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R3F French Weapons Pack

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That might work for attaching items, but it won't solve the issue of not loading magazines. For each weapon that didn't allow me to choose a magazine in the window, I loaded the proper magazine into my inventory using a similar weapon. When I tried to drag/drop in the inventory screen, the magazine slot was red. I would think there's a problem in the config with the magazines for these weapons, and that's why the magazine options are not available, and that's why they can't be loaded manually.

When I use Virtual Arsenal Anywhere, I can load attachments, but the weapons I listed do not load with ammunition.

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But you can add mags in the vest or bag icon, just need to know with magazine is compactible ;) (R3F had proprietary mags, thou they´re stanag =P but you can recognize them as they´re a tad black mag icon)

cheers!

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;2734707']But you can add mags in the vest or bag icon' date=' just need to know with magazine is compactible ;) (R3F had proprietary mags, thou they´re stanag =P but you can recognize them as they´re a tad black mag icon)

cheers![/quote']

And when I have one of those weapons equipped, the 'HK417 20 inches camo' (for example), no rifle mags are listed as an option

2014-07-17_00001_zpsfc481148.jpg

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Ohh that´s a bummer... well, let us hope Lao Fei Mao take some time and update his asdg support with a clean code, himself told us he´d made a 10 minute code job and that he needs to take some time to code it properly, well it´s a workaround, treat it as so lol

cheers!

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I don't know if this is just me, but when I try to download this, it goes to about 4kb very slowly, and then it just stops completely. I have tried it repeatedly.

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Why it is not on Armaholic??? (thou I´ve downloaded from their own site, it would be more publically visible on armaholic... just saying!

Salut!

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I made a new ASDG Joint Rails config for R3F Armes 3.3 (the updated version on PWS etc. not the 3.2 version linked at the start of this thread):

https://www.dropbox.com/s/wtrk507bd057iuw/asdg_jointrails_r3f.rar?dl=0

Adds support for the new R3F_M4S90 shotgun and resolves a few issues that were in the previous ASDG config that Lao Fei Mao made, such as like magazines not loading in the Arsenal on the 20-inch HK417 and Minimi variants with handgrips.

Weapons with appropriate RIS rails like the HK 416/417, Benelli shotgun, railed Minimis and FAMAS F1/G2 now support all ASDG JR compatible attachments, not just the R3F ones. PIRAT lasers can now only be fitted to the F1 and G2 FAMAS (as in the original R3F pack) since the remote cable on the attachment model was only designed to fit those two rifle models (so they looked weird when attached to other weapons).

Config also adds MRT AccFncs compatibility to the R3F laser/light attachment if you're running MRT (the config bundled with MRT itself will remain for those who don't want the ASDG JR dependancy). If you're not running MRT don't worry, the added config lines wont do anything to effect your game.

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Thanks Da12thMonkey ! You spared me so much work.

@R3F team : you're DAGR GPS is broken, using it on dedicated server, it never shows up.. :( Do you have any fix hidden somewhere ?

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I had some wierd kind of bug, had the M107 with HE rounds equipped, mo matter where the bullet is going to, when firinhg shot my player gets damaged ^^

Someone can confirm that? If no confirm then the issue is on my side

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I had some wierd kind of bug, had the M107 with HE rounds equipped, mo matter where the bullet is going to, when firinhg shot my player gets damaged ^^

Someone can confirm that? If no confirm then the issue is on my side

I believe that comes from any mod that has rocket backblast. Since the round is explosive, the mod treats it like a rocket going off and it hits you with backblast damage.

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New version frontpaged on the Armaholic homepage.

===============================================

We have also "connected" these pages to your account (Nanucq) on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic.

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I believe that comes from any mod that has rocket backblast. Since the round is explosive, the mod treats it like a rocket going off and it hits you with backblast damage.

That's not the case. Explosive round is just so powerful that it kills everyone in about 500m radius. If you try to shoot anything closer explosion will kill you if you won't hide in time.

I have recorded video especially for this bug report (warning, M107 is quite loud without earplugs):

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h3jd8.jpg

R3F authors please tell me WTF:

class R3F_127x99_PEI2: R3F_127x99_Ball2    {
       hit=100;
       [color=#ff0000][b]indirectHit=35;[/b][/color]
       [color=#ff0000][b]indirectHitRange=100;[/b][/color]
       cost=20;
       explosive=0.050000001;
       CraterEffects="ExploAmmoCrater";
       explosionEffects="ExploAmmoExplosion";
       caliber=13;
       model="\r3f_armes\data\bullettracer\tracer_orange.p3d";
       tracerScale=1.2;
       tracerStartTime=0.064999998;
       tracerEndTime=3.5;
       nvgOnly=1;
       muzzleEffect="BIS_Effects_HeavyCaliber";
   };

indirectHitRange defines distance (100m) at which that bullet hits at damage of indirectHit (35 damage). And this is only distance at which everything will get full damage of indirectHit, that is why effect is still powerful at higher than 100m distances (entities still get damaged). Defined values causes to hit everything at distance almost 10x higher than most AT weapons I tried in game, its even 4x higher than GBU12 explosion effect :P.

Raufoss Mk 211 round that I think is used (only anti-materiel round for M107) can kill human that will stand very close to where bullet hits but not because of explosion but fragmentation.

For comparsion, here is BWMod G82 Raufoss round config:

hit=30;
explosive=0.30000001;
indirecthit=12;
indirecthitrange=0.30000001;

These values are perfectly fine.

That should be fixed ASAP.

Another bug is, there is magazine that doesn't have a name at all and it fits every single weapon in game:

http://steamcommunity.com/sharedfiles/filedetails/?id=385610229

And it is also from R3F:

class R3F_securite_mag: CA_Magazine    {
       scope=2;
       [b][color=#ff0000]displayName="";[/color][/b]
       count=0;
       initSpeed=0;
       tracersEvery=0;
       ammo="R3F_securite_Ball";
       picture="\R3F_Armes\Data\transparent_co.paa";
       model="";
       descriptionShort="";
       mass=0;
       class Library
       {
           libTextDesc="";
       };

Hope all above will be fixed asap.

Edited by gienkov

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@gienkov: indeed the splash damage of the explosive M107 round is absurd, but on the topic of the "unnamed magazine" - it´s the soluttion R3F team came up with to add "safety" firemode to all weapons... EricJ uses it on his weapon back, it is kinda hack´slash job to implement such feature, but it doesn´t cause much damage (except occasional misfire cus the weapon is on "safe" mode ;D

cheers!

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First post UPDATED with 3.3.1 version (Complete Download or 3.3 ->3.3.1 hotfix).

M107 massive error corrected, sorry for the inconvenience and not replying to questions, i'm too busy.

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New version frontpaged on the Armaholic homepage.

===============================================

We have also "connected" these pages to your account (Nanucq) on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic.

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