Jump to content
Sign in to follow this  
bigpickle

New Update?

Recommended Posts

the supine shooting position wasn't bad, i hope they put it back in. it just needs more realistic restrictions and better animations

There's a way to make prone-lean realistic and have some degree of freedom without making it static. Just let the upper body rotate within limited degree.

yep, turn deadzone aiming all the way up, then go to sit shoot position, you'll notice your upper body is freely moving within a restricted range. of course your entire body move once you rotate too much, but same principles can be applied.

Share this post


Link to post
Share on other sites

They could also make the prone position one where either you can't rotate your whole body or make an animation of the character using hands to turn their body but MUCH slower. Not only would that be more realistic but also better for gameplay in that it doesn't make crouch prone THE way to fight.

Sitting down with the gun drawn needs a hand moving slow turning animation or stiff pivot as well since it suffers the same oddity, though its not as traversible as prone leaning.

A really great representation of limits would be the ones you see if you hold ALT while in optics mode in sit or prone lean, the gun only moves as far as your torso rotates which gives the stance merit but not the chance to become something silly and abusive.

Edited by NodUnit

Share this post


Link to post
Share on other sites

It might be an update for Arma3 :)

Must be an old update I guess.

Edited by Nikiforos

Share this post


Link to post
Share on other sites
Also it looks like sprint, jog and tactical pace were all hit with the nerf hammer

You're kidding?...are you talking about just the animations being changed or did they actually decrease the speed? (im not willing to go back to arma2 clunkiness while in arma3)

Share this post


Link to post
Share on other sites

BigShot, don't worry they aren't clunky, i've played a lot yesterday and tbh i've barely noticed any changes, maybe they could be a little slower, but aren't bad.

Share this post


Link to post
Share on other sites

Also it looks like sprint, jog and tactical pace were all hit with the nerf hammer

If only. I can still take off from a standing position into sprinting without any speed build up. Still can run fast up the hills. You can still stop immediately after sprinting, disregarding inertia. Sprinting is still a bullet-dodge cheat.

but turning/weapon handling speeds were seemingly unaffected

That too. And you can rotate 180 degrees in 0.1secs while underwater as well.

Share this post


Link to post
Share on other sites
BigShot, don't worry they aren't clunky, i've played a lot yesterday and tbh i've barely noticed any changes, maybe they could be a little slower, but aren't bad.

I hope not...even though I'm one of those players who's been playing since the OFP demo I still consider myself to be casual enough to appreciate the ability to get up hills easier in A3 than it was in previous versions of this game.

On a side note, it won't be soon enough for me when they increase the uphill speed in certain vehicles...even my 20 year old Jeep can make it up a very steep hill alot quicker than 20kmh...sorry but I just find the extreme slow speeds to be painfully annoying in a game such as this, dunno why...I just do.

Share this post


Link to post
Share on other sites

On a side note, it won't be soon enough for me when they increase the uphill speed in certain vehicles...even my 20 year old Jeep can make it up a very steep hill alot quicker than 20kmh...sorry but I just find the extreme slow speeds to be painfully annoying in a game such as this, dunno why...I just do.

Yes it is annoying AND unrealistic.

In ARMA series vehicles at utterly nerfed.

I don't want this anymore in ARMA 3

Share this post


Link to post
Share on other sites

With all configurations that PhsyX added to vehicles, things may change. You have configs for RPM, gear ratios, diferentials blockers and other things, some racing\off-read games would be ashamed.

Share this post


Link to post
Share on other sites
You're kidding?...are you talking about just the animations being changed or did they actually decrease the speed? (im not willing to go back to arma2 clunkiness while in arma3)
I hope not...even though I'm one of those players who's been playing since the OFP demo I still consider myself to be casual enough to appreciate the ability to get up hills easier in A3 than it was in previous versions of this game.
As my sig should hint at, similar sentiments here. Thankfully it's still fluid and responsive, but the speed of standing character movement was slowed, noticeably so to me, whereas previously combat pace (and its SMK mod version) were both at a brisk clip.

