WalkerDown 1 Posted April 15, 2013 Where is it please? (I mean the std patch changelog.. not the DEV branch). Share this post Link to post Share on other sites
ArgusNastyCrab 1 Posted April 15, 2013 It feels like all the helicopters received an engine upgrade, they are a lot faster. Share this post Link to post Share on other sites
WalkerDown 1 Posted April 15, 2013 Found: http://feedback.arma3.com/changelog_page.php Arma 3 Alpha - Change Log Arma 3 Alpha - 0.54.103.957 (Released 2013-04-15) [ View Issues ] ================================================= Actual default Branch release. - 0001126: [Engine] Speed of sound simulation missing (Nesquick) - resolved. - 0006799: [Error Message] Cannot load texture a3\structures_f\data\windows\reshq_glass_nohq.paa (pettka) - resolved. - 0005091: [World] able to walk through specific rocks (Peetrs) - resolved. - 0000984: [World] Invisible doors in half-collapsed building (Peetrs) - resolved. - 0006209: [World] Doors not functioning in central house in Girna (ID 48867) (Peetrs) - resolved. - 0005884: [World] House in Agia Marina not enterable nor marked on map (Peetrs) - resolved. - 0003579: [Game Crash] Looking through a holographic sight will crash the game (astaroth) - resolved. - 0006980: [Error Message] "picture-not-found"-error occurs when a MXC is equipped with a Sound Suppressor (pettka) - resolved. - 0006954: [Visual-Vehicles] AH-9 fuel gauge reads 100 lbs when full instead of the max reading of 300 lbs (pettka) - resolved. - 0001903: [Visual-Structures] The Building House 2 (Big Inhabited) v1 is buged. (redstone) - resolved. - 0004690: [Explosives] No smoke&fire seen through window (redstone) - resolved. - 0003837: [Engine] Grenades cannot be thrown through windows (redstone) - resolved. - 0005406: [Controls] Not able to get a seat in little bird (redstone) - resolved. - 0000157: [Menu UI] Spelling error (Gekon) - resolved. - 0006719: [Localization] Spelling error in mission editor (Gekon) - resolved. - 0004237: [Menu UI] [Alpha 0.5.102980] Legal text for Nvidia's PhysX is missing from the License section of the Field Manual. (Gekon) - resolved. - 0005210: [Multiplayer] Horrible rotational synchronization in multiplayer! (Nesquick) - resolved. - 0006262: [sound] Sounds do not attenuate with distance properly. (Nesquick) - resolved. - 0004056: [Movement] Swimming at land (Smookie) - resolved. - 0005511: [Menu UI] Game Options will not be saved / Difficult Changes / Colors (muf) - resolved. - 0005709: [Visual-Environment] ammo box expolsion light not dissapear at night. (DarkDruid) - resolved. - 0004189: [World] all fish swimmin north (DarkDruid) - resolved. - 0004852: [Game Crash] Helicopter SC crashes on autosave /user save reload (no exception catch on corrupt save file loading failure?) (millhauz) - resolved. - 0004662: [Engine] Server does not assign player a slot where forceHeadlessClient=1; - closed. - 0006664: [AI Issues] AI Walking through doors (redstone) - closed. - 0005834: [Movement] One passenger seat in Ifrit is not used - closed. Share this post Link to post Share on other sites
mantls 2 Posted April 15, 2013 No Classnames renamed or similar this time? And did the changes from the dev build make it in aswell (i'd guess so)? Share this post Link to post Share on other sites
maddogx 13 Posted April 15, 2013 No Classnames renamed or similar this time? And did the changes from the dev build make it in aswell (i'd guess so)? All changes from the dev builds should be in. The changelog posted above is just from the issue tracker and unlikely to be complete, i.e. there may be other changes that are not on the tracker. (Btw. yes, there were some changes to class names aswell.) Share this post Link to post Share on other sites
afp 1 Posted April 15, 2013 Also the debug console seems to be available in preview mode, which is great. Share this post Link to post Share on other sites
byku 13 Posted April 15, 2013 I don't see the new fog tech from the dev build O.o, while it is still present in dev build. Share this post Link to post Share on other sites
Zanarias 1 Posted April 15, 2013 Changelog is posted. http://alpha.arma3.com/spotrep-0002 Share this post Link to post Share on other sites
afp 1 Posted April 15, 2013 (edited) I think one of the biggest improvement has just been screwed. The ability to play fast, almost like in fast shooter games is no more available, now walking with the weapon "at the ready" is really slow, like the old "shift-walk"... EDIT: looks like the speed in crouch position is higher then the one standing, not sure, tho. Edited April 15, 2013 by afp Share this post Link to post Share on other sites
