Kydoimos 916 Posted August 7, 2013 Hi all. Presently working on a Stratis template using a plethora of User Textures. Eventually, when it's all finished, it'll be available to download. The great thing is, it's not an addon. Everything has been done with in-game materials ... here's a peek: http://steamcommunity.com/profiles/76561198007919065/screenshots/ Share this post Link to post Share on other sites
Kydoimos 916 Posted August 7, 2013 Next project - Template Altis! Lol! Share this post Link to post Share on other sites
PTV-Jobo 820 Posted August 8, 2013 That's just wickedly awesome right there, man. Sweet! Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted August 8, 2013 Wow, I am loving this, how much have you done? Share this post Link to post Share on other sites
Kydoimos 916 Posted August 8, 2013 I'm about half way through doing Stratis Air Base, Girna, and Agia Marina. Be useful when BI release a few more objects. But as you can see, it's beginning to take shape! Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted August 8, 2013 Definitely is, those objects also makes me think that there could be a city on Altis :D and I am talking about a real city! Share this post Link to post Share on other sites
cool=azroul13 14 Posted August 8, 2013 Impressive work ! I'm eager to see it. Share this post Link to post Share on other sites
horrorview 10 Posted August 8, 2013 Absolutely OUTSTANDING work!! Such immersion! Can't wait to try it out! Share this post Link to post Share on other sites
Tankbuster 1746 Posted August 8, 2013 This is all very well and they look excellent, but this takes AGES to do and look right, unless Kydoimos has a cunning tool to place the texture on the wall skin accurately and quickly. Share this post Link to post Share on other sites
zio sam 77 Posted August 8, 2013 impressive work! Kudos! Share this post Link to post Share on other sites
Mr. Charles 22 Posted August 8, 2013 Mission Filesize: 120 mb xD Share this post Link to post Share on other sites
phronk 898 Posted August 8, 2013 Looks really awesome. Does it affect performance much, especially in Agia Marina? Share this post Link to post Share on other sites
Kydoimos 916 Posted August 9, 2013 No cunning tools I'm afraid - it does take a little while to do! ---------- Post added at 07:16 ---------- Previous post was at 07:15 ---------- It hasn't seemed to effect performance... haven't tested it on multiplayer servers yet. I make sure to render all the simulations as false. ---------- Post added at 07:19 ---------- Previous post was at 07:16 ---------- For mission making, you can always erase areas outside of the AO too. So if you want Girna, get rid of Stratis Air Base and Agia Marina, or if you want Agia Marina, get rid of Girna and anything else that isn't included. If performance is a problem, then cherry pick what you want to keep. But at the moment, doesn't seem too bad at all. Share this post Link to post Share on other sites
Magirot 14 Posted August 9, 2013 What object did you use as the base of that billboard? These look wonderful, the screens show so much texture (in the other meaning of the word) compared to the static regular Agia Marina. I can imagine a project involving this much finicky adjusting pretty tiring to create, though. Share this post Link to post Share on other sites
jamie721 10 Posted August 9, 2013 OMG!!!! This is so awesome you have come so far in such a short amount of time and your dedication is astounding. Keep up the good work my friend. Share this post Link to post Share on other sites
comp_uter15776 1 Posted August 9, 2013 Someone linked me to these a couple of days ago, looks great! Share this post Link to post Share on other sites
HorbeySpector 164 Posted August 9, 2013 this looks very nice. :) But I can't believe it doesn't affect performance. You know what would be nice? add a '2nd Stratis' to the editor island selection screen (config wise) that has all these objects on there by default. Would that be possible? just so you can make missions in your awesome environment without having all those objects showing up in the editor.. Share this post Link to post Share on other sites
Tankbuster 1746 Posted August 9, 2013 this looks very nice. :) But I can't believe it doesn't affect performance. It doesn't. It bloats the mission file certainly, but in game, you won't really notice a performance difference. Share this post Link to post Share on other sites
Kydoimos 916 Posted August 9, 2013 In regards to the base of the billboard - that's just the back of a shoothouse wall panel :). Seeing as you can't place user textures too close to walls because of flickering, I have had to find a number of ways to add some depth to them. I managed to create a television screen by using the panel of a generator, lol! And as Tankbuster said, it certainly inflates the mission file but performance doesn't appear to suffer at all. Presently I'm working on a few skins for the Reaction Force Battalion server - then it's back to the template. http://steamcommunity.com/profiles/76561198007919065/screenshots/ ---------- Post added at 20:04 ---------- Previous post was at 20:03 ---------- By the way, thank you all for your support! :) I'll keep hard at work at it all and hopefully I'll have something worth downloading at the end of it! Share this post Link to post Share on other sites
Kydoimos 916 Posted August 14, 2013 Yes! I've managed to get the User Textures attached to vehicles now! Woo! http://steamcommunity.com/profiles/76561198007919065/screenshots/#scrollTop=0 Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted August 14, 2013 Wow! I can't wait for this to be released. Share this post Link to post Share on other sites
railgun 10 Posted August 15, 2013 Yes! I've managed to get the User Textures attached to vehicles now! Woo! http://steamcommunity.com/profiles/76561198007919065/screenshots/#scrollTop=0 This is very interesting to me... Is it simply a fine-tuned attachTo or do you have some secret? I've been looking for a way to stick logos and stuff on vehicles without them being mirrored. Share this post Link to post Share on other sites
Kydoimos 916 Posted August 15, 2013 Here you go guys: ---------- Post added at 17:10 ---------- Previous post was at 16:56 ---------- Regarding the logos, decals, emblems etc. that was all finely tuned attachto-ing... I was up until 4am. That said, I can give you the numbers to attach your own .paas on certain vehicles. So far, I only have the tuning for the Marshall and the UH-80 and the Hunter. ---------- Post added at 17:12 ---------- Previous post was at 17:10 ---------- By the way - the template's delayed because of a User Texture glitch. Votes on ticket 0012771 would be greatly appreciated! Share this post Link to post Share on other sites
Von Quest 1163 Posted August 15, 2013 @&^%! OK, its official. BLOWN AWAY! I'm mean wow; really. Was planning on doing this myself over the winter. Amazing. I'm obsessed with detail and "believability" in games/movies. The atmosphere and map look so real-life now. Organic!!!! That's the quality BIS should be paying you for to add that last level of polish to an already brilliant series. <salute> Share this post Link to post Share on other sites