ardvarkdb 104 Posted June 14, 2013 (edited) Version 0.3 Beta Release 12-17-2014 Add's models to Arma 3 depicting the MK18 Mod 1 and M4 Block 2 weapon system. There are 20 variants containing different paint schemes, magazine types, and attachments. Version 0.3 Changes: - Fixed Zeroing - Fixed Sound Issues (previously fixed by JCae2798's patch) - Updated hand animations - Added new sounds by LordJarhead - Added KAC BUIS variant of MK18 and M4 Block 2 - Added M4 Block 2 variants with grenade launcher - Added additional variants of MK18 and M4 Block 2 - Added optional configs for ADSG Joint Rails / Muzzles / Attachments - Added support for Advanced Ballistics mod Readme with Classnames & Credits/Thanks (Apologies to anyone we may have forgotten): Installation ----------- Put the files into a mod folder (Example @MK18Mod1) Add it to your launch options in the Shortcut properties ie; -mod=@MK18Mod1 Then find them ingame under; Empty > Ammo > RHARD MK18 Supply Crate > Requirements ---------- ArmA 3 Changes in Version 0.3 ---------- - Fixed Zeroing - Fixed Sound Issues (previously fixed by JCae2798's patch) - Updated hand animations - Added new sounds by LordJarhead - Added KAC BUIS variant of MK18 and M4 Block 2 - Added M4 Block 2 variants with grenade launcher - Added additional variants of MK18 and M4 Block 2 - Added optional configs for ADSG Joint Rails / Muzzles / Attachments - Thanks Robalo! - Added support for Advanced Ballistics - Thanks Ruthberg! Changes in Version 0.2 ---------- - Updated Recoil - Sharpened up MK18 model / fixed some errors - Updated BUIS with higher poly version - Updated reload animation - Added Magpul AFG version - Added M4 Block 2 variants - Fixed animation issues with bolt and fire selector Bugs/Known Issues ---------- -Probalby some minor hand animation glitches -Not tested in MP Classnames: ---------- RHARD_MK18_F RHARD_MK18D_F RHARD_MK18P_F RHARD_MK18PD_F RHARD_MK18AFG_F RHARD_MK18AFGD_F RHARD_MK18AFG_B_F RHARD_MK18AFGD_B_F RHARD_MK18E_F RHARD_MK18ED_F RHARD_M4DDR_F RHARD_M4DDRD_F RHARD_M4DDR_B_F RHARD_M4DDRD_B_F RHARD_M4DDRP_F RHARD_M4DDRPD_F RHARD_M4DDRGL_F RHARD_M4DDRGLD_F RHARD_M4DDRGL_B_F RHARD_M4DDRGLD_B_F PEQ15_A3_Top //Peq 15 top rail mounted Muzzle_MK18D_L //Suppressor Desert Muzzle_MK18_L //Suppressor Black PEQ15_A3_Top //Peq 15 top rail mounted Muzzle_MK18D_L //Suppressor Desert Muzzle_MK18_L //Suppressor Black Credits: ---------- DDRII Rail - Ryujin, Ardvarkdb, Sabre, TheDudeAbides Ranger Clip - Ardvarkdb Textures - Sabre Twinkie Masta - M4 base. B0T and El Maestro De Graffiti - Pmag Magpul BUIS - Model & Base Textures by Braincollector. Texture updated by Sabre Dasquade - Peq15 / Magpul mstock, Magpul afg (some minor updates / new uv by Ardvarkdb). Vertgrip: Thanez Animations : Solus , Norrin and Rocko RobertHammer - Base model compiles, texture compiles, configs. Da12thMonkey - Assistance with all kinds of things and help bringing the models back to life after the great hard drive crash of 2012 Robalo - For help with streamlining configs and adding ASDG support Ruthberg - For help with setting up the Advanced Ballistics support SwissMag - For testing and Config help Thanks: ---------- Great thanks goes out to RobertHammer for providing us the above named models etc. Thanks to Bohemia Interactive for a great game and their continued support of it. Special Thanks to Sabre for really bringing these models to life Disclaimer ---------- For personal entertainment purposes only. Do not edit and redistribute without permission of the authors. Creators claim no responsibility for any damages this addon or mod may cause, use at your own risk. Links: (Mirrors Appreciated)*updated 12-17-14* Armaholic Mediafire PlayWithSix Edited December 18, 2014 by ardvarkdb Version 0.3 Released 5 Share this post Link to post Share on other sites
roberthammer 582 Posted June 14, 2013 Nice to see this one out and good job everyone :) Share this post Link to post Share on other sites
MilitantMaddox 10 Posted June 14, 2013 Thank you man, just thank you. :cool: Share this post Link to post Share on other sites
papanowel 120 Posted June 14, 2013 Nice weapon :) Looks like the lovely one from your SOTG mod! Share this post Link to post Share on other sites
instagoat 133 Posted June 14, 2013 niiice, this looks great. Almost afraid to ask, but this thing is so tacticool, can we also get a version with an AFG and thumb-over-bore grip even if the arm extends awkwardly in some poses then? Share this post Link to post Share on other sites
pauliesss 2 Posted June 14, 2013 Beautiful, thank you! :) Share this post Link to post Share on other sites
mantls 2 Posted June 14, 2013 The Models look veeeeeeeery good and i just love the top mounted laser :P Share this post Link to post Share on other sites
HorbeySpector 164 Posted June 14, 2013 Finally! They look beautifull. :) Share this post Link to post Share on other sites
Brain 12 Posted June 14, 2013 Looks awesome, short feedback! - Tested in MP, works like a charme - Model is stunning - Sounds could be custom, I think Jarhead did some sounds for A3 already, maybe he's so nice and do some :) - Dynamic muzzleflash would be nice - Textures are awesome Solid 9/10 :) Share this post Link to post Share on other sites
scarecrow398 43 Posted June 14, 2013 (edited) Excellent, all the waiting looks to have paid off, Looks like i'll be waiting a little longer though, Mediafire is down :/ Edit: God damn you bigpond... Everyone seems to be able to access it but me, either way, leached it from a friend, haha. Edited June 14, 2013 by Scarecrow398 Share this post Link to post Share on other sites
