM is a lot worse that it misses a lot at long distance, while suffering from a low rate of fire at CQB. Personally I really love how the MXM looks and like to carry it around but the performance is really not what I expected. The only advantage of using this gun is that you can run longer and that's all.

I would really propose that within 300ms MXM share the same power and accuracy as MK18 and Zifir have, but any further both stats would decrease.

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This is the cancer that will kill Arma.

5.56 and 6.5 just don't have the same oomph that 7.62 does. Deal with it or carry one of those rifles. Regarding accuracy, I haven't had any problems hitting things at reasonable distances.

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There is no Balance of guns in this games the guns are based on their actual ballistics.

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If balance is that big of a deal to you, like i said ask the wasteland mission creators to adjust things. You could also create your own and change weapons with addons. If you want balance there are plenty of other games out there with that. Arma does have pvp balancing mods that you can use and look into though if you want your balance.

---------- Post added at 18:14 ---------- Previous post was at 18:12 ----------

http://forums.bistudio.com/showthread.php?162147-Regarding-nerfing-sniper-and-fixing-the-perhaps-broken-accuracy-system

---------- Post added at 18:15 ---------- Previous post was at 18:14 ----------

create your own mod or mission if you want things "Balanced" in your opinion.

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I haven't used the Zafir since it was implemented but when it was then it could full auto fire 100% accurate at a hundred meters without recoil which... if it really was that good in reality I doubt any other weapon would be used.

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if a weapon is performaning in an odd manner then you should use words more related to authenticity and realism..people tend to frown when you use balance and overpowered .

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You guys are understanding this thread wrong. He's not questioning balance, he's question realism. He says the Zafir is unrealistically good...

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You guys are understanding this thread wrong. He's not questioning balance, he's question realism. He says the Zafir is unrealistically good...

From his posts it appears he wants the game to be more "balanced" for when he plays Wasteland...

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Just giving you guys a recent example:

I saw two guys by a Hunter 70ms away so I opened fire with my Zifir crouching, taking both of them out in seconds, than a third enemy popped out from behind the Hunter and fired back with assault rifle the moment I ran out from cover to the Hunter to collect money. So I retreated back to cover while firing like crazy to suppress him. After a while. the guy decided to ran into forest. I fired 60-80 rounds blindly to the forest killing him before he can go 30ms away from the Hunter while I was crouching. Seriously I did not really feel any significant recoil from Zifir, and I would probably let him get away if using MXM.

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From his posts it appears he wants the game to be more "balanced" for when he plays Wasteland...

:bored: uhu that too but he is actually questioning both, everything related towards what is disliked in wasteland needs to be changed by bis, or at least that is what it looks like if you read a few posts from him, and if I read this post correctly it looks like some kind of repost of this thread http://forums.bistudio.com/showthread.php?162147-Regarding-nerfing-sniper-and-fixing-the-perhaps-broken-accuracy-system :butbut: I smellz spam tbh :s ....

Edited by LiquitHQ

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Maybe a quick and reasonable way to buff MXM is to give a hybrid bipod hand grip to increase automatic accuracy while going prone.

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:bored: uhu that too but he is actually questioning both, everything related towards what is disliked in wasteland needs to be changed by bis, or at least that is what it looks like if you read a few posts from him, and if I read this post correctly it looks like some kind of repost of this thread http://forums.bistudio.com/showthread.php?162147-Regarding-nerfing-sniper-and-fixing-the-perhaps-broken-accuracy-system :butbut: I smellz spam tbh :s ....

Why does he ignore this and continue to call for buffs and nerfs he thinks makes his game in a specific mission possibly more "balanced"?

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Why does he ignore this and continue to call for buffs and nerfs he thinks makes his game in a specific mission possibly more "balanced"?

Can't say, I am surprised he dint pop up a thread already about the unrealistic animations arma3 uses now, he is questioning a lot of things but tbh I don't care anymore, if I look closely I don't think it is any use that we even try to explain him that this game does not behave like another. maybe he is used to play games like dragon rising, battle field and similar games and besides that, I am not even sure if the mission creator can do anything about it because I never played wasteland or is it a mod?

maybe it is just about how he expects how the game needs to behave towards real life? anyway I am going to stay back for now on doh :p

best of regards

Edited by LiquitHQ
gramma

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I've already reported a number of posts from him.

Especially since it's not even under BIS' control...

I'm pretty sure it is under devs' control, the mission creator cannot do anything about in-game item stats.

