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Yashamalu

Regarding gun balance

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Ugh huh. Except in ArmA3 a .50 cal sniper rifle has a lot less recoil than a 5.56 carbine. Why? Because new ArmA3 team 'balanced' it like that so that it's easy to snipe using optics where any recoil would seem 10x times higher due to magnification which in turn causes a ton of issues with realism effectively eliminating any skill involved in aiming sniper rifles and making them laser precise with ironsights. MX SW (which is MX with a bipod) also has no semi-auto fire and other MX rifles cannot accept its 100 bullet mags. Another example of arcade balancing just to give BLUFOR a dedicated MG without making a new model of an actual MG for them.

So your statement would've been true for original trilogy, but not for ArmA3.

Right now the developers are working on the release build, after the game is out these are some pretty big issues on the feedback tracker which need to be resolved. If such issues are not fixed with others, multiplayer will become ACE required as it became in Arma 2, which is perfectly fine with me.

Edited by ProGamer

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Right now the developers are working on the release build, after the game is out these are some pretty big issues on the feedback tracker which need to be resolved. If such issues are not fixed with others, multiplayer will become ACE required as it became in Arma 2, which is perfectly fine with me.

Lets just hope BIS unf*cks the game asap after release so we dont have to rely on mods. This whole "mods will fix everything" mantra that people are repeating on the forums is damaging the game. The devs can release half working features and minimal content because they know that "the community will fix it" or "community will create the content we couldnt be bothered to create".

As you probably know, relying on mods for an enjoyable experience online is very bad since most servers dont allow mods.

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Lets just hope BIS unf*cks the game asap after release so we dont have to rely on mods. This whole "mods will fix everything" mantra that people are repeating on the forums is damaging the game. The devs can release half working features and minimal content because they know that "the community will fix it" or "community will create the content we couldnt be bothered to create".

As you probably know, relying on mods for an enjoyable experience online is very bad since most servers dont allow mods.

Most multiplayer servers back in Arma 2 were ACE servers, ACE was pretty much standard for online.

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There were alot of Domi/other coop ACE servers yes, but ACE was hardly standard :)

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Maybe a good way of balancing is to introduce suppression mech, so that rapid-firing weapons could be of good use. However, I would rather not have the stupid BF3 suppression effects of blurring, just make the aiming swag more. Also, the effect is dependent on number of rounds being shot, not the caliber, and if you get ambushed by new enemies, the swag would be even greater cause you did not expect that.

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Maybe a good way of balancing is to introduce suppression mech, so that rapid-firing weapons could be of good use. However, I would rather not have the stupid BF3 suppression effects of blurring, just make the aiming swag more. Also, the effect is dependent on number of rounds being shot, not the caliber, and if you get ambushed by new enemies, the swag would be even greater cause you did not expect that.

Please stop this talk of "balancing the base game" , people only want missionside balancing, there are various scripts and addons that create supression effects that mission designers can use. For talk of supression see this forum post: http://forums.bistudio.com/showthread.php?152298-Suppression-Effect-missing-in-ARMA3

Edited by ProGamer

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Please stop this talk of "balancing the base game" , people only want missionside balancing, there are various scripts and addons that create supression effects that mission designers can use. For talk of supression see this forum post: http://forums.bistudio.com/showthread.php?152298-Suppression-Effect-missing-in-ARMA3

I don't recall ever asking you to represent me so please stop talking about "...people only want...". It is only you who want the game to be like in Beta forever. As for mods, it is a bad habit for game devs to totally rely on players to perfect their game, so that they could cut budget and sell some unfinished product and yell: "No worry! Moders will fix everything!" Suppression effect would be a vital element in game play and devs need to decide whether it should be officially included or not after some consideration, not simply throwing it to the players.

Edited by Yashamalu

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I don't recall ever asking you to represent me so please stop talking about "...people only want...". It is only you who want the game to be like in Beta forever. As for mods, it is a bad habit for game devs to totally rely on players to perfect their game, so that they could cut budget and sell some unfinished product and yell: "No worry! Moders will fix everything!" Suppression effect would be a vital element in game play and devs need to decide whether it should be officially included or not after some consideration, not simply throwing it to the players.

