Spaceman0372 19 Posted October 13, 2013 Hey guys, I'm wondering if anyone knows of a way to get these to use sounds from another addon? I'd like to be able to use the new Speed of Sound that just came out so the weapons all have the same atmosphere to them. Is there any thing I can do to get that to happen? Share this post Link to post Share on other sites
Doomsta88 10 Posted October 14, 2013 Hej! I just wann say you thanks.. it is an realy nice Mod! But i got a Question. Why does this MOD work not on Multiplayer? Always when i logg into a MP Server it comes a Window there stays that i dont got he right Keys? May anybody here in this Forum can help me :) Sry vor my bad english... Nice reggarts Share this post Link to post Share on other sites
Predator.v2 10 Posted October 14, 2013 The server admin has to allow specific mods on his server (indicated by the red mark left of the server). I suppose most servers wouldn't add such small weapon mods to the "allowed addon list". There are a few server, which have addon signatures checks disabled. Share this post Link to post Share on other sites
Doomsta88 10 Posted October 14, 2013 (edited) AH ok thx for the information :) Edited October 14, 2013 by Doomsta88 Share this post Link to post Share on other sites
ardvarkdb 104 Posted October 14, 2013 Hey guys, I'm wondering if anyone knows of a way to get these to use sounds from another addon? I'd like to be able to use the new Speed of Sound that just came out so the weapons all have the same atmosphere to them. Is there any thing I can do to get that to happen? I would imagine you would just need to make a new config file for the MK18's that reference the new sounds rather than the default sounds. Share this post Link to post Share on other sites
lao fei mao 21 Posted October 15, 2013 @ardvarkdb, Pls give an update for the ironsight of MK18 Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted October 15, 2013 I know you are taking a break from ArmA modding and all.. but it would be nice to see a small update on some things. Personally, I think it would be cool to have versions where instead of a grip, you hold it at the mag well. But all in good time, you made this on your own time, and I thank you for that. Just posting a small Christmas wish :) Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted October 20, 2013 I know you are taking a break from ArmA modding and all.. but it would be nice to see a small update on some things. Personally, I think it would be cool to have versions where instead of a grip, you hold it at the mag well. But all in good time, you made this on your own time, and I thank you for that. Just posting a small Christmas wish :) Don't mean to be a dick, but I think anyone with an understanding of shooting and weapon handling will tell you that gripping a rifle at the mag well is a very bad way to hold a weapon. what would be good is if we had a version without a vert grip or an AFG and you could just hold the quad rail imo Share this post Link to post Share on other sites
BadHabitz 235 Posted October 20, 2013 The mod is broken up between the data and the config. It's easy to substitute a config of your own that changes the grip animation and the sounds too. Share this post Link to post Share on other sites
scarecrow398 43 Posted October 20, 2013 (edited) Don't mean to be a dick, but I think anyone with an understanding of shooting and weapon handling will tell you that gripping a rifle at the mag well is a very bad way to hold a weapon. what would be good is if we had a version without a vert grip or an AFG and you could just hold the quad rail imo Eh, mag well isn't an issue, the issues start when you hold the magazine itself, then you start getting feed problems. ---------- Post added at 15:22 ---------- Previous post was at 15:17 ---------- I would imagine you would just need to make a new config file for the MK18's that reference the new sounds rather than the default sounds. Would it be okay with you guys if i uploaded a edited version with alternate sounds in this thread? Disregard, it's up to RH now :P Edited October 21, 2013 by Scarecrow398 Share this post Link to post Share on other sites
kgino1045 12 Posted October 20, 2013 good to me if you relate with jsrs or speed of sounds :) Share this post Link to post Share on other sites
chortles 263 Posted October 20, 2013 Don't mean to be a dick, but I think anyone with an understanding of shooting and weapon handling will tell you that gripping a rifle at the mag well is a very bad way to hold a weapon. what would be good is if we had a version without a vert grip or an AFG and you could just hold the quad rail imoSounds like talking about gripping the well and not the magazine itself... Share this post Link to post Share on other sites
