ruff 102 Posted March 2, 2015 It's totally up to massi to keep everyone happy it would involve adding each variant to each rifle and he was from memory trying to keep the rifle number down I love the vfg on the CQB variants so I'm happy with everything now but if he doesnt mind adding each version it you would have 4 versions of each rifle like below: cqb variants - clean - afg - vfg - m203 Rifles - clean - afg - vfg - m203 Share this post Link to post Share on other sites
Capt Childs 178 Posted March 2, 2015 Foregrips are used as much as possible due to better control of the weapon itself and other small advantages. Whatever distance, there is a benefit of having grips This is an incorrect pair of statements. Foregrips are used correctly in certain applications, mostly on weapons with full-auto capability in CQB/CQC environments. Smaller foregrips can be used as a 'handstop' where the user still holds the handguard of the weapon, just butts his hand to a mini foregrip. Wide spread use of full size foregrips are a mixture of it 'being fashionable', and lazy or incorrectly trained soldiery thinking it gives them better control - when it doesn't. Reflect on why you don't see sniper and marksman rifles with foregrips for standing or kneeling shots. Same to be said of shotguns. Do not confuse fashion with professionalism. Share this post Link to post Share on other sites
rasmith1030 10 Posted March 2, 2015 You don't simply remove iron sights from a weapon where iron sights are not designed to be easily removed. If your optic doesn't work well with non-adjustable iron sights then you pick a different optic. The Trijicon catalog Shows an M4 with the front sight removed (p.17). https://www.trijicon.com/na_en/community/downloads.php Share this post Link to post Share on other sites
Svoret 10 Posted March 2, 2015 This is an incorrect pair of statements. Foregrips are used correctly in certain applications, mostly on weapons with full-auto capability in CQB/CQC environments. Smaller foregrips can be used as a 'handstop' where the user still holds the handguard of the weapon, just butts his hand to a mini foregrip. Wide spread use of full size foregrips are a mixture of it 'being fashionable', and lazy or incorrectly trained soldiery thinking it gives them better control - when it doesn't.Reflect on why you don't see sniper and marksman rifles with foregrips for standing or kneeling shots. Same to be said of shotguns. Do not confuse fashion with professionalism. Now I will not try to make this discussion bigger but i feel i have to respond. Your hand glides easier from the weapon if you are not using a grip and that means less control itself. It's logical ... Also i didn't even say what cind of foregrip i am talking about and as you are saying there is alot of different grips meant for different things. But I dont want to go longer into this with foregrips. I am just pointing out that i didn't give "Incorrect pair of statements" like what you are saying. If you are so concerned with " misinformation " about grips so find another forum post.But this started as a request from me to massi and ended as a discussion that I don't even want to be a part of anymore. ---------- Post added at 19:49 ---------- Previous post was at 19:47 ---------- And, instead of opening a discussion between adding foregrips an not, maybe we can ask politely to Massi if him and his team can work on his models to give us two variants of each rifle ?One with and one without foregrip, like this, everybody is fine with that. Those who want them use the models with foregrips, those who don't want them use the models without foregrips. It's already done by some addons and already done in ArmA II. In the situation, even if ArmA II and ArmA III are two simulations, no one take in consideration the foregrips. You don't get better control and stability with them. But if it's a question of taste, I think Massi can add the foregrip rifles versions with the other ones. I agree 100% with you. Please do this Massi! Share this post Link to post Share on other sites