As far as weapon handling though, I honestly hope (after the initial public reception and the dev comments last year re: "fps standard" handling) that there's no going back, even if there's some updating Dslyecxi might have to do for the Community Guides and the Movement & Shooting Tutorial on the movement speeds :p

Share this post


Link to post
Share on other sites
As my sig should hint at, similar sentiments here. Thankfully it's still fluid and responsive, but the speed of standing character movement was slowed, noticeably so to me, whereas previously combat pace (and its SMK mod version) were both at a brisk clip.

As far as weapon handling though, I honestly hope (after the initial public reception and the dev comments last year re: "fps standard" handling) that there's no going back, even if there's some updating Dslyecxi might have to do for the Community Guides and the Movement & Shooting Tutorial on the movement speeds :p

Not according to the great and all-knowing metalcraze.

If only. I can still take off from a standing position into sprinting without any speed build up. Still can run fast up the hills. You can still stop immediately after sprinting, disregarding inertia. Sprinting is still a bullet-dodge cheat.

Share this post


Link to post
Share on other sites
On a side note, it won't be soon enough for me when they increase the uphill speed in certain vehicles...even my 20 year old Jeep can make it up a very steep hill alot quicker than 20kmh...sorry but I just find the extreme slow speeds to be painfully annoying in a game such as this, dunno why...I just do.

What are the certain vehicles you're referring to? Armored military vehicles are very heavy of course, with relatively small powered engines so it's only natural they struggle to climb steep hills.

Share this post


Link to post
Share on other sites

hmmm, last update the 200mb one seems to have made my game run a worse :( more micro pauses, stutters and slow downs in general.

Share this post


Link to post
Share on other sites
Its obvious captain that the physics are bad in vehicles.;)

Yeah, PhysX doesn't seem to be fully implemented on the vehicles yet.

Share this post


Link to post
Share on other sites
Its obvious captain that the physics are bad in vehicles.;)

It's true that there are some quirks in vehicle behaviour, especially when taking them to the extreme, quirks which hopefully will be taken care of, however I think climbing abilities isn't one of those.

I served as an AMV driver/commander, and if anything the wheeled vehicles in Arma3 are maybe a bit too maneuverable compared to their real life counterparts when climbing steep hills, although in real life there are more problems with traction than power of course.

Share this post


Link to post
Share on other sites

Not to mention tires digging into the ground and getting themselves stuck.. PhysX definately needs more work but I'm quite happy that the chassis can rock with weight now and as a result this can happen

The only unfortunate thing right now is that physX will upright me rather than punish me for driving like that and leave the vehicle on its side. Also tires moving at different speed, another physX quirk? http://www.youtube.com/watch?v=e9C2NzopBY4

Share this post


Link to post
Share on other sites
It's true that there are some quirks in vehicle behaviour, however I think climbing abilities isn't one of those.

Well lets put it his way...when it starts to feel like I can get uphill on foot faster than in an offroad vehicle, there is a seriously annoying problem with that :-)

Share this post


Link to post
Share on other sites
Well lets put it his way...when it starts to feel like I can get uphill on foot faster than in an offroad vehicle, there is a seriously annoying problem with that :-)

Annoying for sure, in some cases realistic too! :D

I don't know if PhysX can handle wheel spin and loss of traction, as that would be the right outcome for driving hills too steep, not the agonisinly low speed, I remember countless times when either me or someone from my platoon drove their AMV stuck when trying to climb from a spot too steep, on foot it was still good to go most of the times.