maddogx 13 Posted April 15, 2013 More detailed middle distance terrain texture added What the? :eek: Can anyone confirm? How does this look? Share this post Link to post Share on other sites
Kemeros 1 Posted April 15, 2013 What the? :eek:Can anyone confirm? How does this look? OMG! Tonight can't come quick enough! :D Want to see that! Someone post a screenshot or something. xD Share this post Link to post Share on other sites
bigshot 64 Posted April 15, 2013 If this stays then I'll just be leaving and slamming the door on my way out im afraid. The original speed increase was an improvement and was welcomed, even though you couldn't sprint for too long (which was a fair balance IMO). Going back now to A2 slow speeds is more annoyance im just not willing to play along with anymore...there's just too much terrain and uphill to be covered on foot much of the time and in real life if someone is shooting at you, you wouldnt have all these animations slowing you down from getting your arss down FAST...or running you arss off to nearby cover...this was always a huge issue in A2...and now i suppose they've decided to leave it in A3?, Really?? ...ah well, im about done with it Share this post Link to post Share on other sites
call_911 10 Posted April 15, 2013 DATA Added: improved public debug console New light rendering added for bushes More detailed middle distance terrain texture added Adjustable stances for sidearms added Sprint speed decreased Tweaked transitions from ragdoll Fixed transition from free fall into swimming and onto land New animations for swimming with rifles Rifle kneel sprinting fix Rifle raised idling for AI fix Pistol prone movement improvements Rifle & pistol evasive move fixes (disabled optics) Removed sway in prone adjust low Pistol self healing Improved pistol kneel sprint animation Improved connection prone to sprint Player could shoot a sidearm during the healing animation Transition from prone to upright sprint while unarmed caused visual sliding Priority of actions in action menu adjusted Stratis terrain and object placement tweaks New post-process effects for injuries added Fixed fuel gauges for MH-9 helicopter family MH-9 can now carry more soldiers Duplicate target icon in Ka60 Helmet-Mounted Display removed Ifrit cargo pose added Compass visualization changed New secondary shadow LODs (glasses, bandoleer, belt, rebreather) Camouflage selection tweaks Fixed: Sites are no longer placing patrol waypoints on water Civilian Sites were disabled Logo and tagline splash screens merged Main menu game and version indicator could overlap Added: Any mission with description.ext has now loading mission box with "Unknown" text Added: Unknown author is now displayed also for maps Fixed: Mission restart now resets reload counter Added: Loading "continue" save will no longer raise the reload counter Fixed: Mission failed had two debriefing screens Fixed: "Lose" ending no longer shows "Mission Completed" title Fixed: Error icon is no longer shown for logics Fixed incorrect topic selection after closing and reopening Field Manual Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it Geometry fixing (AI collisions with buildings tweaked) Config classes for weapons cleaned Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North) Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment) Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error) Fixed:http://feedback.arma3.com/view.php?id=3087 (fire geometry - wall) Fixed: http://feedback.arma3.com/view.php?id=1903 Fixed: http://feedback.arma3.com/view.php?id=3837 Fixed: http://feedback.arma3.com/view.php?id=5511 Fixed: http://feedback.arma3.com/view.php?id=5709 Fixed: http://feedback.arma3.com/view.php?id=5619 Fixed: http://feedback.arma3.com/view.php?id=6664 ENGINE New fog technology implemented Picture-in-Picture optimization implemented Terrain shadows tweaked Fixed: AI no longer fires on targets it does not see (but which are reported by other group members) Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed) Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked) Changes and fixes merged from Arma 2: Operation Arrowhead beta patches MP pose synchronization fixed Improved performance related to object instancing Fixed - AI disembarking when moving to another vehicle position incorrectly Game loading with "addAction" crash fixed PhysX collisions related crashes fixed Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash) Fixed: Crash while taking RPG Alamut from ground Larger string buffer for the 'format' script