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qantaqa1987

Night vision

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actually i could never get used with battlefields IRV scope. It does'nt cast a shit after likr 10m away, also all maps are bright in day light, so actually never in need of irvs-

they nerfed it into the ground, on release it was the best 1xscope hands down, standard scope, with a big green tint, and every enemy highlighted yellow out to around 150m

http://i4.ytimg.com/vi/o9Jw8xFQLbs/maxresdefault.jpg

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Agreed, I would give the NVG a little bit blur also.

BTW, the ticket linked in this thread is closed,

I would link to an open ticket like this for example:

http://feedback.arma3.com/view.php?id=5719

Edited by bez

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Completely agree; having the "perfect green filter" NOD display is wearing a bit thin these days; grainy, and having to take into consideration things like light sources etc - it means a player could use their flashlights as a tactical advantage if they know their opponents are using NVGs.

I want that Zero Dark Thirty feel...(GPNVS-18s would be sweet)

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While the night vision seems too well done, I think a lot of you are forgetting we're talking about the year 2035. Just look how much night vision has advanced since 2000.

The reality is that in order for night vision in Arma 3 to reflect what it would be in reality for the year it takes place, there would be night vision and thermal capabilities mixed into one, or something much more advanced, like the following link shows.

http://kitup.military.com/2011/06/hi-tech-night-vision-on-bin-laden-raid.html

Perhaps if you had some sort of rebel force that was low tech for the time running around, then yeah, you'd have realistic night vision for what it is like today...but requesting for it to be equal to what it is now days is just plain ignorant.

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RL NV would be annoying in game tbh. Thants something for mods imo.

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