qantaqa1987 10 Posted June 6, 2013 (edited) Hello The current night vision is more like looking through a green tinted glass. :rolleyes: Night vision could be a bit more grainy, there could be more contrast between illuminated areas and dark areas and bright lights could shine brighter, interfering with visibility. Bright sources of light could make the dark areas even darker when looked at. Real Night vision Night vision Arma 3 Feedback Tracker http://feedback.arma3.com/view.php?id=5719 Edited June 9, 2013 by qantaqa1987 Feedback Share this post Link to post Share on other sites
BallSabre 1 Posted June 6, 2013 This is completely true, I have been working with Mil grade NV's for some time and ArmA's nightvision has always been too good, same goes for thermal as well. There is a lot more interferance, and these things just strenghten the light that is already there, while is ArmA its like a green god-vision.... Same about thermal again, its more about "there is heat over there" than "There is a bmp-2 and 3 russian soldiers with AK's because I saw it form 2km away" Would be nice if this was fixed, would balance out scopes and there wouldn't be a see all hit all anymore. It got old playing Cherno with russians because you couldn't see the enemy and the US could spot everything in 2 seconds. Edit: Also it would be fun if you could brake NV scopes and goggles with bright lights. This would be realistic. Share this post Link to post Share on other sites
2nd ranger 282 Posted June 6, 2013 Agreed, night vision could do with a little love. It could do with being a bit 'murkier' and more grainy. ARMA 2's night vision was one thing that may have been helped by the horrible HDR, because you had contrast and darkening when viewing bright areas vs dark areas. As said above, now it's just a green filter. Also, I've often thought the colour should be a bit more pale. Share this post Link to post Share on other sites
Hartmann 10 Posted June 6, 2013 Yeah the nightvision could really use a little touching up, especially now that we're getting all sorts of visual goodies with 3d scopes and whatnot. Nightvision shouldn't be left behind. Share this post Link to post Share on other sites
samco 1 Posted June 6, 2013 this please : peripheral night vision goggles http://www.elbitsystems-us.com/sites/default/files/imported/seo/esam0079_quadeye.jpg Share this post Link to post Share on other sites
CaptainObvious 95 Posted June 6, 2013 This is completely true,I have been working with Mil grade NV's for some time and ArmA's nightvision has always been too good, same goes for thermal as well. There is a lot more interferance, and these things just strenghten the light that is already there, while is ArmA its like a green god-vision.... Same about thermal again, its more about "there is heat over there" than "There is a bmp-2 and 3 russian soldiers with AK's because I saw it form 2km away" Would be nice if this was fixed, would balance out scopes and there wouldn't be a see all hit all anymore. It got old playing Cherno with russians because you couldn't see the enemy and the US could spot everything in 2 seconds. Edit: Also it would be fun if you could brake NV scopes and goggles with bright lights. This would be realistic. I agree on the NV, IRL even a cigarette indeed creates a flare in NV and small flashlights are blinding. Not sure about the breaking tho, IIRC they do have a protection system against too bright light. Thermals I don't agree, having used a Kongsberg M153 PROTECTOR, you can identify vehicles, soldiers by their gear, even weapons from a far, thermal camera in that thing is very accurate when properly adjusted to the situation, I believe they only get better in the future. Share this post Link to post Share on other sites
EDcase 87 Posted June 6, 2013 Agreed, night vision could do with a little love. You mean a little 'degradation' ;) I agree, more noise and more flare/glow on bright areas. Ticket anyone...? Share this post Link to post Share on other sites
NeuroFunker 11 Posted June 6, 2013 i agree, real one gives you quite a bit of athmosphere somehow. And in arma it doesn't. ---------- Post added at 15:34 ---------- Previous post was at 15:30 ---------- Actually more like this ones, new technology. Share this post Link to post Share on other sites