command Fixed: Reloading different magazine type could do nothing but remove the magazine Destruction of vehicle while manipulating with objects in its inventory fixed Ambient creatures' position after game load fixed Fixed: remote destroyed wheels have now the right distance detection to the ground Fixed: healing sound effects were endlessly looped Ships are no longer automatically deleted after destruction (consistent with other vehicle types) Free fall inventory access fixed Magazine manipulation while discarding weapons tweaked Items' behavior while moving from dead body to container tweaked Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down) AI running up and down hill tweaked Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND" Fixed: RMB to equip did not work for binoculars Fixed: Vehicle commander stepped optics zoom did not function correctly Fixed: artifacts on water near shore when looking from high distance Solved issues related to flickering optics Share this post Link to post Share on other sites
scrim 1 Posted April 15, 2013 So, I see they have once again done some "camouflage selection" thing, and as usual not said what they're on about. Seriously, what is that? Share this post Link to post Share on other sites
zimms 22 Posted April 15, 2013 Why are people upset with the "slow" movement? I you need to cover long distances, take a vehicle. If you are under fire you can still use sprint instead of run, which should be fast enough. edit: I too would like to see a screenshot of the new midrange textures. Won't be at home before 11p.m. CEST :( Share this post Link to post Share on other sites
Mac 1 Posted April 15, 2013 Im actually happy with the slower movement. The previous speeds were far too fast and encouraged the dreaded side strafing while in a firefight. Share this post Link to post Share on other sites
Kemeros 1 Posted April 15, 2013 I'll adjust to the new speed. If it's dramatically too slow, i'm sure an issue will be opened in the feedback tracker and will make the top 3. Otherwise, it's not worth mentioning until it's properly tested. Share this post Link to post Share on other sites
smiley_ie 7 Posted April 15, 2013 + 1 for the slower movement Share this post Link to post Share on other sites
b00tsy 28 Posted April 15, 2013 (edited) Can anyone confirm that it is not possible to load a saved mission in the editor after the update? I tried to load a mission that I was working on just yesterday, but the mission list is blank now, as if I haven't have any missions in the 'my documents/missions' folder, while there are a dozen missions in that folder. Edit: nevermind I see now that the update changed default profile. Edited April 15, 2013 by B00tsy Share this post Link to post Share on other sites
Kemeros 1 Posted April 15, 2013 Someone is playing live right now if you wanna see: http://www.twitch.tv/butthat/new Share this post Link to post Share on other sites
cNINEcl 1 Posted April 15, 2013 Doubt, this patch is for both Arma 3 Alpha versions ? Enviado desde mi LG Optimus L5-E612g usando Tapatalk 2 Share this post Link to post Share on other sites
b00tsy 28 Posted April 15, 2013 Also the difference between running and sprint is almost nothing, sprint is almost the same running. Share this post Link to post Share on other sites
Wilm987 1 Posted April 15, 2013 Speed is much more realistic now this game wasn't meant to be played in wasteland Share this post Link to post Share on other sites
bearbison 10 Posted April 15, 2013 Not very often I comment on issues like this but got to comment on the speed issue, considering it is supposed to be a sim the speeds are about right now and I do hope they do not go back to being superman again. Current game speeds: Walking - 3.55 mph or 5.68 kmh Running - 10.96 mph or 17.54 kmh Sprinting - 12.62 mph or 20.20 kmh To put that in perspective: Average walking - 3-4 mph Average running over 1 mile - 10mph Average sprint over 100m - 14mph Share this post Link to post Share on other sites
Wolfstriked 11 Posted April 15, 2013 Not very often I comment on issues like this but got to comment on the speed issue, considering it is supposed to be a sim the speeds are about right now and I do hope they do not go back to being superman again.Current game speeds: Walking - 3.55 mph or 5.68 kmh Running - 10.96 mph or 17.54 kmh Sprinting - 12.62 mph or 20.20 kmh To put that in perspective: Average walking - 3-4 mph Average running over 1 mile - 10mph Average sprint over 100m - 14mph 1.5 mph faster is different than 4 mph faster though. Share this post Link to post Share on other sites