

tikka
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[WIP] Terrain Diyala province Iraq
tikka replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Keys work fine now, thanks. If you didn't know arma has launch parameter for verifying keys: -checkSignatures -
[WIP] Terrain Diyala province Iraq
tikka replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Seems like you forgot to re-sign the pbo, DYA.pbo.Cype_Revenge.bisign is wrong. Err 0x20. Test FAILED! Also you should consider making new bikeys for updates. It's much easier then for server admins to make sure everyone on the server is running same version of the mod. -
Sugar Lake [67 sq km river delta terrain]
tikka replied to major_desync's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1.21 from armaholic mirror: Signature SugarLake.pbo.Major_Desync.bisign is wrong. Err 0x20. Test FAILED! -
Any plans to separate hats from uniforms on taliban fighters?
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RHS Escalation (AFRF and USAF)
tikka replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Signatures doesn't work. Wrong signature for file @rhs_afrf3\addons\rhs_c_cti_indep.pbo- 16546 replies
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I did some testing for RHS compatibility and I noticed following issues: - Sometimes (most of the time) original damage values doesn't get overwritten. To fix that you need to ensure that compatibility addon gets loaded after launcher addon to do that you need to add launcher addon to compatibility's required addons. You're also inheriting rhs_ammo_3bk12_penetrator which might not be loaded, fix is same as for the previous one - add rhs_c_heavyweapons to required addons. requiredAddons[] = {"tf47_m3maaws", "rhs_c_heavyweapons"}; - Both AT4 and MAAWS have same cfgPatches class tf47_m3maaws which might cause issues. - There are more inheritance issues in your config e.g. you're inheriting RocketBase and CA_LauncherMagazine but neither might actually be loaded (vanilla stuff most likely gets loaded before addons but I'd add those parents and whatever else you're inheriting to required addons just to be sure.). Oh, but when compatibility patch actually works damage is much better, no more one shotting M1A2 from front armor with MAAWS HEAT round. You still might want to do some minor tweaking (MAAWS, I didn't test AT4): - indirecthit values seem a bit high - HEAT rounds seems too efficient against T-72 and T-80 variants
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CSSA3 - A Spectator Script for Arma 3
tikka replied to cyrokrypto's topic in ARMA 3 - ADDONS & MODS: COMPLETE
basic_defines.hpp: ST_GROUP_BOX and ST_GROUP_BOX2 are defined twice. CSSA3_defines.hpp: CSSA3RscMapControl access = ReadAndWrite, but ReadAndWrite is not defined. -
Authentic Gameplay Modification
tikka replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bump. -
Is there proper documentation what's actually included in the mod somewhere? Also classlists?
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Authentic Gameplay Modification
tikka replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please move RscDisplayChannel from Core to Markers class RscDisplayChannel { onLoad = "_this call AGM_Core_fnc_onLoadRscDisplayChannel;"; }; Currently it breaks compatibility with swt markers and you'll have to modify Core. -
Could you set focus to marker text field by default? Now you have to click it before you can type text.
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
tikka replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bump. -
Authentic Gameplay Modification
tikka replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://github.com/KoffeinFlummi/AGM/wiki/Functions#agm_interaction_fnc_addinteractionself I couldn't get that function to do anything, no idea if it's the example or is the function itself broken. MY_SelfInteraction_ID = ["Test Interaction", {true}, {hint "Test"}, true] call AGM_Interaction_fnc_addInteractionSelf; Also the AGM_Interaction_fnc_addInteraction and AGM_Interaction_fnc_removeInteraction examples seems to be calling wrong functions. -
Arma 3: Sweet markers system. WIP
tikka replied to swatsteam's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
For some reason marker side system sometimes loads very slowly on briefing screen (+10 seconds), that causes markers to go on group channel. In game it seems to be working fine everytime. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
tikka replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any plans to release modular version of AiA on pws? As in AiA as core and every map individually.