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Enricksolt

Under Suppression Fire Effect

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besides. arma 3 has a nice effect for grenade explosions. is that totally wrong too because it "simulates" dirt pieces on your pupils?

It's cosmetic. For immersion and not gameplay. It's also not annoying as hell.

just because some effects can be subjective doesn't mean no one is allowed to make a mod for them.

let him do his thing for christ's sake. there's a difference between constructive criticism and hijacking every thread with your personal agenda...

Back up the truck. You're running off on the usual hysterical internet debate path of interpreting differing opinions as heavy-handed oppression. How the fuck do you suppose I am going to stop anyone from creating a mod?

What I am doing is precisely constructive criticism, which is appropriate because the mod is at early concept stage. I never told the OP to get rid of any features, I was actually trying to counterbalance ChrisB's backasswards advice.

I'm not opposed to visual effects. ArmA vanilla and ACE have some nice ones.

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Back up the truck. You're running off on the usual hysterical internet debate path of interpreting differing opinions as heavy-handed oppression. How the fuck do you suppose I am going to stop anyone from creating a mod?

yea i thought you're gonna go to his house and put a gun to his head. oh wait. you took me literally to have a point. i see what you did there:p

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Rates around the same as camera shake for realism.

Lets not derail this thread and great idea..:rolleyes:

Not the same. Camera, or a better idea - weapon shake is something you'd get from stress. Shaky hands and all that.

Why blur/desaturate image if you can also rely on adding shake to a weapon? Because what's the use in just blurred screen if you still can shoot straight?

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Not the same. Camera, or a better idea - weapon shake is something you'd get from stress. Shaky hands and all that.

Why blur/desaturate image if you can also rely on adding shake to a weapon? Because what's the use in just blurred screen if you still can shoot straight?

Agree with the above.

Enricksolt, not trying to derail your thread or tell you how to make your own mod. But just trying to help it be as good and realistic as possible. I know for me, desaturated view and blurred screen won't keep me from shooting accurately. It's just a visual effect. Camera shake (or even more realistic, a shaking animation) would actually limit your ability to aim and shoot at your target.

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I thanks all you guys for t he feedback, but i would like to make the things clear.

I've player a lot Arma in the past years and i've always felt that one of the most missing feature in the Arma series is the immersion of the player inside the world, and one of them is the "reaction" of the player while begin suppressed. If you have ever player games like Project Reality (BF2) or Red Orchestra you know that the feeling of begin shot at is very well done, this is what i'm trying to do with this addon.

As it is in Arma 2 or Arma 3 is pretty useless since you don't get any kind of drawback, you can still scan your enviroment and you don't really feel in danger. What i'm trying to do is to add that drawback in some way, i'm not trying to make a realistic representation of what happend when you are under heavy fire, i want to make something that force you to stay in cover and not to give you the chance to understand what is going on around you.

I've add the blur and the desaturation just for obstruct the player's view the most as possible without make it too much limited.

About the userconfig, since this is made mainly for the PVP i don't think is the best thing to let the player decide the amount of the effects, meaby i'll make it configurabile for the Singleplayer\Coop only.

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I hated suppression effect in BF3. Nice work but for the player this will quickly become annoyance.

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I'm glad to see you're adding something that should have been added in the game to begin with. But seriously, good work.

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I hated suppression effect in BF3. Nice work but for the player this will quickly become annoyance.

I think it's annoying to be shot at in real life too so it's okay :p

anyway this does look nice! :)

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I love suppression effects.Makes for a more dramatic encounter by adding in a "feeling" of fear.IMO,I feel that the suppression effect should start even stronger with the screen going almost full black for a half a sec to simulate that we squint,throw our hands around our heads and also look down at ground when bad things happen around us.Throw in the dirt being thrown around like with grenades for added effect.:)

Also,it seems that some can't understand the reasoning for a suppression effect.They are thinking only in terms of them being suppressed with arguments of not liking the way that they can't fight back effectively.They should look at it from the other end though.When I spot enemy in game and start firing at them my mind says that they will respect their human instinct of survival and stay down.But this doesn't really happen with enemy instead peeking around corners and sniping me.And lets not forget that most people play A3 in 3rd person which allows peaking over/around cover to assess the situation.Should they be allowed to do this with no negatives?

Edited by Wolfstriked

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What triggers this? just being shot at or being suppressed?

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If you want to keep blur and desaturation effects then I would ask you to also add shaking hands-effect (which increases the more you are suppressed) as well. Kinda like the one you get after running long distances.

And then make a serverside config possible where an admin will set which of the three effects are on.

This will make everyone happy.

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So any time I get shot at this will trigger? There is no way to make it volume based ? I don't like the idea of my guy getting super stupid because he got shot at...

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So any time I get shot at this will trigger? There is no way to make it volume based ? I don't like the idea of my guy getting super stupid because he got shot at...

