Tonci87 163 Posted July 20, 2013 Yes, it really has a lot of potential and even the SP campaigns are surprisingly interesting but still need some improvements. The only thing missing is the ability to destroy bridges and to cross rivers with amphibious vehicels Share this post Link to post Share on other sites
rangerpl 13 Posted August 3, 2013 Free DLC is out - includes conquest mode as well as new units. West Germany finally gets a decent fighter in the F-4F ICE. Share this post Link to post Share on other sites
ziiip 1 Posted August 18, 2013 My ingame name is ziiip if anyone wants to add me as friend. Share this post Link to post Share on other sites
jeza 5416 Posted August 27, 2013 Wargame: Red Dragon Details Share this post Link to post Share on other sites
dontknowhow 33 Posted August 27, 2013 http://store.steampowered.com/app/222750/?snr=1_7_7_230_150_1 Linux version expected on Aug 30. Beta early access already available. Very interesting. I'll take it Share this post Link to post Share on other sites
maturin 12 Posted August 27, 2013 Did you SEE that map? It's like Takistan! This is a whole new ballgame. Share this post Link to post Share on other sites
Tonci87 163 Posted August 28, 2013 Finally amphibious vehicels! Share this post Link to post Share on other sites
dontknowhow 33 Posted August 28, 2013 uhmmm.... http://store.steampowered.com/app/222750/ Engage in spectacular battles with unmatched strategic depth, on huge battlefields as large as 150km², powered by a new graphics engine I was hoping for something bigger, to be honest. A bit disappointing Share this post Link to post Share on other sites
slatts 1978 Posted August 29, 2013 I think the maps are big enough as they are tbh. Even on 10V10 it can be big and fights can be far between. Share this post Link to post Share on other sites
maturin 12 Posted August 29, 2013 The battles are tactical, not strategic. Do you really need full BVR simulation? The size of the map should be around the range of artillery, and they've got that down. Share this post Link to post Share on other sites
dontknowhow 33 Posted August 31, 2013 well, the impression I have is that they are aiming for a bigger scope, and they are at least marketing as such. Besides, bigger maps means in general more variation and more complexity. But what I actuallly see is that their bigger map is smaller than Chernarus. Anyway, I've almost downloaded my version (Linux, of course). I'll be happy to check it out. Share this post Link to post Share on other sites
rangerpl 13 Posted September 20, 2013 It'd be nice to see better map design from them. Right now the maps remind me of C&C Generals with all the chokepoints. Share this post Link to post Share on other sites
Tonci87 163 Posted October 20, 2013 I made a Video that I would like to share :) Tell me what you think of it Share this post Link to post Share on other sites
.Taffy 10 Posted October 26, 2013 I made a Video that I would like to share :)Tell me what you think of it I enjoyed that video Tonci! It was a good idea to show the tactical view after the cinematic part to put the whole thing in context. For instance I had no idea what the smoke screen was supposed to achieve until I saw the nest of AT infantry in the next scene! I hope you make more videos like this in the near future! Share this post Link to post Share on other sites
sv5000 127 Posted October 27, 2013 Really nice video, thanks Tonci. I am considering getting this game, your video only made my decision easier Share this post Link to post Share on other sites
NacroxNicke 11 Posted November 5, 2013 Wargame AA is at -66% off, $13.59 USD, take your chance to buy if you haven't, it's great! Share this post Link to post Share on other sites
.Taffy 10 Posted November 6, 2013 The latest dev blogs include details of the campaigns and a description of how naval assets will be implemented in the upcoming Red Dragon. Love their ambition for this series! http://devblog.wargame-ab.com/ Share this post Link to post Share on other sites
Smurf 12 Posted November 6, 2013 This Red Dragon will be a DLC, expansion or stand-alone? Really tempted to buy it in this middle week madness on Steam, but my experience with RUSE (which is the closest thing I got to this) wasn't so great. And there is the Humble Bundle with both Batman games, FEAR 2 and 3 and more: https://www.humblebundle.com/ Share this post Link to post Share on other sites