ratnl 27 Posted October 20, 2013 i like the idea of holding the weapon on the well. even if the fwd hand grip is still there Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted October 20, 2013 (edited) Eh, mag well isn't an issue, the issues start when you hold the magazine itself, then you start getting feed problems. The important part is at 2:06 Edited October 20, 2013 by ZimZamFlimFlam Share this post Link to post Share on other sites
coffeeshock 20 Posted October 20, 2013 The important part is at 2:06 It's simple physics, like holding a pen... Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted October 20, 2013 Okay, sorry I started this conversation and never looked back at it, but the problem is that in game, the arm is stretched way too far for that, and for the AEG sometimes. Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted October 20, 2013 Okay, sorry I started this conversation and never looked back at it, but the problem is that in game, the arm is stretched way too far for that, and for the AEG sometimes. YEAH, YOU SHOULD BE! No it's alright bud, i think the issue you're talking about is when the characters arm hyper-extends on the rifle with the vert grip. Havn't noticed it in game with the AFG so the hand positions just need to be tweaked slightly in order to work properly. Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted October 20, 2013 Ah okay, just realized I typed AEG.... fail... Guess we can find a work around for it though, thanks guys Share this post Link to post Share on other sites
instagoat 133 Posted October 20, 2013 The overextension could be solved by bringing the rifle further back into the players shoulder. The afg and foregrip are supposed to give you super high control in pointing your muzzle, and moving them back kinda defeats their point. Magwell holds really only make sense on very short weapons or when you are static and resting the weapon on something, otherwise you want your arm out when firing to hold the gun steady. Strictly speaking, multiple hand positions should be enabled by BI, so players can set in their profile which of maybe two positions every weapon has modelled they want to use (long and short, maybe.) and then that is either applied to all weapons or randomized, with AI also randomizing their hold. Generally right now, if a gun has an angled foregrip, it should be used as intended, not as the useless afg is on the MX. Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted October 20, 2013 The overextension could be solved by bringing the rifle further back into the players shoulder. The afg and foregrip are supposed to give you super high control in pointing your muzzle, and moving them back kinda defeats their point. Now that you said that I just realised the butt IS extended pretty much all the way. Collapse the butt stock a bit for us ardy? Share this post Link to post Share on other sites
Ghosthawk 10 Posted October 20, 2013 Could someone please help me with the installation? I am actually not a complete noob at installing mods but this mod drives me crazy... I tried to just put the MK18 folder in my Arma3 directory but it does not appear ingame to activate it. Restart Arma does not help. Then i put all the files into the Folder @MK18 and tried to start the mod over my Steam parameters -mod=@MK18 but it does not appear in my VAS and under empty - Ammo. I downloaded the mod from Armaholic and disabled all other mods. Can someone help me? Share this post Link to post Share on other sites
martinezfg11 334 Posted October 20, 2013 Make sure your @modfolder has an addons folder in it that contains all the .pbo's Share this post Link to post Share on other sites
scarecrow398 43 Posted October 21, 2013 The important part is at 2:06 I thought you were speaking of issues with the weapon malfunctioning not with handling in general, in that case, of course it brings up other issues. Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted October 21, 2013 Don't mean to be a dick, but I think anyone with an understanding of shooting and weapon handling will tell you that gripping a rifle at the mag well is a very bad way to hold a weapon. I thought you were speaking of issues with the weapon malfunctioning not with handling in general, in that case, of course it brings up other issues. Lrn 2 engrish bro Share this post Link to post Share on other sites
kgino1045 12 Posted October 21, 2013 (edited) How far mk18mod can shoot target? I attach Alwarren's FHQ accessories (the ACOG) and shoot 450m target and it dosen't hit at 400m~500m zeroing lines When i shoot the target in 600~700m lines then it hit precisely the target Not sure it is Alwarren's FHQ accessories fault, but I'm sure that i use ARCO shoot the target and it's show same result I know it's a short barrel gun but dose gun's bullet fly this short? Never mind. It's all wrong with other guns Edited October 21, 2013 by kgino1045 Share this post Link to post Share on other sites