GreenGriffin 10 Posted March 2, 2015 This is an incorrect pair of statements. Foregrips are used correctly in certain applications, mostly on weapons with full-auto capability in CQB/CQC environments. Smaller foregrips can be used as a 'handstop' where the user still holds the handguard of the weapon, just butts his hand to a mini foregrip. Wide spread use of full size foregrips are a mixture of it 'being fashionable', and lazy or incorrectly trained soldiery thinking it gives them better control - when it doesn't.Reflect on why you don't see sniper and marksman rifles with foregrips for standing or kneeling shots. Same to be said of shotguns. Do not confuse fashion with professionalism. I agree. I don't believe foregrips give the shooter a higher level of control, except perhaps in full auto under CQC. Either way, I'm with the others here who do not want to see Massi's weapons given foregrips. It's getting tiresome seeing them everywhere. Unless Massi is willing to add them as an additional option, I too would prefer his rifles to remain without them. Share this post Link to post Share on other sites
BadHabitz 235 Posted March 2, 2015 The Trijicon catalog Shows an M4 with the front sight removed (p.17).https://www.trijicon.com/na_en/community/downloads.php You want two versions of the same weapon? One with a front sight and another without it? Because that's what you're proposing. The game is designed to let you switch optics in the field, but removing the front sight is not done without some dis-assembly of the weapon, making it unreasonable as a part of A3 optic switching. Maybe there's a way to get it done, but I think massi's time could be better spent on something else. Share this post Link to post Share on other sites
orcinus 121 Posted March 3, 2015 Update 1.8 Hope you'll enjoy these weapons ! Best Regards Massi Many thanks for the update, Massi. Kind regards Orc Share this post Link to post Share on other sites
Atomicdeath10 10 Posted March 3, 2015 Look at my screen shot. The Acog does not line up with anything other than the base of the Iron sight. Share this post Link to post Share on other sites
robowilso 40 Posted March 3, 2015 (edited) i think it may be EricJ's rifles that have this succesfully implemented [i could be mistaken]. A more modular system to iron sights nowadays in the magpul-like flip down iron sights that can be popped up quickly in case of optic malfunction or snapped down with optic applied. Within A3 thsi is down automatically when an optic is either applied or taken away. It's very handy when simulating optic failure or battery loss. -I also saw [a couple pages back that some players were having problems finding some of the weapons in this addon within the virtual arsenal- todays update 1.40 says they have tweaked the recognition of cfg classes for the arsenal in several different areas has anyone noticed the ''lost'' weapons contained in there now?? Edited March 3, 2015 by robowilso Share this post Link to post Share on other sites
Guest HellGhost Posted March 5, 2015 (edited) And that the fact, foregrips give better control with rifles, stop speaking about professionalism by saying that having a foregrip isn't a gain of control. A foregrip isn't a way to reduce the recoil but giving a better grip to compensate it. So, a foregrip give a better control and in some case, a better reactivity. Time to stop being despising. About the weapon pack now, the two variants, if Massi and his team was ok for that, is the better solution visibly like Svoret is agreed. And it seems clear that it's the better solution. With that solution, both parts can find their needed in the pack, not only one of them. Edited March 5, 2015 by HellGhost Share this post Link to post Share on other sites
ruff 102 Posted March 8, 2015 I found a bug where you cant use suppressors on hk416m203 cqb and every other cqb rifles you can Share this post Link to post Share on other sites
Capt Childs 178 Posted March 8, 2015 I found a bug where you cant use suppressors on hk416m203 cqb and every other cqb rifles you can Verified, I get this too. Share this post Link to post Share on other sites
Guest HellGhost Posted March 14, 2015 For my side, I find how I can't have suppressors to work with this pack. I still using the ASDG Joint Muzzles files that is included in the lastest ASDG Joint Rails mod. Deleting it give me back many accessories and ammunitions hide in the VA. So, now, I can use the weapons from the pack and select the correct ammunitions and finally can get suppressed shots. But I really dislike the Subsonic ammunitions. Thank you for the MEA ammunitions, finally having ammunitions that can be used with suppressed rifles and keeping precision, not like Subsonic ammunitions. Share this post Link to post Share on other sites
