mrflay 4 Posted August 30, 2013 Hey, are you still developing? Still a great fan of this mod and would like to see it updated and refurbished :3 Sorry for the lack of updates. Yes, it's still being worked on, but unfortunately won't have time to release it before Arma 3 launch. Is there anything in particular you want fixed or added? This is my todo for next update. Remove dependency on cba Add shadow lod Reduce geo lod Disable AI hive-mind (i.e. stealth hack) Make inventory less broken Make demo challenge and mission Share this post Link to post Share on other sites
Redphoenix 1540 Posted August 30, 2013 Removing the cba dependencies would be my number 1. The rest are "polished" features. :D Share this post Link to post Share on other sites
mdmrzk 1 Posted September 1, 2013 I am really glad to see that you'r character hold well the bow :), I'm an (little) archer and it's boring to see all games with character who hold bow like crossbow --' Share this post Link to post Share on other sites
kremator 1065 Posted September 1, 2013 Removing the cba dependencies would be my number 1.The rest are "polished" features. :D Why when almost everyone and his auntie uses CBA. It is THE mod to always have running ! Share this post Link to post Share on other sites
mrflay 4 Posted September 1, 2013 Why when almost everyone and his auntie uses CBA. It is THE mod to always have running ! I agree. However, a simple weapon/content mod should not have any dependencies in my opinion. Removing the cba dependencies would be my number 1.The rest are "polished" features. :D I've uploaded a new version to my dropbox account (link). Changelog: Remove dependency on cba (needs testing) Disable AI hive-mind (i.e. stealth hack) Add preconfigured units (found under "Men (Archer)" in editor) Made inventory less broken (still has issues) Added two demo challenges and a mission Added shadow lod Added resolution lod Reduced geo lod Minor mesh improvements Share this post Link to post Share on other sites
Guest Posted September 1, 2013 Thanks for informing us about the update :cool: Release frontpaged on the Armaholic homepage. Flay Archery Fetish Mod [bETA] beta =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
L3TUC3 32 Posted September 1, 2013 Year of the bow. Share this post Link to post Share on other sites
dissaifer 10 Posted September 3, 2013 Having a bit of problems with this on the dev branch ( 0.77) Quiver gives infinite explosive arrows, can't get any arrows out of the backpack or on your person. I do have CBA on so I don't know if that is causing the issue. Not sure why but you can't put items back in the box (side issue). Share this post Link to post Share on other sites
mrflay 4 Posted September 3, 2013 (edited) Having a bit of problems with this on the dev branch ( 0.77)Quiver gives infinite explosive arrows, can't get any arrows out of the backpack or on your person. I do have CBA on so I don't know if that is causing the issue. Not sure why but you can't put items back in the box (side issue). CBA should not cause any problems. I have it enabled as well. Are you running in single player or multiplayer? If you're running in multiplayer do you connect from start or join in progress? Do you use any of the predefined archer units, or a standard arma unit and taking the bow from the ammobox? Is CBA the only other mod running? Edited September 3, 2013 by mrflay typo Share this post Link to post Share on other sites
dissaifer 10 Posted September 3, 2013 It was single player. It was a civilian not a predefined unit. I have a few mods running, but I don't believe they should interfere. I can retest later without the other mods. Share this post Link to post Share on other sites
mrflay 4 Posted September 4, 2013 It was single player.It was a civilian not a predefined unit. I have a few mods running, but I don't believe they should interfere. I can retest later without the other mods. I haven't been able to reproduce this issue yet. Does it happen only when you pick up the bow from ammobox or does it happen even with predefined archer units? Thanks! Share this post Link to post Share on other sites
dissaifer 10 Posted October 12, 2013 Flay - sorry I didn't get back to you RL stuff. So, load the game up with the predefined archer and a box of arrows. Put all the arrows on your guy down on the ground (for some reason they didn't go in the box for me) then put some HE arrows in your packback (I did 9). It shows 7 in the quiver, 9 in the backpack. When I hit R, it doesn't reload. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 13, 2013 Hi Dissaifer, at first I thought the same, but by chance, I kept pressing the reload button and discovered it: thou you don´t see an arrow armed, if you press the left mouse button you´ll shoot the arrow! (it happens in SP and MP) cheers Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted October 14, 2013 Personally, i think they should add this in as a little something for civilians. Ahaha, but hey, this is one hella awesome addon, love it. Keep up the great work, cannot wait to see this released. Share this post Link to post Share on other sites
