rockdpm 10 Posted May 11, 2015 Animations are some of the hardest things to do with Arma. Given their difficulties, I think that its probably the best he can do. honestly, I'ma have to agree with you. Its really just a minor thing. Most of the guns are fine.. its like a few of the B2M4's and maybe like 1 or 2 MK18's that do it. Share this post Link to post Share on other sites
robowilso 40 Posted May 13, 2015 I may be seriously damaging my reception here by seemingly making this comparison, but; I have recently been playing quite a bit of the Breaking Point mod with a new group of friends and was in awe so see that those developers had added VFG's , AFG's, and even cheek rests as interchangeable attatchments that all make noticeable improvements in their own way to the afected firearm. how they did it??? I have no clue. all i know is you can find different forehand grip attatch,ents and marksmen cheek rests that all uniquely adjust recoil coEfficient and sway values in their own way. DeathlyRage is the project lead developer if you have any interests in asking more about it. I see ppl all over requesting this type of features, it's just another ''hole'' in immersion that we are left thirsting for. Thank You for the B2's and MK18's man, Been packing the rifles from this set of assetts for a very long time now,, just as beautiful and adored today as they were 2 years ago when they dropped. ♥JSOC Share this post Link to post Share on other sites
ardvarkdb 104 Posted May 13, 2015 That does sound cool robowilso. I would imagine, since Arma 3 doesn't have the nice DayZ weapon features, that they just change the model based on the attachment you pick up. As far as the variations in performance, that is likely done through config changes for each weapon. Even though it looks like you have the same weapon with a different attachment, it's likely different weapons in the config with varying values. As far as the animations go, I know some of them are a little off, but I'm no animation expert and they are a pain to make work 100% of the time, so they are good enough :) Share this post Link to post Share on other sites
thedudeabides 40 Posted May 13, 2015 As far as the animations go, I know some of them are a little off, but I'm no animation expert and they are a pain to make work 100% of the time, so they are good enough :) Blasphemy Share this post Link to post Share on other sites
ardvarkdb 104 Posted May 15, 2015 Robert Hammer has graciously accepted my offer to take over this weapons pack from this point on. He will be carrying it into the future, so it will be in great hands. There are no planned updates at this point, but I'm sure Robert will keep everyone posted on any developments. Thanks for all the positive feedback and it's been great seeing these weapons get so much use. I hope people continue to enjoy them in the future. Share this post Link to post Share on other sites
rockdpm 10 Posted May 15, 2015 Thanks for the news Ardy, RH invented the Mk18's back in Arma 2 and I think your guys got inspiration from them for these Mk18's. Thanks for getting them in the game and continuing to work on them from a while back even when you got busy. Hope to still hear your input on RH's work :P Share this post Link to post Share on other sites
sorophx 25 Posted May 15, 2015 wonder if the two packs will be merged :confused: Share this post Link to post Share on other sites
tobinator 41 Posted May 15, 2015 From which mod are the helmets on the pictures on the front page? Share this post Link to post Share on other sites
papanowel 120 Posted May 16, 2015 From which mod are the helmets on the pictures on the front page? It's from this mod but it has never been ported into Arma 3 sadly: http://forums.bistudio.com/showthread.php?153228-Australian-SOTG-Commandos Share this post Link to post Share on other sites
rockdpm 10 Posted May 17, 2015 https://dl.dropboxusercontent.com/u/56844908/ArmA/arma3%202015-05-17%2018-54-57-97s.jpg who's is this? Share this post Link to post Share on other sites
sabre 244 Posted May 17, 2015 RHS Mk18 M320, IanSky Specter, RH DBAL. Share this post Link to post Share on other sites
broduz 71 Posted May 28, 2015 Hey! Wondering if these beauties will be #bipod compatible sometime in the near, or distant, future ? Hope all is well Share this post Link to post Share on other sites
