progamer 14 Posted November 15, 2013 (edited) Of course, LHD L61 Juan Carlos I will have interior, like the Galicia.You can see it capacities on real life here: Cranes and so on will be working, like you seen on the Galicia. Maybe, if RopeX come outs (Looking it is comming) we will be further :) Noticed it can have hovercraft, and I made a ticket for a hovercraft Physx class that got assigned along with the physx walk on moving ships: http://feedback.arma3.com/view.php?id=16050 Maybe once we get a hovercraft class we can haz awesome Spanish hovercraft? Also what submarine will the mod feature and will more underwater vehicles come along later on? RopeX ticket got assigned: http://feedback.arma3.com/view.php?id=15658 ---------- Post added at 05:29 ---------- Previous post was at 05:21 ---------- Edit i found the submarine, its the S-80 Class. What will it be like in game though? Firing missiles from underwater and SDV deployment? Edited November 15, 2013 by ProGamer Share this post Link to post Share on other sites
Tisor 17 Posted November 15, 2013 Noticed it can have hovercraft, and I made a ticket for a hovercraft Physx class that got assigned along with the physx walk on moving ships: http://feedback.arma3.com/view.php?id=16050 Maybe once we get a hovercraft class we can haz awesome Spanish hovercraft? Spanish Army don't have any active hovercraft as far as I know. We will have the LCM-1E and the RHIB Supercat. RopeX ticket got assigned: http://feedback.arma3.com/view.php?id=15658 I was asking on another thread, but, what does assigned mean? It will be done, right? Also what submarine will the mod feature and will more underwater vehicles come along later on? Edit i found the submarine, its the S-80 Class. What will it be like in game though? Firing missiles from underwater and SDV deployment? We have talk about this in this topic some time ago, so I'm not gonna extend a lot. It will have interior and will go underwater, is all we can say now until we know how far we can get with a submarine as large as a S-80. Share this post Link to post Share on other sites
chortles 263 Posted November 15, 2013 Funny how there's four different PhysX tickets all by ProGamer... Share this post Link to post Share on other sites
papanowel 120 Posted November 15, 2013 A few ace devshave done work regarding ACE 3 on dev hevean here: https://dev-heaven.net/versions/1119Thing is though from what's understand, they intended to port all Arma 2 content into Arma 3 and add many new features that they couldn't in Arma 2. But all of this requires BI to release modding tools and the Arma 2 content files and the time of the ACE developers. I don't think so, from what I understand, those things, you're showing at us are feedback made by players who asked for something to add/correct in ACE 3. Look at the date of those... Until we hear from xeno or an other ACE devs, it means nothing to me. I was asking on another thread, but, what does assigned mean? It will be done, right? It means that someone is looking at it or will try to work on it. By the way, nice work so far on your works guys. Share this post Link to post Share on other sites
progamer 14 Posted November 15, 2013 Funny how there's four different PhysX tickets all by ProGamer... There like 10 or something actually. :D Share this post Link to post Share on other sites
dybite 10 Posted November 18, 2013 Os esta quedando genial, la comunidad española tenemos muchas ganas de probarlo, ánimo. Share this post Link to post Share on other sites
supergruntsb78 67 Posted November 18, 2013 love to see you guys back i action in ARMA 3 :) hope its going to be as good or better then the A2 release :) Share this post Link to post Share on other sites
mistyronin 1181 Posted November 18, 2013 Os esta quedando genial, la comunidad española tenemos muchas ganas de probarlo, ánimo. He says that "is getting great! That the spannish community can't wait to try it, cheers". Dybite, please use English only in this forums or translate what you say. Share this post Link to post Share on other sites
warlord554 2065 Posted November 19, 2013 This mod is looking absolutely incredible. Nice work!!! Share this post Link to post Share on other sites
Iban656 10 Posted November 20, 2013 Thx all! Bis tools coming for this week?¿? sitrep #00035 say that?? lol http://dev.arma3.com/sitrep-00035 We can work like animals! :bounce3: My english is very poor but i understand that, is that true? Share this post Link to post Share on other sites
progamer 14 Posted November 20, 2013 Thx all!Bis tools coming for this week?¿? sitrep #00035 say that?? lol http://dev.arma3.com/sitrep-00035 We can work like animals! :bounce3: My english is very poor but i understand that, is that true? Yay! And yes I believe that is the correct saying. Share this post Link to post Share on other sites
Iban656 10 Posted November 20, 2013 Thx for clarification ProGamer! I can go sleep happy xd Share this post Link to post Share on other sites