Check first page: http://forums.bistudio.com/showthread.php?154148-Under-Suppression-Fire-Effect&p=2385239&viewfull=1#post2385239

The grayscale thing is too much IMO, just a little desaturation would be good enough. Blur is OK and a little shaking too.

I like RO2 system, but it is somehow "scaled" to that game where you don't have engagements of many units at once which is often the case in Arma. Anyway it anchieved what it was designed to do as a gameplay tool, not to be realistic. Blur and the fact you can't zoom in (in RO2) is to make harder to adquire a targer or shoot back, still, you can do that without precision.

What I hate is when your aim "snaps" even with single shots.

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I did, it doesnt make it clear enough, is that because 2 guys are shooting or 1 guy is it related to the volume of fire or just being shot at, can I as one player cause that effect on another player? Being shot at does not = being suppressed. If there is a constant stream of fire, or there is a volume of fire larger than your own that is being suppressed. The goal of suppression is to fix the enemies position if its one guy firing at another you cannot fix his position.

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I did, it doesnt make it clear enough, is that because 2 guys are shooting or 1 guy is it related to the volume of fire or just being shot at, can I as one player cause that effect on another player? Being shot at does not = being suppressed. If there is a constant stream of fire, or there is a volume of fire larger than your own that is being suppressed. The goal of suppression is to fix the enemies position if its one guy firing at another you cannot fix his position.

You actually make a good point. ANY suppression effect addon should be volume-based. Otherwise, as you said, it's not real suppression and the addon ends up just being another gimmick to make the game seem harder, like the aiming deadzone. And I say gimmick because it's faux realism, the idea that "harder = more realistic", which isn't always the case.

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What I gathered from the videos, was that it was volume-based. IE, receiving 10 or 15 near hits in the video would suppress a bit, for a limited time, 30 or 40 rounds suppressed fully for longer. Each bullet 'adds' to the 'suppression meter' so to speak. Also, an alternative visual effect that could be tried is the 'fade to black' thing that PR for BF2 used, though maybe not as over-the-top.

Anyway, great work so far, looking forward to trying this out.

EDIT: Just saw that the mod creator already mentioned PR, so the black-fade is probably something he's aware of. I'm open to various colour effects and such, but watching the videos again, it seemed to me that the greyscale seemed to diminish the blur effect. I think both the blur effect and the camera shake are awesome, but am a little bit more ambivalent to the desaturation, especially if it diminishes the other two.

Of course, i'm watching these videos in a tiny window, so maybe its different in-game.

Edited by artemas

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What I gathered from the videos, was that it was volume-based. IE, receiving 10 or 15 near hits in the video would suppress a bit, for a limited time, 30 or 40 rounds suppressed fully for longer. Each bullet 'adds' to the 'suppression meter' so to speak.
Well, it last long for a reason. In the way i've made it, when a bullet comes near you it adds suppression on you and that's why you don't get fully suppressed after a couple of shots.

I've already answer to that.

The amount of suppression depends on the caliber too. While a 9mm is worthless, a .50 Cal will almost suppress you instantly.

Just saw that the mod creator already mentioned PR, so the black-fade is probably something he's aware of.

I'm trying to add a vignette effect, but i'm still working on that.

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That's great to hear!

Especially the round variable effect on suppression.

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that's nice. can't wait to see the update. do you know if the sound filters BI uses for underwater are available for scripting? would be cool to have a subtle short effect on all your aspects of perception.

Edited by Bad Benson

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good. If the effect is a little less than that, it'll look really good. And, I kinda like BF3's suppression effect without the desaturation. The blur is enough to where, if the enemy were far away, your wouldn't be able to see him, yet up close it's not too much. Also, the sound change plays alot into that also. I also like Ghost Recon Future Soldier's suppression effect where, if you are suppressed by a machine gun, your camera view shakes violently. The violent shake may be too much, but some camera shake that increases with volume would be good. So, a combination of blur, camera shake, and sound distortion would be awesome. IF you were able to use a similar effect as the way sounds are heard underwater, that'd be awesome.

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And, I kinda like BF3's suppression effect without the desaturation.

Surprisingly enough, I'm in full agreement on that. It is one of the very few things I actually like about that damn game, if anything. Well, that and the ACOG view (kind of like using the Aimpoint view for the ACOG instead of a black screen with the reticle in the middle, which bugs the hell out of me in ArmA personally. I'd prefer BF3's ACOG view.). But yeah, all this black screens, blinking black screens, etc. people do--don't like at all personally, especially when I close my eyes out of surprise wearing my headset with the volume blasting and blink on my own. If it's more like BF3--which I hate to even type that title's name, lol--I think it'll turn out just fine.

Also, I'm liking the idea of the underwater sound distortion when under suppression. Never even thought about that. Would make being under heavy suppression really intense and feel chaotic. Nice one!

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