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D_wolf

Vehicles don't explode. STOP THIS

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If Arma wants to be known for being a realistic simulator It must stop with the ridiculous hollywood explosions. People seem to take for granted that what they see in movies happens in real life. NO. Vehicles don't explode if you shoot at them, if you crash them or even if you shoot the gas tank.

In arma you unload a 200 round magazine on a car and what happens? It magically explodes. Where are the bullet holes?

I'm tired of the same destruction effects we get in this series. You shoot a vehicle and boom the vehicle transforms into a low poly model with a lame dark texture and a FIREBALL inside. wat?

And why do helicopters keep exploding when they hit the ground or slighty hit a tree and transform into a silly fireball. I thought physics were improved.

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Also I can't seem to understand why after all this time we still don't have a cooking ammo effect in tanks!?

Tanks have a really bad armour simulation. It doesn't even matter which side of the tank you hit. It doesn't even matter if some sides have thicker armour because the ridiculous hitpoint system will make the tank into the classic black model with a fireball inside.

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And even more shocking... You shoot at the tyres and they disapear. What kind of magic is this? Couldn't the developers come up with a better way to tell you that your wheels are damaged? Is it really hard to make a punctured tyre?

Here are some examples of how the wrecks should be:

http://www.bloodshotgamer.com/guns/m1/abram5.jpg (125 kB)

http://decaturite.files.wordpress.com/2009/04/burned-car-2nd-ave.png (1518 kB)

a-car-window-with-two-bullet-holes-is-seen-after-a-shootout.jpg

Also the bullet holes on glass really need to be improved. Right now when you shoot at a glass it seems that the entire glass gets this wierd ugly texture... come on it's not that hard to make a decent bullet hole decal.

Edited by Max Power

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realistic simulator

Its a game, not a simulator. VBS is a simulator.

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Mate, there is asking for stuff to be more realistic then there is just being plain silly.

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Mate, there is asking for stuff to be more realistic then there is just being plain silly.

How is that silly? I understand it's really hard to achieve but I think black models with a fire ball inside are even more silly.

Why does my helicopter explode if the blades hit an object or water? Shouldn't the blades just break and the helicopter crash violently?

Why do vehicles have to explode if shot with rifles?

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at 4:53 if thats not an exploion? Also this were not armed helis. I don't think an armored chopper, wouldnt explote, carrying rockets and bullets on board.

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at 4:53 if thats not an exploion? Also this were not armed helis. I don't think an armored chopper, wouldnt explote, carrying rockets and bullets on board.

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Its a game, not a simulator. VBS is a simulator.

It's not even a game anymore, it's a "military sandbox".

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VEHICLES DO EXPLODE.

That Video is much longer. After about ten minutes, the tank still burns, and the MG ammunition begins to cook off.

Vehicle damage "response" in arma is extremely simplistic. There is another video where a BMP blows up with an explosion as large as a house. http://www.youtube.com/watch?v=fj7vIvw92HE

Vehicles -do- explode. For example, if the purging system of an empty fuel tank is damaged and it gets punctured, you get a fuel air explosion. Example here:

<- we do not have things like this either, where a vehicle gets turned into nothing but a flying cloud of shrapnel. Note how there's not even large parts leaving the explosion.

Arma explosions are -much- too small, and the effects do not resemble in any way those found in real life anyways. They´re basically gasoline explosions, big, slowly moving, rolling balls of flame. The conditions of when a vehicle should explode are complex, and not even mods like ACE get it right. The consensus among rivetcounters seems to be that vehicles "do not explode", so they don't. Instead, they catch on fire and occasionally sparkle a little bit?

Sorry, no. That the wrecks look ugly is a different story where I agree, however, the whole effects system is rather vintage, so I´d not expect many changes. There also are other places that need attention, with possibly higher chances of change occuring, so, yeah.

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Of course vehicles end up exploding... but FIRST they catch on fire and may or may not explode. The problem is in arma they instantly explode and the effects are rather disappointing.

Like you've said some vehicles should explode violently and turn into nothing, leaving a huge cloud of ashes and shrapnel.

Edited by D_wolf

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Even the explosion fx are catastrophic, I mean, I was looking back at an ArmA 2 explosion of an aircraft and from above it looked a hell of a lot more realistic than a helo crash in ArmA 3. No, I wasn't using mods, all vanilla. Not sure why but the aircraft slid along the ground leaving a muddy trail and then exploded in what was half-decent... smoke and a pretty real fire... if only the wreck wasn't so terrible either.

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Even the explosion fx are catastrophic, I mean, I was looking back at an ArmA 2 explosion of an aircraft and from above it looked a hell of a lot more realistic than a helo crash in ArmA 3. No, I wasn't using mods, all vanilla. Not sure why but the aircraft slid along the ground leaving a muddy trail and then exploded in what was half-decent... smoke and a pretty real fire... if only the wreck wasn't so terrible either.

http://forums.bistudio.com/showthread.php?158740-Bohemia-when-you-add-jets-please-make-them-crash-realistically-)

:)

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Ye I know, but what I'm saying is if that's already there then it can't be that hard to swap the models over? 10/10 I would choose this one as a wreck model over the other one, even if it was for 100% dmg... anything but a black crisp of a shell which doesn't even look real for a burnt black crisp of a shell....

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It depends: IRL, vehicles hit by a hellfire missile or a tank hit by a sabot shell DO explode.

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My biggest issue is when you tap your rotors on a building causing a magical explosion. Why not just have the rotors break off? GTA IV does this and it isn't even a "military sandbox". I understand it isn't entirely realistic, but better than spontaneous explosions :P

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Well, I see your point, even though I've seen a car explode with my own eyes. Doesn't mean it must happen EVERY time a vehicle is disabled. Maybe at least limit some of the explosions?

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It depends: IRL, vehicles hit by a hellfire missile or a tank hit by a sabot shell DO explode.

The explosion most of the time it as the missile, not the vehicle it hits. A vehicle doesn't generally explode unless fuel or ammunition (pending type) is hit. It's the penetrating warhead, steal rod and molten steel and other shrapnel, as well as the shockwave that "kill" the tank..taking out the crew not so much the vehicle.

The cases of the tank turrets blowing off in desert storm was a design flaw, a fuel line that ran around the turret ring that when hit would create a violent explosion and send the turret skyward.

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Video Removed

and

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2nd half, start at 1 minute.

Edited by Max Power

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No more videos that involve people dying, please. Even if they people who died are inside of a vehicle, we do not allow depictions of people being killed. If you have a video you wish to post and are in doubt as to whether anyone survived unharmed, do not post it.

Edited by Max Power

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One of the problems (to me at least) is that the explosions don't seem like a fuel explosion or a cook-off. They seem more like a small explosive was detonated inside the vehicle. The explosion should be a very-firey, relatively low energy "fwooooosh!"-sounding for fuel plus the cook-off if applicable.

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One of the problems (to me at least) is that the explosions don't seem like a fuel explosion or a cook-off. They seem more like a small explosive was detonated inside the vehicle. The explosion should be a very-firey, relatively low energy "fwooooosh!"-sounding for fuel plus the cook-off if applicable.

Especially the trucks. If you damage the civilian truck it just sits there, perfectly fine, then it explodes like 10kg of TNT, blowing flaming shrapnel hundreds of meters away and killing/hurting anyone nearby. Who knows why. The trucks should never, ever, explode. Even being hit by a tank shot it would disintegrated and catch on fire, there's no way it would blow up like it does now. I'd like the default "dead" state for vehicles to be a wrecked vehicle, not a burnt out husk post explosion.

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