corporal_lib[br] 396 Posted July 19, 2014 Yeah, VAS is always buggy, what I recommend is Virtual Arsenal Anywhere, it is just like VAS and PaperDoll at the same time (you can save presets just like VAS) -> http://www.armaholic.com/page.php?id=26268 cheers! Share this post Link to post Share on other sites
BadHabitz 235 Posted July 19, 2014 That might work for attaching items, but it won't solve the issue of not loading magazines. For each weapon that didn't allow me to choose a magazine in the window, I loaded the proper magazine into my inventory using a similar weapon. When I tried to drag/drop in the inventory screen, the magazine slot was red. I would think there's a problem in the config with the magazines for these weapons, and that's why the magazine options are not available, and that's why they can't be loaded manually. When I use Virtual Arsenal Anywhere, I can load attachments, but the weapons I listed do not load with ammunition. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted July 19, 2014 But you can add mags in the vest or bag icon, just need to know with magazine is compactible ;) (R3F had proprietary mags, thou they´re stanag =P but you can recognize them as they´re a tad black mag icon) cheers! Share this post Link to post Share on other sites
BadHabitz 235 Posted July 19, 2014 ;2734707']But you can add mags in the vest or bag icon' date=' just need to know with magazine is compactible ;) (R3F had proprietary mags, thou they´re stanag =P but you can recognize them as they´re a tad black mag icon)cheers![/quote'] And when I have one of those weapons equipped, the 'HK417 20 inches camo' (for example), no rifle mags are listed as an option Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted July 19, 2014 Ohh that´s a bummer... well, let us hope Lao Fei Mao take some time and update his asdg support with a clean code, himself told us he´d made a 10 minute code job and that he needs to take some time to code it properly, well it´s a workaround, treat it as so lol cheers! Share this post Link to post Share on other sites
moejoedame 10 Posted July 29, 2014 I don't know if this is just me, but when I try to download this, it goes to about 4kb very slowly, and then it just stops completely. I have tried it repeatedly. Share this post Link to post Share on other sites
killjoe_R3F 60 Posted November 15, 2014 Just wanted to let all you know that The R3F French Weapons Pack is one of the entries of MakeArmaNotWar Contest : http://makearmanotwar.com/entry/FVxHwiID1p#.VGeR3vmG98F So let's Support this early and ambitious ArmA3 addon... :bounce3: Share this post Link to post Share on other sites
kecharles28 197 Posted January 19, 2015 Updated mod v3.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
miller 49 Posted January 22, 2015 ArmA3.de Mirror updated: R3F French Weapons Pack (v3.3) Kind regards Miller Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted January 23, 2015 Why it is not on Armaholic??? (thou I´ve downloaded from their own site, it would be more publically visible on armaholic... just saying! Salut! Share this post Link to post Share on other sites
da12thMonkey 1943 Posted January 23, 2015 I made a new ASDG Joint Rails config for R3F Armes 3.3 (the updated version on PWS etc. not the 3.2 version linked at the start of this thread): https://www.dropbox.com/s/wtrk507bd057iuw/asdg_jointrails_r3f.rar?dl=0 Adds support for the new R3F_M4S90 shotgun and resolves a few issues that were in the previous ASDG config that Lao Fei Mao made, such as like magazines not loading in the Arsenal on the 20-inch HK417 and Minimi variants with handgrips. Weapons with appropriate RIS rails like the HK 416/417, Benelli shotgun, railed Minimis and FAMAS F1/G2 now support all ASDG JR compatible attachments, not just the R3F ones. PIRAT lasers can now only be fitted to the F1 and G2 FAMAS (as in the original R3F pack) since the remote cable on the attachment model was only designed to fit those two rifle models (so they looked weird when attached to other weapons). Config also adds MRT AccFncs compatibility to the R3F laser/light attachment if you're running MRT (the config bundled with MRT itself will remain for those who don't want the ASDG JR dependancy). If you're not running MRT don't worry, the added config lines wont do anything to effect your game. Share this post Link to post Share on other sites
El Tyranos 1264 Posted January 24, 2015 Thanks Da12thMonkey ! You spared me so much work. @R3F team : you're DAGR GPS is broken, using it on dedicated server, it never shows up.. :( Do you have any fix hidden somewhere ? Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 24, 2015 I had some wierd kind of bug, had the M107 with HE rounds equipped, mo matter where the bullet is going to, when firinhg shot my player gets damaged ^^ Someone can confirm that? If no confirm then the issue is on my side Share this post Link to post Share on other sites
