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Αplion

ArmA III - Hellenic Armed Forces MOD - (HAFM)

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HAFM M4 Optics ...

Carryhandle Ironsight : http://prntscr.com/yvith

Aimpoint : http://prntscr.com/yvizy

ACOG : http://prntscr.com/yvj5o

Note ... the front grip is still under WIP.

All selectable and replacable for all relative weapons in A3.

Next one will be an Eotech (not the A3 default) and a silencer ... stay tuned.

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Well its time to start importing from my MOD back in ArmA 1 (HWM) ... Fully working in-game ...

HK-21 : http://prntscr.com/zh3c0

M72 Launcher : http://prntscr.com/zh3nj

Both weapons need to be retextured as these "old" textures are from the ArmA 1 era and the most significant problem is that also both need new hand anims ... this last one it is really a problem for me as I'm totally blind about such type of anims. We'll see anyway.

Aplion

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There's something about that M4... I'm quite sure it has holes not only on the top spaces, but under the side rails too. You can't see through them though, they have a metal heatplate under them.

400px-M4w-att.jpg

Also the delta ring looks a bit big, and the supressor a tad small. But don't get me wrong, it still looks great and functional! :) It's just some details.

Oh, and DAT ACOG, with a proper mounting it'd look badass!

Keep up the good work, looking forward to this mod!

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Thanks Daggett ... I'll keep that in mind.

Update ... Daggett ... you are right (of course) about the heatplate inside handguard and the holes - I missed that ... and you are also right for the silencer size, which I have to make a little bigger.

About the delta ring I've re-checked my blueprints in conjuction with the model and it is exactly the size must have, so I'll leave it as is for the moment ...

Thanks again for your useful remarks mate.

Aplion

Edited by Aplion

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M4A1 handguard and lower heatshield corrected as per Daggett suggestion .... http://prntscr.com/zq3to

Also minor correction will be apply to delta ring for better visual result.

Finally at M1A1 equiped with M203 GL the ironsight of GL is auto flipping-up when the GL is choosen for use.

Aplion

Edited by Aplion

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They look awesome Aplion, I would like to suggest one correction if I can. The Colt M1911A1 is a single action pistol, the hammer needs to be cocked. this is a problem even with the BIS one from ARMA 2 and the Iron Front 1944. Keep up the great work

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They look awesome Aplion, I would like to suggest one correction if I can. The Colt M1911A1 is a single action pistol, the hammer needs to be cocked. this is a problem even with the BIS one from ARMA 2 and the Iron Front 1944. Keep up the great work

I saw that too mate (about the M1911 hammer) ... I'll give it a try anyway. Thanks for the comment and suggestion.

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HAFM MP5-A4 NAVY ... in-game ... working flashlight (you can choose if you want to install it or not) and with silencer and extra optics attachments available ... http://prntscr.com/10qqtj

Edited by Aplion

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Please Aplion..

Consider making the (how can i say it right..) ..the "Back" ironsight wide enough and not a tiny-needle-hole.

I hope an early-public-version coming out soon :)

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Please Aplion..

Consider making the (how can i say it right..) ..the "Back" ironsight wide enough and not a tiny-needle-hole.

I hope an early-public-version coming out soon :)

This is how the ironsight view looks like ...

Unzoomed ... http://prntscr.com/10tjso

Zoomed ... http://prntscr.com/10tjv3

You just have to aim using the top of the needle ... tell me your opinion.

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