MilitantMaddox 10 Posted June 14, 2013 The possible issues I have with it and I feel like an asshole here but the following I believe seemed a little off. - Recoil seems to be a bit much. - The reload seems to be off a little. - Custom sounds would be great. other then that I believe its amazing. Share this post Link to post Share on other sites
Binkowski 26 Posted June 14, 2013 Cool release, and good work to all involved. Share this post Link to post Share on other sites
coffeeshock 20 Posted June 14, 2013 Wow this looks good! Any chance for a slightly longer 14.5" M4A1 Block II in the future? Share this post Link to post Share on other sites
gvse 10 Posted June 14, 2013 Thank you! A great looking model there. The only detail I do not like is the size of the ring of the back iron sight: it's too small really to be useful at short range. Any chance you can cut out a bigger whole? Again, thanks for sharing your work! Share this post Link to post Share on other sites
sorophx 25 Posted June 14, 2013 finally, thanks for your work! any chance of seeing these in Arma 2? Share this post Link to post Share on other sites
scarecrow398 43 Posted June 14, 2013 So after messing around with it for a while, i haven't found much that hasn't already been pointed out, short version Confg: - Recoil is too damn high, the SDAR recoil seems to work well as it's another 5.56mm rifle ("recoil_auto_sdar") - It's one of those things that just feels like it needs custom sounds, or any sound other than the MX. - It would be nice if it was compatible with FHQ accessories (copy paste some class names into the cows slot and your done) Anim: - Reload animation is too fast for the magazine on the insert (release is fine, just less of a delay between mag out and in) and doesn't align (i assume it's just the default reload animation) Model: - Rear sight aperture is too small and rear sight needs more polys overall to smooth it out from the current octagon look it has, i'm sure you could find some polys to remove somewhere if it's already on the high end of the limit. - Bore of the suppressor looks too large (though overall it looks good in length and width), it should only be around -8mm (the internal baffles get larger progressively in diameter but only by 2-3mm at the most) - Some vertical variation of the brass ejection would be a nice touch for when firing on automatic. - Brass also looks to eject too far back. Over all though, nice models and textures, great work. Share this post Link to post Share on other sites
sgt_Savage2003 10 Posted June 14, 2013 very cool man thanks a lot. One thing that bugs me is when a suppressor is being used the area around the play should not be light up with light (at night of course). The flash is removed like it should. Alos I love the idea of MBUIS but you cant see any thing with them. the sight apture it too small, For game use any way. Share this post Link to post Share on other sites
spectrersg 9 Posted June 14, 2013 - It would be nice if it was compatible with FHQ accessories (copy paste some class names into the cows slot and your done) FHQ seems to work with it. Unless I'm going crazy - just tested it with FHQ and they worked on it. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted June 14, 2013 very cool man thanks a lot. One thing that bugs me is when a suppressor is being used the area around the play should not be light up with light (at night of course). That's currently a limitation of Arma 3: BIS need to enable some way of overwriting/modifying a weapon's default firelightintensity setting when a suppressor is attached, similar to how suppressors can be made to overwrite/modify the speed and hit values of ammunition fired from a weapon with a suppressor attached. According to the ticket on the Feedback tracker, BIS have assigned someone the task of sorting it out. ---- Regarding feedback on the addon I'd agree with some of the other posters that the rear aperture on the BUIS could do with some more edges in the Pilot LOD (by my estimate BIS' A3 models tend to have ~32 sides on the cylinders making up their Pilot LOD sight apertures). Personally I don't mind the narrow aperture these have currently though. There are also a couple of edges on the charging handle that could do with sharpening to fix some face-lighting/smoothing-group errors on this part of the mesh. I think it's the edge-loop formed by the slot cut into the back of the charging handle (where one would fit an extension to the handle), which needs a sharpened edge. Overall the work done so far on these are beautiful though, particularly Sabre's work on textures: Think they're my favourite weapon addon for the A3 so far. The issues I outlined above don't detract from that ;) Share this post Link to post Share on other sites
AASE 0 Posted June 14, 2013 i dont know if just me but the reload is not synced with the Animations? Love the model and textures keep it up Would like to see a angled for grip version aswell. Share this post Link to post Share on other sites
mr. bravo 17 Posted June 14, 2013 Most impressive work! Keep it up :D Share this post Link to post Share on other sites
lennard 447 Posted June 14, 2013 Great to see these released mate! Share this post Link to post Share on other sites
Black Cat 10 Posted June 14, 2013 So after messing around with it for a while, i haven't found much that hasn't already been pointed out, short versionConfg: - Recoil is too damn high, the SDAR recoil seems to work well as it's another 5.56mm rifle ("recoil_auto_sdar") Also, perhaps you could use the SDAR sounds as well? Share this post Link to post Share on other sites
rockdpm 10 Posted June 14, 2013 No one can ever match the excitement I have at this very moment *Faints* Share this post Link to post Share on other sites