csk222 23 Posted February 14, 2014 soon as i open the action to halo. i can still halo, just no dialog. I do have #include "ATM_airdrop\dialog.hpp" in my description and its in the right place, just like its not wanting to read it for some reason, i get no script errors until i try to halo and i just get the one, and its a pop-up error. The update now comes with a "stringtable" file. I was experimenting to see if it was needed and when I didn't copy that stringtable file, no text appeared when I was HALO jumping in the editor. I don't get any error messages though. My question is: What do I do if two scripts require stringtable files in the main mission folder? Example: VAS has a stringtable file and the updated ATM Airdrop now has a stringtable file. Thanks. Share this post Link to post Share on other sites
LoupVrt 14 Posted February 14, 2014 Simply open them both and merge them csk222. For example, here is my roughly merged stringtable: http://11rdp.fr/rdp/stringtable.xml Share this post Link to post Share on other sites
ChillaSteve 10 Posted February 14, 2014 Hi, Well it seems to have fixed it self.. very odd, lastnight before i went to bed my mission and the test mission provided were giving me the error. turned on my computer today and loaded it up and everything works fine in both test mission and in my mission. Don't think I've ever had an issue like that before but all is well now. @csk222, yes my stingtable was in there, i just wasnt getting a dialog at all, only the map would come up. Like Kawa said you can simply just merge the two stringtables together; <Project name="Virtual Ammobox System"> //VAS sting here </project> <Project name="ATM Airdrop"> //ATM string here </project> Thanks for this great script btw. Share this post Link to post Share on other sites
cobra4v320 27 Posted February 15, 2014 Seems like some of this was copied out of my HALO script to include sounds... Share this post Link to post Share on other sites
Tankbuster 1747 Posted February 16, 2014 Guys, Do you have a fix for these errors, that came with the game update 1.10? Warning Message: No entry 'mpmissions\__CUR_MP.Altis\description.ext/ALTITUDE_SELECT/controls/ATMSelectKeys.ComboScrollBar'. Warning Message: No entry 'mpmissions\__CUR_MP.Altis\description.ext/ALTITUDE_SELECT/controls/atmButtonClose.colorFocused'. Warning Message: Size: '/' not an array Warning Message: Size: '/' not an array Warning Message: No entry 'mpmissions\__CUR_MP.Altis\description.ext/ALTITUDE_SELECT/controls/atmButtonClose.colorBackgroundFocused'. Warning Message: Size: '/' not an array Warning Message: Size: '/' not an array Share this post Link to post Share on other sites
bigshot 64 Posted February 27, 2014 (edited) Hi...which script errors were fixed in v6?...anything to do with not getting your backpack back after you land (this only happens when "resuming" from a saved mission)? ...just tried it (added VAS to your example mission, then save pbo to MP)...and nope...same bug (arma3 bug or ATM script bug i have no clue). Here's how to reproduce it: 1. Start mission and load a saved kit from VAS that contains backpack (in my case its a carryall bag I think) 2. Do 1 Halo (when you land everything is fine...you get the backpack back) 3. save the mission, back out of it and do a RESUME 4. After entering into the resumed mission do another HALO...this time you dont get the backpack back. I'll assume it's some sort of arma3 bug that stops either the setloadout or getloadout calls from working with backpacks after a save/resume. Edited February 28, 2014 by BigShot Share this post Link to post Share on other sites
EvilHomer 1 Posted May 29, 2014 (edited) hey pokertour just wanted to let you know that your wonderfull script has been rendered useless by BI latest update....... something to do with backpacks (can add backpacks in vas anymore either) maybe class name changed ??? PROBLEM SOLVED NEVER MIND Edited May 29, 2014 by EvilHomer Share this post Link to post Share on other sites
Sarlac 1 Posted May 30, 2014 hey pokertour just wanted to let you know that your wonderfull script has been rendered useless by BI latest update....... something to do with backpacks (can add backpacks in vas anymore either) maybe class name changed ???PROBLEM SOLVED NEVER MIND Please explain the fix Share this post Link to post Share on other sites
raptor227 10 Posted July 2, 2014 Script functions\controlsBackground\fn_ATM_RscTitleBackground.sqf not found mission wont load for some reason Share this post Link to post Share on other sites
jandrews 116 Posted June 28, 2015 Getting this error. not sure why. it happens may be 50% of time. lose main backpack too. Any suggestions on fix? have latest version. 11:50:05 String STR_ATM_hover not found 11:50:05 Cannot load sound 'a3\ui_f\data\sound\new1.wss' 11:50:05 Cannot load sound 'a3\ui_f\data\sound\onclick.wss' 11:50:11 Warning Message: Bad vehicle type Share this post Link to post Share on other sites
chain 10 Posted August 2, 2015 Awesome Script. Really loving this :) Ths script does conflict with ACE3 though, specifically the ace_parachute.pbo. What happens is your parachute despawns and spawns 3 times then you fall mid air. Not sure why though. Just thought I would let you know. I made a ticket so they can look into it :) https://github.com/acemod/ACE3/issues/1983 Share this post Link to post Share on other sites