roberthammer 582 Posted May 29, 2015 Hey!Wondering if these beauties will be #bipod compatible sometime in the near, or distant, future ? Hope all is well Yes in the future and i plan to add a proper Mk18 MOD 0 and also i plan Scars - not sure when i do it because times goes way too fast , srsly i need a time to stop Share this post Link to post Share on other sites
Spartan0536 189 Posted May 29, 2015 Yes in the future and i plan to add a proper Mk18 MOD 0 and also i plan Scars - not sure when i do it because times goes way too fast , srsly i need a time to stop No Robert we don't, when one project is done people ask for 10 others, no rest for the dev's *evil laugh* :P Share this post Link to post Share on other sites
broduz 71 Posted May 29, 2015 not sure when i do it because times goes way too fast , srsly i need a time to stop I hear ya! If it's any consolation, I think your work is the kind of quality stuff that really helps keep the A3 community alive and kicking. So, for that, I thank you! If there's anything you may need help with please feel free to let me know! I'd be happy to do so :) Share this post Link to post Share on other sites
rockdpm 10 Posted May 29, 2015 It's from this mod but it has never been ported into Arma 3 sadly:http://forums.bistudio.com/showthread.php?153228-Australian-SOTG-Commandos Actually its from RHS USAF. Its the Ops core tan and regular ops core helmet Share this post Link to post Share on other sites
sorophx 25 Posted May 30, 2015 Actually its from RHS USAF. not all of them, this one isn't http://i.imgur.com/LRhzJb7.jpg (435 kB) and it's the coolest one Share this post Link to post Share on other sites
rockdpm 10 Posted May 30, 2015 not all of them, this one isn'thttp://i.imgur.com/LRhzJb7.jpg (435 kB) and it's the coolest one Oh yeah your right RHS or some other mod I have has one similar to that but it doesn't have the cam or strobe batteries on the side I don't think. It looks indeed to be from the arms 2 sotg Share this post Link to post Share on other sites
xxninjabudderxx 10 Posted June 10, 2015 I've updated Joint Rails and FHQ accessories pack to the latest version, and it still doesn't allow me to put them on the mk18's or the m4's. I have quite a few other mods, but when i get rid of them it still doesn't work. Any suggestions? Share this post Link to post Share on other sites
Robalo 465 Posted June 10, 2015 I've updated Joint Rails and FHQ accessories pack to the latest version, and it still doesn't allow me to put them on the mk18's or the m4's. I have quite a few other mods, but when i get rid of them it still doesn't work. Any suggestions? Add JR and JM support by copying their configs from @MK18 Mod1\ADSG Optional Configs to @MK18 Mod1\Addons Share this post Link to post Share on other sites
kecharles28 197 Posted June 16, 2015 Updated mod v0.4 available at withSIX. Download now by clicking: Hey ardvarkdb , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
Guest Posted June 16, 2015 New version frontpaged on the Armaholic homepage. MK18 Mod 1 v0.4 alpha Share this post Link to post Share on other sites
-poet- 98 Posted June 16, 2015 OK here's what I get. If I use no ASDG JR or JM configs from a long time ago release I get no sound on the Block II's, horrible A2 reload animations, a very low cyclic ROF, and on the MK18 rifles with VFG's the weapon is being held by the rail system and the VFG is protruding through the hand. When I use the ASDG JR and JM configs I get everything like it has been except for that the Mk18's will not except ANY optics, including BI optics. Is everybody having this issue or is it just some of us? Does Robert Hammer know about these issues and if so has he written anywhere what should be ran with this mod in order to get it to run correctly? Share this post Link to post Share on other sites
broduz 71 Posted June 16, 2015 In the discussions forum.... ... also i forgot to mention , that it now requires latest asdg_jointrails so if use you the old config then delete it Though he doesn't say anything about running it without ASDG JR, strictly speaking. He does mention that it should be run with the most up to date version. Share this post Link to post Share on other sites