When driving a wheeled heavy as hell vehicle, you can't just bash it around mindlessly, you need to plan your route carefully ahead, or you WILL be in trouble, not sure tho if implementing the loss of traction in Arma would be necessarily a good thing, could lead to some stupid skidding tanks like in BF3, urgh :mad:

Share this post


Link to post
Share on other sites
Not to mention tires digging into the ground and getting themselves stuck.. PhysX definately needs more work but I'm quite happy that the chassis can rock with weight now and as a result this can happen

I like to think that physx are done at about 10% at the moment. IMO suspension needs to be bit softer and sway bars needs stiffening to start with. Weight of vehicles needs, well more weight too, as you can drive over an ATV with hunter yet hunter starts hopping like crazy :)

Tires moving at different speed, another physX quirk? http://www.youtube.com/watch?v=e9C2NzopBY4

Thats a good thing and I'm happy to see that. From the angle the vehicle is positioned / hanging in there, most of the weight is at the front-right wheel and rear-right, therefore they spin less. (and that hopefully means LSD / traction & weight distribution is in the works)

The front bumper seem to have lifted the front tires a bit, especially the front-left but couldn't see it well enough if the driver is even supposed to be possible steer the wheels.

---------- Post added at 05:20 PM ---------- Previous post was at 05:11 PM ----------

Annoying for sure, in some cases realistic too! :D

I don't know if PhysX can handle wheel spin and loss of traction, as that would be the right outcome for driving hills too steep, not the agonisinly low speed, I remember countless times when either me or someone from my platoon drove their AMV stuck when trying to climb from a spot too steep, on foot it was still good to go most of the times.

When driving a wheeled heavy as hell vehicle, you can't just bash it around mindlessly, you need to plan your route carefully ahead, or you WILL be in trouble, not sure tho if implementing the loss of traction in Arma would be necessarily a good thing, could lead to some stupid skidding tanks like in BF3, urgh :mad:

You need to plan such routes as to not flip your vehicle and avoid any rocks along the way, just as much making sure you don't break your gearbox and not to mention you can sink your wheels. But that doesn't mean you can't come on that hill at speeds others would consider highly risky

For the highlighted part, this is all I want and is the right way to go about it. If that hill is too steep, the car should slide down or sideways and not act like its pushing trees in front of it and being glued to the ground or whatever you wanna call it

Share this post


Link to post
Share on other sites
Thats a good thing and I'm happy to see that. From the angle the vehicle is positioned / hanging in there, most of the weight is at the front-right wheel and rear-right, therefore they spin less. (and that hopefully means LSD / traction & weight distribution is in the works)

The front bumper seem to have lifted the front tires a bit, especially the front-left but couldn't see it well enough if the driver is even supposed to be possible steer the wheels.

---------- Post added at 05:20 PM ---------- Previous post was at 05:11 PM ----------

You need to plan such routes as to not flip your vehicle and avoid any rocks along the way, just as much making sure you don't break your gearbox and not to mention you can sink your wheels. But that doesn't mean you can't come on that hill at speeds others would consider highly risky

For the highlighted part, this is all I want and is the right way to go about it. If that hill is too steep, the car should slide down or sideways and not act like its pushing trees in front of it and being glued to the ground or whatever you wanna call it

How's this for a traction demonstration (when vehicle is off center) http://www.youtube.com/watch?v=-kv53p1liXY&feature=youtu.be

It's as if the emergency brake is applied when you pressed S, with just a little forward movement a vehicle will slide down the hill and gain speed with momentum without requiring any power.

Share this post


Link to post
Share on other sites
How's this for a traction demonstration (when vehicle is off center) http://www.youtube.com/watch?v=-kv53p1liXY&feature=youtu.be

It's as if the emergency brake is applied when you pressed S, with just a little forward movement a vehicle will slide down the hill and gain speed with momentum without requiring any power.

I'm not sure what I should see in that video but all looked good to me. I wouldn't expect any car being able to move with wheels off of the ground.

from 1:52, when the hunter first moved was thanks to better contact of the front-right wheel with surface and you was able to move it. I presume IRL the wheel would just burry since it would make a hole first

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×