Smurf 12 Posted June 6, 2013 To the feedback tracker! Share this post Link to post Share on other sites
qantaqa1987 10 Posted June 6, 2013 Feedback tracker http://feedback.arma3.com/view.php?id=9174 Share this post Link to post Share on other sites
NeuroFunker 11 Posted June 6, 2013 good job, lets vote ppl! Share this post Link to post Share on other sites
tikka 10 Posted June 6, 2013 Night vision definitely should be improved. Share this post Link to post Share on other sites
katipo66 94 Posted June 6, 2013 Great stuffs!!! m hoping the current NVGs are only place holders, much like the binoculars, I can't imagine BIS releasing the current ones in full game. I hate the current NVGs and all past BIS iterations, currently I add my own grain and blur just to get more immersion. Share this post Link to post Share on other sites
Masharra 10 Posted June 7, 2013 isnt it the future? Cant the nvg's be better than current? Share this post Link to post Share on other sites
DaRkL3AD3R 1 Posted June 7, 2013 isnt it the future? Cant the nvg's be better than current? I agree with this. Quality might be significantly better 22 years from now, who knows. Since it's the future they're allowed to do whatever they want with it and authenticity cannot be questioned. What I WOULD however like to see is more dynamics to the NVG's. Not just a flat green coloring and no difference in lighting. There should be some more HDR-ish effects going on with the NVG's that's for sure. A lot more. Share this post Link to post Share on other sites
BallSabre 1 Posted June 7, 2013 I agree on the NV, IRL even a cigarette indeed creates a flare in NV and small flashlights are blinding.Not sure about the breaking tho, IIRC they do have a protection system against too bright light. Thermals I don't agree, having used a Kongsberg M153 PROTECTOR, you can identify vehicles, soldiers by their gear, even weapons from a far, thermal camera in that thing is very accurate when properly adjusted to the situation, I believe they only get better in the future. As it just so happens we have used the same system and I didn't mean it as strongly as you seem to think, but the thermal cameras in game are a little too sharp, they are usually more rounded because of the simple fact that heat is radiation and it radiates in all directions. This causes interfearance and in the end the picture isn't quite as clear as it is in ArmA atm... And yes the NV's can protect themselves from bright lights, unless they are flipped on in surprise. This is what we did once, A patrol was coming along a known road and we were supposed to ambush them at night. We knew they had NV's so we camoed once of our APC's alittle too well in a bend on the road and when they strided right into the ambush we flipped on all the lights on it stunning the patrol and took them out. This resulted in the breaking of almost all of their NV's and believe me when I say that the Trainer wasn't happy.:cool: Share this post Link to post Share on other sites
drill 1 Posted June 7, 2013 (edited) NVGs and thermals definitely should be implemented in more realistic way, as the author of the thread suggests! And I don't think NVGs and thermals would be fundamentally better in future, especially in regular armies. 22 years is not so much for already greatly developed devices like these. Edited June 7, 2013 by Drill Share this post Link to post Share on other sites
sproyd 2 Posted June 7, 2013 I don't think I'm alone in saying that even though NVs would be better in future, we want to see some old tech that would still exist in the future... you know troops don't always get issued with the most cutting edge gear, and say NATO is in a shiddy financial situation in 20 years time its likely they aren't going to be using cutting edge tech - they could quite possibly be using 10 year old or more tech when it comes to NVGs. SF obviously is a different case. Let's not forget NATO is po'! Sequestration anyone? Share this post Link to post Share on other sites
EDcase 87 Posted June 7, 2013 Yeah, there may be better NVG's in 22 years but I agree that it makes the game less interesting if its the same as daytime except with a green tint. BTW: there is a ticket already for improving NVG's: http://feedback.arma3.com/view.php?id=8564 I'd like to see a bit more noise. A bit of blur at outer edges (Like iron sights optic with pp on Normal) Blur in distance as the above ticket suggests BUT these things have to affect AI too.... Share this post Link to post Share on other sites