jasmendragon12 10 Posted March 14, 2015 I'm having some trouble getting this mod to work every time i have tried to run it it said something aboub cfg weapons and its missing muzzle attachment and i couldn't find it online ant thoughts on what i need to do Share this post Link to post Share on other sites
Guest HellGhost Posted March 15, 2015 jasmendragon12, Redownload the complete pack, and check that you use all the addons needed. I'm not sure, but this message about muzzle attachements maybe in link with ASDG mods. Try to search in this side maybe. Share this post Link to post Share on other sites
chaz69 10 Posted April 1, 2015 (edited) Still an issue with acog reticle bieng obstructed by M4 front sight post. Or is this where the ASDG rails fix this?? Is there a way to correct the reticle pattern to be a hair bit less fat chevron and square red dot? [/img] Edited April 1, 2015 by chaz69 Share this post Link to post Share on other sites
rockdpm 10 Posted April 7, 2015 Just picked up a bug that I noticed with alot of other people on the server I was on.. and one guy said he was experiencing a issue... but this is my issue that happened with most every weapon in the pack: http://cloud-4.steamusercontent.com/ugc/716411322563347288/9949264CDAF904E4AF3F54DC5EFCAEAE41DDE9ED/1024x576.resizedimage (199 kB) Share this post Link to post Share on other sites
cholo 11 Posted April 7, 2015 Just picked up a bug that I noticed with alot of other people on the server I was on.. and one guy said he was experiencing a issue... but this is my issue that happened with most every weapon in the pack:http://cloud-4.steamusercontent.com/ugc/716411322563347288/9949264CDAF904E4AF3F54DC5EFCAEAE41DDE9ED/1024x576.resizedimage (199 kB) same here even on SP Share this post Link to post Share on other sites
chaz69 10 Posted April 12, 2015 I'm using the ASDG joint rails, but still clipped by the front sight post. Share this post Link to post Share on other sites
PSYKO_nz 44 Posted April 19, 2015 hi there, will there be an update to add in the new A3 Scopes and bipods we can look forward to? Share this post Link to post Share on other sites
massi 772 Posted April 21, 2015 I'll update them off course as soon as I'll find the time ;) best regards massi Share this post Link to post Share on other sites
Ketchup0434 13 Posted April 22, 2015 I'll update them off course as soon as I'll find the time ;)best regards massi And with removable #bipods? Share this post Link to post Share on other sites
-poet- 98 Posted April 23, 2015 I'm using the ASDG joint rails, but still clipped by the front sight post. The thing is; is that in real life if you have an optic and it's in line with the front sight post it's going to be seen. Just because there's an optic on the weapon doesn't mean it makes the front sight post invincible. Obviously in real life you can get risers, etc... to raise your optic above it, but unfortunately we do not have that capability in A3. I mean perhaps I'm reading your issue incorrectly, If I am I apologize. Share this post Link to post Share on other sites
venthorror 117 Posted April 26, 2015 Hello. Very nice mod massi. I apologize if this issue has been reported before. (I did a search and did not find any posts relating to this problem) PSO sniper scope has inaccurate reticles, while PSO (non sniper) scope is accurate. Using it for finding man-sized targets is impossible due to wrong scale. Also, it is currently possible to change zeroing with PSO Sniper scope on SVD Dragunov. I think that Dragunov should be locked at 300m or 200m. (research needed) Having zeroing on it defeats the purpose of bullet drop compensation. correct PSO (non-sniper) 200m http://i1060.photobucket.com/albums/t459/ebanmao/2015-04-25_00001_zpscgrir75u.jpg 400m http://i1060.photobucket.com/albums/t459/ebanmao/2015-04-25_00002_zpssniljcdc.jpg 600m http://i1060.photobucket.com/albums/t459/ebanmao/2015-04-25_00003_zpsrvg2olyd.jpg incorrect PSO sniper scope 200m http://i1060.photobucket.com/albums/t459/ebanmao/2015-04-25_00008_zpsxf3zqh2j.jpg 400m http://i1060.photobucket.com/albums/t459/ebanmao/2015-04-25_00006_zpsumk5ccmm.jpg 600m http://i1060.photobucket.com/albums/t459/ebanmao/2015-04-25_00005_zps4a7ufywz.jpg Measurement scale works together with reticles so resizing only measurement scale would not work. It is about 68% smaller than it should be. Share this post Link to post Share on other sites
massi 772 Posted April 26, 2015 thanks for reporting ! in future update I'll include latest patch bipods plus other fixies , I just need to find time to do that ;) best regards massi Share this post Link to post Share on other sites