Never have the developers of this game stated such a thing. While they praise and encourage the modding community, they do not rely on it to "fix their game". The game they have been working on, aka the "vanilla" version, overall is the vision of the game that they best believe will target and satisfy the overall audience. While yes, there are many mods that improve on the game, they are not necessarily necessary in order to play it. Many players enjoy the vanilla state of the game and have been playing it as such since the 5th of March when Alpha came out. While there are many thing that you and other many not agree with concerning the game, that is why there's a feedback tracker in order to voice your concerns and have them addressed by both the developers and the community.

Me personally, I believe that the recoil needs to be toned down a bit, and that's why I use the TMR mod that uses it's own fix to adjust recoil as well as other concerns. Is it necessary in order to play the game effectively? No, not really. I could easily play the game without it, but I just like to play it with a "better' recoil. It's all about modularity, modify one aspect here while keeping others as is. If you think the recoil or damage of a certain weapon is too much or too little, then make a ticket and try to get as many yes votes on it as possible. Or, you can ask someone to create an addon that "fixes" your concerns. The choice is yours sir.

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I don't recall ever asking you to represent me so please stop talking about "...people only want...". It is only you who want the game to be like in Beta forever. As for mods, it is a bad habit for game devs to totally rely on players to perfect their game, so that they could cut budget and sell some unfinished product and yell: "No worry! Moders will fix everything!" Suppression effect would be a vital element in game play and devs need to decide whether it should be officially included or not after some consideration, not simply throwing it to the players.

Hehehe. You're funny. You say "I don't recall ever asking you to represent me so please stop talking about "...people only want..."" then say "It is only you who want the game to be like in Beta forever.". I take it you got permission to represent him!

I believe he was also talking about balancing the "mission" not using "mods". I'm not sure if you are aware of the difference but it is the mission creators responsibility to balance the mission. It has nothing at all to do with mods.

Can you point me to a the official BIS rep that said what you quoted ("No worry! Moders will fix everything!")? Or is this just something you made up? Which features would you like cut so that they can work on the stuff you want? Or should the game be on hold forever until everyone's (or is only your "vital" wants important?) pet wants are made a priority? I would really actually be interested to know.

As the game stands now there is _nothing_ "vital" that needs doing except maybe any crashing that might be going on. Wanted? Hell yeah. I really want the features that most of the posts on these forums talk about even if it would make ARMA some kind of full world simulator but any mission make can make a mission that is well balanced without a single mod that is fun to play though only if you're into playing the game. All those extra bit requiring more time, money and computing horsepower will have to wait until there is time, money and more computing horsepower... Now, I'm going to go have some fun and play ARMA...

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Hehehe. You're funny. You say "I don't recall ever asking you to represent me so please stop talking about "...people only want..."" then say "It is only you who want the game to be like in Beta forever.". I take it you got permission to represent him!

I believe he was also talking about balancing the "mission" not using "mods". I'm not sure if you are aware of the difference but it is the mission creators responsibility to balance the mission. It has nothing at all to do with mods.

Can you point me to a the official BIS rep that said what you quoted ("No worry! Moders will fix everything!")? Or is this just something you made up? Which features would you like cut so that they can work on the stuff you want? Or should the game be on hold forever until everyone's (or is only your "vital" wants important?) pet wants are made a priority? I would really actually be interested to know.

As the game stands now there is _nothing_ "vital" that needs doing except maybe any crashing that might be going on. Wanted? Hell yeah. I really want the features that most of the posts on these forums talk about even if it would make ARMA some kind of full world simulator but any mission make can make a mission that is well balanced without a single mod that is fun to play though only if you're into playing the game. All those extra bit requiring more time, money and computing horsepower will have to wait until there is time, money and more computing horsepower... Now, I'm going to go have some fun and play ARMA...

(1)LOL I don't recall ever try to represent him neither, all I said in my reply was the fact that one's reply can only represent his own idea.

(2)For mods issue, I simply pointed out that Progamers' attitude is encouraging BS to rush their product out, rather than improving it further before official release.

(3)As for suppression, maybe if you have finished reading my reply more carefully that you would not have missed the part "devs need to decide whether it should be officially included or not after some consideration". And I doubt if suppression effects would really cost BI too much, they only need to insert a few codes and change some figures, and let server holder decide whether the function should be included or not.

Edited by Yashamalu

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After "it's alpha... fixes will come", it's the turn of: "it's released, the modders will fix it".

The reality is that this game is pretty like what it was the first day of the alpha, you have to accept it coz it won't change, if you think that it will turn magically into something else (better) you'll better wait for ArmA4 .. if there would be any ArmA4 at all.

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