NordKindchen 12 Posted April 25, 2013 As can be seen in The fog system has been improved by a lot! Nevertheless I cant seem to be able to access this new fog. All I can find is one single slider in the editor and that of course is not sufficent to reproduce the fog shown in the video. Any help? Best regards! Share this post Link to post Share on other sites
maddogx 13 Posted April 25, 2013 There's a new variation on the setFog scripting command that takes an array: time [b]setFog[/b] [density, falloff, height] For example: 0 setFog [0.8, 0.04, 0] You can't do this in the editor yet, but hopefully that will be implemented. Share this post Link to post Share on other sites
[kh]jman 49 Posted April 25, 2013 Arma 3's setFog implementation is the same a VBS2's so you can use the same reference: http://resources.bisimulations.com/wiki/setFog Share this post Link to post Share on other sites
Harzach 2516 Posted April 25, 2013 This is still dev build only, correct? Share this post Link to post Share on other sites
NordKindchen 12 Posted April 25, 2013 Thank you for the fast answers!=) Share this post Link to post Share on other sites
[kh]jman 49 Posted April 25, 2013 This is still dev build only, correct? Yes correct. Share this post Link to post Share on other sites
Harzach 2516 Posted April 25, 2013 Jman;2381643']Yes correct. That's what I thought. Goodies to look forward to! (thanks for your dedi server guide, BTW - it got me up and running way back when...) Share this post Link to post Share on other sites
gvse 10 Posted April 25, 2013 I'd appreciate some information on how to create a smooth thinning of fog over, say, 1 hour of in-game time. From this "0 setFog[1, 0.1, 0]" to "? setFog[0, 0, 0]? Share this post Link to post Share on other sites
blu3sman 11 Posted April 25, 2013 3600 setFog [0,0,0] for 1 hour transition Share this post Link to post Share on other sites
Tonci87 163 Posted April 26, 2013 3600 setFog [0,0,0] for 1 hour transition Just to explain this a little: 3600=seconds in one hour. SO if you want it to change in half an hour you choose 1800 Share this post Link to post Share on other sites
gvse 10 Posted April 26, 2013 Thank you kindly for the explanation! :) Share this post Link to post Share on other sites
rübe 127 Posted April 26, 2013 Wow. This is super sweet! Some banana for you guys: Share this post Link to post Share on other sites
Dwarden 1125 Posted May 2, 2013 http://community.bistudio.com/wiki/setFog_array Share this post Link to post Share on other sites
killzone_kid 1329 Posted May 2, 2013 http://community.bistudio.com/wiki/setFog_array I can see a lot of sneaky updates to wiki lately, is there a log I can check? Share this post Link to post Share on other sites
Dwarden 1125 Posted May 2, 2013 BIKI main page, left menu "Recent changes" ? http://community.bistudio.com/wiki/Special:RecentChanges Share this post Link to post Share on other sites
killzone_kid 1329 Posted May 2, 2013 Thank you, bookmarked. Share this post Link to post Share on other sites
Harzach 2516 Posted May 3, 2013 I've been playing with fog all morning. It almost makes up for the loss of setVehicleInit! Share this post Link to post Share on other sites
NordKindchen 12 Posted June 8, 2013 How do I create a mission with this fog settings when I cant use the editor for it? Where do I put the array? Greetz! Share this post Link to post Share on other sites
maddogx 13 Posted June 8, 2013 You can use it just like any other scripting command. Inside a trigger or init.sqf, for example. Share this post Link to post Share on other sites
mordeaniischaos 3 Posted June 8, 2013 Now we just need fog that doesn't turn bright blue during the day! ;D This is awesome, thanks for the tip. It looks great with the right stuff tweaked, and it really adds to the look of the map. I may have to just keep a very faint fog on generally just to give distant valley's a good "valley" atmosphere when we get the big map :3 Maybe I'll go see if I can port some A2 stuff up like Clafghan and try out this system on there. Considering there are FOBs that can't see the bottom of the valley they are over, it should be interesting, if it doesn't crash and burn horribly. Share this post Link to post Share on other sites