samco 1 Posted June 7, 2013 22 years is not so much for already greatly developed devices like these. 22 years is a lot of time ... especially in electronics , just think how were computers 22 years ago and what they can be 22 years from now even if they're 'greatly developed devices' thermal sensors and NVGs have improved a lot , in the future smaller devices will be more and more capable like current bigger ones ...its only a problem of miniaturization , probably a thermal optic will have the same specifics as a current vehicle one. Share this post Link to post Share on other sites
Masharra 10 Posted June 7, 2013 (edited) Yeah, there may be better NVG's in 22 years but I agree that it makes the game less interesting if its the same as daytime except with a green tint.BTW: there is a ticket already for improving NVG's: http://feedback.arma3.com/view.php?id=8564 I'd like to see a bit more noise. A bit of blur at outer edges (Like iron sights optic with pp on Normal) Blur in distance as the above ticket suggests BUT these things have to affect AI too.... I think thats one of the main points when introducing pretty effects such as these. They cause an effect on the human player, will the ai be affected? If not, then we are basically "nerfing" ourselves. Also note Hud Glasses and these http://www.zing.cz/images/thumbnails/bigthumb/b819100c-43912.jpg are ingame Take a gander at this review of nvd's http://www.ar15.com/forums/t_6_18/329958_Night_Vision_Generation_Comparison_Guide.html Note the visibility of the ITT PVS-14 Night Enforcer Gen3 PINNACLE Auto-Gated Image Intensifier Edited June 7, 2013 by Masharra Share this post Link to post Share on other sites
EDcase 87 Posted June 7, 2013 I think thats one of the main points when introducing pretty effects such as these.They cause an effect on the human player, will the ai be affected? If not, then we are basically "nerfing" ourselves. Also note Hud Glasses and these http://www.zing.cz/images/thumbnails/bigthumb/b819100c-43912.jpg are ingame Take a gander at this review of nvd's http://www.ar15.com/forums/t_6_18/329958_Night_Vision_Generation_Comparison_Guide.html Note the visibility of the ITT PVS-14 Night Enforcer Gen3 PINNACLE Auto-Gated Image Intensifier They do look good but obviously a bit softer and more grain/noise than in ARMA. There is also heavy softening around the edges Share this post Link to post Share on other sites
Masharra 10 Posted June 7, 2013 Main point was thats from 2010. Enough of that though. Look at these bad boys AN/PSQ-20. AN/PSQ-20 can provide vision through thermal imaging even in situations where there isn't enough ambient light for the image intensifiers, thus eliminating the need for infra-red illumination (active night vision).[8] It can also see through battlefield obscurants such as smoke and fog.[2] The combined technologies allow better target identification and recognition, thereby improving the soldier's mobility and situational awareness. 10th mountain appearantly has 300 of these bad boys. http://www.exelisinc.com/solutions/AN_PSQ-Enhanced-Night-Vision-Goggle/Documents/ITT-Exelis-AN-PSQ-20-Enhanced-Night-Vision-Goggle-F6023.pdf I think sooner or later getting shot without knowing how and why will become the "norm" Share this post Link to post Share on other sites
DaRkL3AD3R 1 Posted June 7, 2013 Main point was thats from 2010. Enough of that though. Look at these bad boys AN/PSQ-20. 10th mountain appearantly has 300 of these bad boys. http://www.exelisinc.com/solutions/AN_PSQ-Enhanced-Night-Vision-Goggle/Documents/ITT-Exelis-AN-PSQ-20-Enhanced-Night-Vision-Goggle-F6023.pdf I think sooner or later getting shot without knowing how and why will become the "norm" Ahahaha as someone who had played Battlefield 3 day 1 and experienced the wrath of the "IRNV" scope attachment, yeah that thing is going to make life difficult for any would-be terrorists or criminals. Share this post Link to post Share on other sites
NeuroFunker 11 Posted June 9, 2013 actually i could never get used with battlefields IRV scope. It does'nt cast a shit after likr 10m away, also all maps are bright in day light, so actually never in need of irvs- Share this post Link to post Share on other sites