Moon_chilD 200 Posted August 8, 2015 Awesome Script. Really loving this :) Ths script does conflict with ACE3 though, specifically the ace_parachute.pbo. What happens is your parachute despawns and spawns 3 times then you fall mid air. Not sure why though. Just thought I would let you know. I made a ticket so they can look into it :) https://github.com/acemod/ACE3/issues/1983 I confirm that! Share this post Link to post Share on other sites
i3r4ndon 16 Posted August 18, 2015 As the 2 above me mentioned, ace conflicts with this script now and pretty much makes you spalt on the ground. A temporary fix is to delete the ace parachute pbo Share this post Link to post Share on other sites
INF_MIke64 53 Posted August 24, 2015 _target action ["OpenParachute", _target]; Fix for ACE3 Issue just comment out this line. Warning you will loose auto open. I also did some digging and found the bad vehicle was made worse by sleep 0,5; _target addBackpack "B_Parachute"; if ((getPos _target select 2) >= 8000) then{ removeHeadgear _target; _target addHeadgear "H_CrewHelmetHeli_B"; sleep 0,5; }; Sleep needs to be 0.5 not 0,5 Like so : sleep 0.5; _target addBackpack "B_Parachute"; if ((getPos _target select 2) >= 8000) then{ removeHeadgear _target; _target addHeadgear "H_CrewHelmetHeli_B"; sleep 0.5; }; Hope this helps Share this post Link to post Share on other sites
KG5CAY 0 Posted November 18, 2015 I hope I won't get in trouble for this, I don't mean to resurrect an old thread but this is killing me. I installed this like the installation says, yet.. when I go into my server, I just get the HALO Jump option on the object I use it for (a flag pole). I click that, and nothing happens. This is likely just a brain-dead moment, but please help me on this. Thanks. Share this post Link to post Share on other sites
Moon_chilD 200 Posted November 18, 2015 I hope I won't get in trouble for this, I don't mean to resurrect an old thread but this is killing me. I installed this like the installation says, yet.. when I go into my server, I just get the HALO Jump option on the object I use it for (a flag pole). I click that, and nothing happens. This is likely just a brain-dead moment, but please help me on this. Thanks. Sounds like something has not been done correctly. I feel very generous lately... if you send me your mission file I'll have a look on it and see what went wrong! ^^ 1 Share this post Link to post Share on other sites
davidoss 552 Posted November 18, 2015 a typo for sure. For eg this addAction["<t color='#ff9900'>HALO jump</t>", "ATM_airdrop\atm_airdrop.sqf"] this addAction["<t color='#ff9900'>HALO jump</t>", "scripts\ATM_airdrop\atm_airdrop.sqf"] Share this post Link to post Share on other sites
zafjr 50 Posted November 27, 2015 Still has a conflict with ace. When ace is enabled, the parachute goes away and a second chute deploys, then it repeats this cycle till on the ground dead. Anyone find a way around this? Share this post Link to post Share on other sites
vurelo 3 Posted November 27, 2015 Still has a conflict with ace. When ace is enabled, the parachute goes away and a second chute deploys, then it repeats this cycle till on the ground dead. Anyone find a way around this? just put "//" without quotes on line 106 of the script atm_airdrop.sqf. with it, you will lose the automatic open function of the parachute, but will solve the problem of getting lost the parachute. Line 106: "//" _target action ["OpenParachute" _target]; .... just put the // Share this post Link to post Share on other sites
Moon_chilD 200 Posted November 27, 2015 Wasn't it so, that you need to delete ace_parachute too? (At least that is what I did. As well as changing the script)Many GreetingsMoony Share this post Link to post Share on other sites
vurelo 3 Posted November 27, 2015 Wasn't it so, that you need to delete ace_parachute too? (At least that is what I did. As well as changing the script) Many Greetings Moony I just put the "//" and it worked perfectly Share this post Link to post Share on other sites
Moon_chilD 200 Posted November 27, 2015 Okay, I'll give it a try. Hope that works (so I don't need to think with every ace update to delete the file xD) Share this post Link to post Share on other sites
zafjr 50 Posted November 27, 2015 Thanks Moon child. It worked great :). Although it was line 100 for me not 106 :o. Share this post Link to post Share on other sites
Moon_chilD 200 Posted November 27, 2015 Don't thank me, vurelo gave you the advice. (Credits where credits due xD) Share this post Link to post Share on other sites
vurelo 3 Posted November 27, 2015 the credits aren't mine but john681611 _target action ["OpenParachute", _target]; Fix for ACE3 Issue just comment out this line. Warning you will loose auto open. I also did some digging and found the bad vehicle was made worse by sleep 0,5; _target addBackpack "B_Parachute"; if ((getPos _target select 2) >= 8000) then{ removeHeadgear _target; _target addHeadgear "H_CrewHelmetHeli_B"; sleep 0,5; }; Sleep needs to be 0.5 not 0,5 Like so : sleep 0.5; _target addBackpack "B_Parachute"; if ((getPos _target select 2) >= 8000) then{ removeHeadgear _target; _target addHeadgear "H_CrewHelmetHeli_B"; sleep 0.5; }; Hope this helps Share this post Link to post Share on other sites