progamer 14 Posted November 20, 2013 Tools are released! http://forums.bistudio.com/showthread.php?168804-TECHREPs Downloading now! :) Share this post Link to post Share on other sites
progamer 14 Posted November 24, 2013 Love the new intro! Share this post Link to post Share on other sites
progamer 14 Posted November 24, 2013 Will the first release feature English as an option? Share this post Link to post Share on other sites
mistyronin 1181 Posted November 24, 2013 Will the first release feature English as an option? If not, I can always give a translation of the commands here. Share this post Link to post Share on other sites
Praxtor 0 Posted November 24, 2013 Yes, sure we are also working in a english option for the first release Enviado desde mi LG-2X usando Tapatalk 2 Share this post Link to post Share on other sites
Iban656 10 Posted November 26, 2013 New work report from Micky in the Eurocopter Tigre, nice work! Share this post Link to post Share on other sites
progamer 14 Posted November 28, 2013 Very nice! I wish BI vehicles had this much detail! Share this post Link to post Share on other sites
progamer 14 Posted December 1, 2013 Up until now we have seen a lot of insanely high quality aesthetics for the mod. But what about the functionality? Take for example the Eurofighter: Will we see multiple weapons systems like the real ones used? Will the MFDs serve a purpose or just be eye candy? Will the HUD be similar to real Eurofighters or just basic Arma? My point is whether the actual functionality of each vehicle will be to the same level of quality that the aesthetics are at. ---------- Post added at 23:22 ---------- Previous post was at 23:17 ---------- As well, will the armoured vehicles have interiors? Share this post Link to post Share on other sites
lopentan 10 Posted December 2, 2013 Great Work, Amazin!!!!. Very good details like a professional work. Share this post Link to post Share on other sites
Tisor 17 Posted December 2, 2013 Up until now we have seen a lot of insanely high quality aesthetics for the mod. But what about the functionality? Take for example the Eurofighter: [/url]Will we see multiple weapons systems like the real ones used? Will the MFDs serve a purpose or just be eye candy? Will the HUD be similar to real Eurofighters or just basic Arma? My point is whether the actual functionality of each vehicle will be to the same level of quality that the aesthetics are at. ---------- Post added at 23:22 ---------- Previous post was at 23:17 ---------- As well, will the armoured vehicles have interiors? I think this has been asked before. For the Eurofighter and so on, you may expect the real weapons, but not the systems. For now we are not planning any custom thing on HUDs, MFDs and so on... The reason is simple: Scripting team of FFAA Mod is form by 4 scripters. Making those HUDs and MFDs will take months in my opinion, and maybe more than one scripter working on it. Besides that, we have to script all the ships systems, all the vehicles with their turrets, lights, PhysX.... So, what you prefer? Our aim now is to have all working on a good level, but not on a perfect level. Is imposible for us at the moment to make a perfect system for the Eurofighter. This is because FFAA MOD is a huge mod, with a lot of units, not as, for example, Franze and Noduit Apache, which is only a one vehicle mod and they can spent all the time of it. That one is a good example of custom systems, but it tooks years for them... So for now, I think we will stuck to vanilla ArmA 3 instruments, and maybe in a later phase, we can go further. About the armored vehicles, of course, all of them will have high-quality interiors. Share this post Link to post Share on other sites
Iban656 10 Posted December 4, 2013 (edited) New report, LCM-1E and Supercat [WIP] http://www.comunidadffaa.es/images/imagenes_noticias/ffaa_6.0/91e05791b76814a79cef609144606d1f.jpg (350 kB) http://www.comunidadffaa.es/images/imagenes_noticias/ffaa_6.0/973d5dcb2c84615cbd952f4ec0eff9e7.jpg (285 kB) http://www.comunidadffaa.es/images/imagenes_noticias/ffaa_6.0/a6d4678a756f268fd7b2ce4adba24db8.jpg (322 kB) http://www.comunidadffaa.es/images/imagenes_noticias/ffaa_6.0/5e08781c0a3a7d5fad0801964705f2d0.jpg (146 kB) Edited December 4, 2013 by Iban656 Share this post Link to post Share on other sites
progamer 14 Posted December 4, 2013 New report, LCM-1E and Supercat [WIP] http://www.comunidadffaa.es/images/imagenes_noticias/ffaa_6.0/a7281504777fd70d16954f92c39b6e3c.png (682 kB) http://www.comunidadffaa.es/images/imagenes_noticias/ffaa_6.0/5e08781c0a3a7d5fad0801964705f2d0.png (1461 kB) http://www.comunidadffaa.es/images/imagenes_noticias/ffaa_6.0/91e05791b76814a79cef609144606d1f.png (3540 kB) http://www.comunidadffaa.es/images/imagenes_noticias/ffaa_6.0/973d5dcb2c84615cbd952f4ec0eff9e7.png (3475 kB) http://www.comunidadffaa.es/images/imagenes_noticias/ffaa_6.0/a6d4678a756f268fd7b2ce4adba24db8.png (2868 kB) Very good looking! Love the detail, but are the textures still WIP? And are the vehicle static on it or do they move like they are tied down? Share this post Link to post Share on other sites