j0nes 194 Posted October 24, 2013 great mod! as a sniper/stealth specialist, this is great for picking off people without making others to aware. I was wondering if you could make another type of HE ammo where theres a 5-10 second delay on the detonation as well as just the impact detonation one? so that way it could stick in the target and they have a chance to walk around a bit (possibly closer to their friends) before the arrow blows up. Share this post Link to post Share on other sites
katipo66 94 Posted January 8, 2014 Hi Mrflay, I tried using the bullet cam with this as I thought the 2 would go really well together, it did work to a point but not perfectly, would be nice to have "Arrow Cam" as an option hint hint wink wink :D Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted January 8, 2014 Flay, How about a crossbow? Daryl wink wink ;D Share this post Link to post Share on other sites
mrflay 4 Posted January 8, 2014 Hi Mrflay, I tried using the bullet cam with this as I thought the 2 would go really well together, it did work to a point but not perfectly, would be nice to have "Arrow Cam" as an option hint hint wink wink :D Try this 55 cutRsc ["RscPiP","plain"]; waitUntil {!isNull (uiNamespace getVariable "RscPIP")}; ((uiNamespace getVariable "RscPiP") displayctrl 2300) ctrlsetfade 0; ((uiNamespace getVariable "RscPiP") displayctrl 2300) ctrlsettext "#(argb,256,256,1)r2t(rendertarget0,1.0)"; ((uiNamespace getVariable "RscPiP") displayctrl 2300) ctrlcommit 0; _cam = "camera" camCreate (getPosATL player); _cam camPrepareFov 0.70; _cam camCommitPrepared 0; _cam cameraEffect ["INTERNAL", "BACK", "rendertarget0"]; _cam camSetPos (getPosATL player); _cam camCommit 0; missionNamespace setVariable ["FLAY_ArrowCam", _cam]; FLAY_ArrowCamFired = { _this spawn { _unit = _this select 0; _projectile = _this select 6; _cam = missionNamespace getVariable "FLAY_ArrowCam"; while { alive _projectile } do { _p = getPosASL _projectile; _vdir = (velocity _projectile) call BIS_fnc_unitVector; _pitch = atan ((_vdir select 2) / abs (_vdir select 1)); _cam setVectorDir _vdir; _cam setPosASL _p; [_cam, _pitch, 0] call BIS_fnc_setPitchBank; }; }; }; player addEventHandler ["fired",{_this call FLAY_ArrowCamFired;}]; ;2594597']Flay' date=' How about a crossbow? [b']Daryl [/b]wink wink ;D Yeah, that would be awesome! :) Share this post Link to post Share on other sites
katipo66 94 Posted January 8, 2014 (edited) Thank you! I'll try that first chance :) EDIT: nice! i didnt expect that (PIP thingy), it doesnt quite reset but i should be able to mess with it, thanks again. Edited January 8, 2014 by Katipo66 Share this post Link to post Share on other sites
heavygunner 179 Posted January 11, 2014 Oh, nice mod! Another mod I will try right now :D Share this post Link to post Share on other sites
GreenGriffin 10 Posted January 11, 2014 great mod! as a sniper/stealth specialist, this is great for picking off people without making others to aware. I was wondering if you could make another type of HE ammo where theres a 5-10 second delay on the detonation as well as just the impact detonation one? so that way it could stick in the target and they have a chance to walk around a bit (possibly closer to their friends) before the arrow blows up. Why would someone who was just shot with an arrow get up and go for a leisurely stroll over to where his friends are standing? Share this post Link to post Share on other sites
Maxon 1 Posted January 23, 2014 Hello, thanks for that addon. I like it! I have just one problem. If we use this, we are not able to use Task force radio any longer. it is not possible to enter the radio or to transmit anything. does anyone have an idea why this happened? i can´t find any keybindings or similar to this who will screw that up. thanks! Share this post Link to post Share on other sites
Tyl3r99 41 Posted January 23, 2014 will the enemy AI think of this as a SUPRESSED weapon barely hearing the shot Share this post Link to post Share on other sites
R.Schuindt 10 Posted April 12, 2014 (edited) First, congratulation! your works are really incredible "ingame" ... I just wanted to take some questions ... would be possible that the arch was used in the secondary weapons slot? (Titan MPRL Launcher, Titan MPRL Compact, RPG-42 Alamut, PCML) so I could also have a rifle for long distance shooting! and this would be very useful ... or would be impossible, because it is new remake of the script? another question, you already have some idea of how to fix the bug of inventory? I hope you continue with this amazing work, keep it up! Excuse my broken English ... x) EDIT: in game I have some difficulty in recovering pitched's shoot, I think a tag would help a lot! Here is an example of how it would be easier to retrieve the arrows ... I'm sure even you can change the color of the tag to green... That would be incredible! even if all this is not possible, thank you for this cool mod! x) Edited April 13, 2014 by R.Schuindt Share this post Link to post Share on other sites
DerBiwi 10 Posted April 12, 2014 Love it. Good work Share this post Link to post Share on other sites