---------- Post added at 22:48 ---------- Previous post was at 22:45 ----------

Can't say, I am surprised he dint pop up a thread already about the unrealistic animations arma3 uses now, he is questioning a lot of things but tbh I don't care anymore, if I look closely I don't think it is any use that we even try to explain him that this game does not behave like another. maybe he is used to play games like dragon rising, battle field and similar games and besides that, I am not even sure if the mission creator can do anything about it because I never played wasteland or is it a mod?

maybe it is just about how he expects how the game needs to behave towards real life? anyway I am going to stay back for now on doh :p

best of regards

Don't know why you people keep throwing off-topic replies, it is supposed to be a discussion thread. You are welcome to agree or disagree with me, and through such discussions devs can get ideas on how to improve gaming experience. Some ideas would be of minority, some of higher popularity, and devs get to decide which to take. It is what the forum is here for.

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I find the MX rifle series pretty hard to aim too, i'm not the best at aiming but its WAY harder than it was in A2 with ACE, i never had any experience with firearms in real life and yeah the sway and lots of new things about the weapons are pretty cool but the recoil is pretty rough, i don't recal the katyba but the MX series are pretty hard to shot and the Zafir is way more accurate even when standing up, i know as a MG it should have less recoil when prone since it has a bigger weight but its harder to hit someone on A3 than it was in A2 with ACE

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Just have the guns behave like they should in real life and we'll have no need for "balance" or "nerfs" and "buffs".

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I'm pretty sure it is under devs' control, the mission creator cannot do anything about in-game item stats.

---------- Post added at 22:48 ---------- Previous post was at 22:45 ----------

Don't know why you people keep throwing off-topic replies, it is supposed to be a discussion thread. You are welcome to agree or disagree with me, and through such discussions devs can get ideas on how to improve gaming experience. Some ideas would be of minority, some of higher popularity, and devs get to decide which to take. It is what the forum is here for.

For ideas of what to add and change, use the feedback tracker: http://feedback.arma3.com

You also have to understand not everybody plays wasteland. Many people play Coop, other PvP missions and everything in between. A wasteland mission maker can choose to mod the game to his or her liking for the mission.

Edited by ProGamer

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For ideas of what to add and change, use the feedback tracker: http://feedback.arma3.com

You also have to understand not everybody plays wasteland. Many people play Coop, other PvP missions and everything in between. A wasteland mission maker can choose to mod the game to his or her liking for the mission.

Thank you for informing me, I apologize if this is the wrong place to discuss the issue.

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Thank you for informing me, I apologize if this is the wrong place to discuss the issue.

I would suggest you ask for the ability to edit weapon stats via script so that the mission designer can alter weapons stats if they like.

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I'm pretty sure it is under devs' control, the mission creator cannot do anything about in-game item stats.

You are wrong. The projectile can be altered via fired event handler, and the recoil can be altered by recoil'thing script commands.

---------- Post added at 04:35 PM ---------- Previous post was at 04:34 PM ----------

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The question here is: Does Zafir have more recoil IRL? If not, then there is nothing to change.

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The question here is: Does Zafir have more recoil IRL? If not, then there is nothing to change.

- not sure if ingame have this recoil but it does have a kick when he is firing a burst/auto - still better than mk48 :) Edited by RobertHammer

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Regardless of all the "no recoil" and "accurate" comments in the video, it's so unstable you can actually see it moving! Just to get things in perspective, any movement of the rifle you can see by looking at the shooter is usually enough to put the sights off-target at 25m... In other words, shooting IRL is much more difficult than simulated in-game, and even moreso for heavier weapons (Negev 5.56 is a bit over 7KG, not sure about the futuristic 7.62 variant as it's not actually used). In any case, the negev doesn't actually have anything special that makes it "have no recoil", so no reason for it to "have no recoil" in game.

Also, in the end of the video you can see the spread of actual hits at what seems to be no more than 50 meters.

Edited by galzohar

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Regardless of all the "no recoil" and "accurate" comments in the video, it's so unstable you can actually see it moving! Just to get things in perspective, any movement of the rifle you can see by looking at the shooter is usually enough to put the sights off-target at 25m... In other words, shooting IRL is much more difficult than simulated in-game, and even moreso for heavier weapons (Negev 5.56 is a bit over 7KG, not sure about the futuristic 7.62 variant as it's not actually used). In any case, the negev doesn't actually have anything special that makes it "have no recoil", so no reason for it to "have no recoil" in game.

futuristic 7.62 variant exist - its called Negev NG7 :D - just like in the video

and you are right - the 7.62 makes the big kick almost on every weapon with that caliber

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