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Cunico

Hidden Identity Pack v1.

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I would have a little report about the series of items for Ghost Recon:

I after playing again Future Soldier, I've noticed that the coverage of the face should be a little larger on the chin and cheeks to fully cover the straps of the helmet. it is just a detail, but it would be great if you could fix it! :)

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I would have a little report about the series of items for Ghost Recon:

I after playing again Future Soldier, I've noticed that the coverage of the face should be a little larger on the chin and cheeks to fully cover the straps of the helmet. it is just a detail, but it would be great if you could fix it! :)

Ok, will fix for next update.

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Do you think you could try to separate the mask from the face a little, or make it thicker? I'm trying to make a mission with the characters from the game, but I cant use a black face because of the clipping issues.

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I see that in the latest build there are now 3 classes for nvgoggles. I guess that removes the whole "using the nvgoggles slot will break the game" argument

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Using the NVG slot is completely doable as one of the guys here at [RG] has made it work easily at my request with his own mask and NVG model. The solution was to create two versions, one with the NVG actually present with the mask model and another with the NVG not present. Sure this is a bit of a hack but it works and we enjoy it.

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Nope, I still want both NVGs and the mask visible ;)

Well I'm glad it's not up to you. NVGs and Mask can still be visible with the inclusion of an NVG-slotted mask. It's your choice whether you use it or not. Because, the only way to get the NVG version would be to script it in or make a unit that uses it. Oh, and, at the end of the day, it's not about what you want, it's about what Cunico wants. So if Cunico is willing to do this, then fine. If not, then fine. But there's no use complaining because other people want NV-slotted masks.

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Well I'm glad it's not up to you. NVGs and Mask can still be visible with the inclusion of an NVG-slotted mask. It's your choice whether you use it or not. Because, the only way to get the NVG version would be to script it in or make a unit that uses it. Oh, and, at the end of the day, it's not about what you want, it's about what Cunico wants. So if Cunico is willing to do this, then fine. If not, then fine. But there's no use complaining because other people want NV-slotted masks.

I agree here... I wouldn't have been as blunt (No offense to you Antoine). I realize you probably didn't mean for it to seem rude, but people can take it that way. Either way, it is up to Cunico.

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I agree here... I wouldn't have been as blunt (No offense to you Antoine). I realize you probably didn't mean for it to seem rude, but people can take it that way. Either way, it is up to Cunico.

Well, at this point, it's blunt response to repeated blunt posts. Didn't mean to come across as rude, but definitely to come across as blunt. The ideal solution would be for some way to create a separate face slot, but that's impossible. So the eyewear-headgear-nvgoggle solution is the compromise. That way you can have whatever combination you like with the headwraps. But, yeah, up to Cunico (I honestly wish he'd combine the face shemagh and head wrap to make one headgear). I'm pretty excited that this got released in the first place though. I just wonder if BIS is going to finish the ones they had planned.

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Well I'm glad it's not up to you. NVGs and Mask can still be visible with the inclusion of an NVG-slotted mask. It's your choice whether you use it or not. Because, the only way to get the NVG version would be to script it in or make a unit that uses it. Oh, and, at the end of the day, it's not about what you want, it's about what Cunico wants. So if Cunico is willing to do this, then fine. If not, then fine. But there's no use complaining because other people want NV-slotted masks.

EDIT: Removed as self-censorship before a moderator does the same. Unfortunately, such things cannot be answered within forum rules.

Whatever. I've sounded my concerns and saved v2.5. Cheers to everyone adequate.

Edited by DarkWanderer

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Could the author of this thread kindly put the code in the front page and in the ReadMe so mission makers will know how to apply them to a unit?

That would be very much appreciated.

this addgoggles "classnamehere";

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To be entirely honest, a Ghost Recon mask with the blue eyepiece and black glasses would be ridiculously awesome. Nice addon, btw, great work.

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I just agreee with the idea of two different variants , one only masks and one masks with goggles on its top.Yes,this will increase the size of the mod but size isn't a problem in this mod

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I think this is the only mod from Alpha Times of A3 that I still use day for day. Props for that. Anyway to get a black/white neck- and face wrap? :)

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<a  href=FaceShemaghNew_zps10964268.png' alt='Fac

Ok, so I know in my original pack we had issues with the shemaghs fitting "Black Faces" and such. Well, in this pack I am working on a whole new lot of shemaghs and completely revamping them with more color choices and such. This picture above shows that it now fits African faces. I also made it a priority to make it look a little tighter to skin, as real life shemaghs are very thin. The issue with it being to close to skin makes the "Clipping issue" appear worse, so far this is as good as it can get.

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http://i1343.photobucket.com/albums/o784/wyteout1/FaceShemaghNew_zps10964268.png

Ok, so I know in my original pack we had issues with the shemaghs fitting "Black Faces" and such. Well, in this pack I am working on a whole new lot of shemaghs and completely revamping them with more color choices and such. This picture above shows that it now fits African faces. I also made it a priority to make it look a little tighter to skin, as real life shemaghs are very thin. The issue with it being to close to skin makes the "Clipping issue" appear worse, so far this is as good as it can get.

o.O Sweet! HiddenSelections for these?

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http://i1343.photobucket.com/albums/o784/wyteout1/FaceShemaghNew_zps10964268.png

Ok, so I know in my original pack we had issues with the shemaghs fitting "Black Faces" and such. Well, in this pack I am working on a whole new lot of shemaghs and completely revamping them with more color choices and such. This picture above shows that it now fits African faces. I also made it a priority to make it look a little tighter to skin, as real life shemaghs are very thin. The issue with it being to close to skin makes the "Clipping issue" appear worse, so far this is as good as it can get.

That's awesome! Can't wait! The clipping was annoying but that looks perfect!

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o.O Sweet! HiddenSelections for these?

Sure I don't see why not =)

but that looks perfect!

Thanks, glad to hear so far.

---------- Post added at 01:59 ---------- Previous post was at 01:58 ----------

Nice to see back in the business!!!

Thanks man, Almost glad to be back =)

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Here is an update shot of one of the few shemaghs, and it white none the less =)

<a  href=shemaghFace2_zps936c7e20.png' alt='shema

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Looking great, one of my fave mods for ARMA 3 still so more additions will be awesome :D

Any chance of some combinations with goggles/glasses as well?

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Looking great, one of my fave mods for ARMA 3 still so more additions will be awesome :D

Any chance of some combinations with goggles/glasses as well?

I don't see why not...guess I could finally throw some in there.

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Another update, I have about 6 more I'm working on in different colors and variants of styles.

<a  href=Update3_zpsf54b3904.jpg' alt='Update3_zp

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