El Tyranos 1264 Posted January 24, 2015 We have the same problem ;) Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 24, 2015 Well, thats "glad" to hear that others have same issue. I thought i need to sort my modlist (over 50 mods) to find it. ^^ Share this post Link to post Share on other sites
BadHabitz 235 Posted January 24, 2015 I had some wierd kind of bug, had the M107 with HE rounds equipped, mo matter where the bullet is going to, when firinhg shot my player gets damaged ^^Someone can confirm that? If no confirm then the issue is on my side I believe that comes from any mod that has rocket backblast. Since the round is explosive, the mod treats it like a rocket going off and it hits you with backblast damage. Share this post Link to post Share on other sites
Guest Posted January 25, 2015 New version frontpaged on the Armaholic homepage. R3F French Weapons Pack v3.3- Community Base addons A3 =============================================== We have also "connected" these pages to your account (Nanucq) on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Share this post Link to post Share on other sites
Avard 10 Posted February 1, 2015 I believe that comes from any mod that has rocket backblast. Since the round is explosive, the mod treats it like a rocket going off and it hits you with backblast damage. That's not the case. Explosive round is just so powerful that it kills everyone in about 500m radius. If you try to shoot anything closer explosion will kill you if you won't hide in time. I have recorded video especially for this bug report (warning, M107 is quite loud without earplugs): Share this post Link to post Share on other sites
GieNkoV 30 Posted February 2, 2015 (edited) R3F authors please tell me WTF: class R3F_127x99_PEI2: R3F_127x99_Ball2 { hit=100; [color=#ff0000][b]indirectHit=35;[/b][/color] [color=#ff0000][b]indirectHitRange=100;[/b][/color] cost=20; explosive=0.050000001; CraterEffects="ExploAmmoCrater"; explosionEffects="ExploAmmoExplosion"; caliber=13; model="\r3f_armes\data\bullettracer\tracer_orange.p3d"; tracerScale=1.2; tracerStartTime=0.064999998; tracerEndTime=3.5; nvgOnly=1; muzzleEffect="BIS_Effects_HeavyCaliber"; }; indirectHitRange defines distance (100m) at which that bullet hits at damage of indirectHit (35 damage). And this is only distance at which everything will get full damage of indirectHit, that is why effect is still powerful at higher than 100m distances (entities still get damaged). Defined values causes to hit everything at distance almost 10x higher than most AT weapons I tried in game, its even 4x higher than GBU12 explosion effect :P. Raufoss Mk 211 round that I think is used (only anti-materiel round for M107) can kill human that will stand very close to where bullet hits but not because of explosion but fragmentation. For comparsion, here is BWMod G82 Raufoss round config: hit=30; explosive=0.30000001; indirecthit=12; indirecthitrange=0.30000001; These values are perfectly fine. That should be fixed ASAP. Another bug is, there is magazine that doesn't have a name at all and it fits every single weapon in game: http://steamcommunity.com/sharedfiles/filedetails/?id=385610229 And it is also from R3F: class R3F_securite_mag: CA_Magazine { scope=2; [b][color=#ff0000]displayName="";[/color][/b] count=0; initSpeed=0; tracersEvery=0; ammo="R3F_securite_Ball"; picture="\R3F_Armes\Data\transparent_co.paa"; model=""; descriptionShort=""; mass=0; class Library { libTextDesc=""; }; Hope all above will be fixed asap. Edited February 2, 2015 by gienkov Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted February 2, 2015 @gienkov: indeed the splash damage of the explosive M107 round is absurd, but on the topic of the "unnamed magazine" - it´s the soluttion R3F team came up with to add "safety" firemode to all weapons... EricJ uses it on his weapon back, it is kinda hack´slash job to implement such feature, but it doesn´t cause much damage (except occasional misfire cus the weapon is on "safe" mode ;D cheers! Share this post Link to post Share on other sites
eran100 13 Posted February 11, 2015 Is there any way to make the Felin sight to work on all weapons? Share this post Link to post Share on other sites
ChronoZX 10 Posted February 25, 2015 The Felin variant is compatible with the AC58 rifle grenade. http://i.imgur.com/qF0Mgg7.jpg Share this post Link to post Share on other sites
nanucq 22 Posted March 26, 2015 First post UPDATED with 3.3.1 version (Complete Download or 3.3 ->3.3.1 hotfix). M107 massive error corrected, sorry for the inconvenience and not replying to questions, i'm too busy. Share this post Link to post Share on other sites
miller 49 Posted March 26, 2015 Thanks Nanucq ArmA3.de Mirror updated: R3F French Weapons Pack by Nanucq (v3.3.1) Kind regards Miller Share this post Link to post Share on other sites
Guest Posted March 27, 2015 New version frontpaged on the Armaholic homepage. R3F French Weapons Pack v3.3.1- Community Base addons A3 =============================================== We have also "connected" these pages to your account (Nanucq) on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Share this post Link to post Share on other sites