.Taffy 10 Posted November 6, 2013 Red Dragon is their next stand alone installment. The series is both similar and dissimilar to RUSE. Certainly realism/authenticity is the main driver in the Wargame series. What did you dislike about RUSE, perhaps people here can confirm for you if those aspects are the same or different in these games? Share this post Link to post Share on other sites
Smurf 12 Posted November 6, 2013 (edited) Well, I am looking for something to deal with my WiC addition :P Tactics on small scale over grand scheme strategy. I was overwhelmed with all the things happenning at once in RUSE (on the little that I played it) and the second part of Tonci video didn't help so much in that case. The annoouncment of another game so quickly isn't either. But I might end buying it, sure as hell isn't a bad game, in fact, might be the best strategy game avaible now. (As I'm waiting for the "all in" package for Rome 2) Edited November 6, 2013 by Smurf Share this post Link to post Share on other sites
mr burns 132 Posted November 6, 2013 I disliked the ressource management/aquisition in RUSE alot. Taking over little stations with fast scouts asap so i could build the essential stuff felt overall wrong for a game that boasts massive landscapes. Then came the Artillery ... there was no reason to build tanks at all (against AI) when all you need was one fast scout unit to light the enemy up, then 12 arty pieces won the battle before it even started (which also rendered the ruse aspect of the game void, there was no incentive deploying paper tanks). Wargame series is still on my "winter sale buy @ 5€" list though :D Share this post Link to post Share on other sites
.Taffy 10 Posted November 6, 2013 Well Tonci's video was a recording in both the first and second parts, he was moving the mouse around rapidly to show the viewer which vehicle types were present beneath the icons. During the actual gameplay he would not necessarily have been all that active, though he would have to confirm that. Wargame is not a "click's-per-minute" type game; although a lot was happening much of it was autonomous, game's aren't won by the person who issues the most orders in a short space of time. There is less micromanagement than WiC because in reality it is much more about the grand strategy than the small scale tactics. Having said that a lot of WiC fans have made the move and loved it. As for the surprisingly short time between releases I agree that does raise eyebrows. However, the truth is that so far it has not been an issue. AirLand Battle was a big advance on European Escalation with jets, dynamic campaigns and improved visuals while Red Dragon promises naval warfare, amphibious landings, larger maps and tons of new units so these aren't just lazy rehashes of the same old game. Share this post Link to post Share on other sites
Tonci87 163 Posted November 6, 2013 Well Tonci's video was a recording in both the first and second parts, he was moving the mouse around rapidly to show the viewer which vehicle types were present beneath the icons. During the actual gameplay he would not necessarily have been all that active, though he would have to confirm that. Wargame is not a "click's-per-minute" type game; although a lot was happening much of it was autonomous, game's aren't won by the person who issues the most orders in a short space of time. There is less micromanagement than WiC because in reality it is much more about the grand strategy than the small scale tactics. Having said that a lot of WiC fans have made the move and loved it. As for the surprisingly short time between releases I agree that does raise eyebrows. However, the truth is that so far it has not been an issue. AirLand Battle was a big advance on European Escalation with jets, dynamic campaigns and improved visuals while Red Dragon promises naval warfare, amphibious landings, larger maps and tons of new units so these aren't just lazy rehashes of the same old game. Yeah it was mostly a "mark everything and order attack move" thing wit a few minor adjustements. WG:AB defiantely isn´t a fast klick game. Share this post Link to post Share on other sites
Smurf 12 Posted November 11, 2013 Well... had the intention to buy it but the sale ended xD Will be mine on the Black Friday or Xmas sales for sure. Share this post Link to post Share on other sites
chortles 263 Posted November 12, 2013 More to the point, in each game/expansion we've had Wargame move from all-ground to air-ground to air-ground-water... so in a sense the greater complexity of Wargame: Red Dragon is from/by adding entirely new (for the series) warfare aspects that have noticeable affect on the other aspects by their presence (or even the threat of their presence). Share this post Link to post Share on other sites