Guest Posted April 29, 2013 Thanks for informing us about the new version mate :cool: Updated version frontpaged on the Armaholic homepage. Midrange Terrain Texture Replacement [ALPHA] update Apr29 Share this post Link to post Share on other sites
TomHorn 14 Posted May 30, 2013 Not sure how this works?....do servers need to have a copy of the 'server key' included in the download to allow players with the mod?? I'm seeing quite a LOT of servers that I can't join since (correctly I'm sure) installing this (many thanks for your hard work BB). Tom Share this post Link to post Share on other sites
bad benson 1733 Posted May 30, 2013 i'm honestly not sure how this exactly works since i never owned a server. but i think it's something like this: option 1. a server has general acceptance of any addon and no signature check at all. option 2. a server excepts all addons that come with a signature. option 3. a server only allows certain signed addons. i think the third one is what server keys are used for. i'm not sure if that is correct so maybe someone else can explain more. if you want to try if your installation is correct try to join Predator.v2's server. he posted a few posts above yours. the server is in his signature. if i'm not mistaken he allows the addon on his server. Share this post Link to post Share on other sites
TomHorn 14 Posted May 30, 2013 Yup, that's exactly how I thought it worked BB. (Just joined Predator.v2's server...no problems) Many thanks for your reply! Tom Share this post Link to post Share on other sites
Predator.v2 10 Posted May 30, 2013 Yes, i included the midtex serverkeys to our server. Not many hosts go through all the available addons and search for the best one with server keys and signatures. About server signature settings, you basically have two options. You can either check for addon signatures (and server keys) or not. However if you decide to check for addon signatures, you can decide, if you want to check for v1 and/or v2 signatures. V2 is the new, safer standard, however there are some old A2 addons only with v1 signatures. You can even "force" players to use the same addons as the server. Here you can see the part of the server.cfg about signature checks: // SIGNATURE VERIFICATIONverifySignatures = 2; onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; "verifySignatures = 0" is no check for addons "verifySignatures = 1" checking for v1 and v2 signatures "verifySignatures = 2" checking only for v2 signatures (excluding v1 signatures) To include a server key to an arma server, you simply have to copy the key into the arma 3/keys folder. By the way, if you search for a server with server key checks and some good addons like "midtex, sthud, r3F, canadian forces, hellenic forces, ...", feel free to join the "German Ballebude" as Bad Benson stated. We use two gbb addon pack, which include the best addons available on this forum (in my opinion). You can find the smaller gbb_addon_pack with small addons like "cba, vts_weaponresting, noblur, fa_stance, jump, gps" on our website and our teamspeak and a bigger gbb_faction_pack with most of the faction packs like "Canadian Armed Forces, Hellenic Armed Forces MOD (HAFM), Australian Defense Force Uncut, Swedish Forces Pack, R3F French Weapons Pack, Bundeswehr Retex, French Intervention Forces GIGN, ..." only on our teamspeak for guests. Of course both addons have their server keys included to our servers. Share this post Link to post Share on other sites
TomHorn 14 Posted May 30, 2013 Great stuff, thanks Predator.v2 Tom Share this post Link to post Share on other sites
baaaard 10 Posted June 2, 2013 This is such a premium addon for the arma3. Thanks creator Share this post Link to post Share on other sites
rian 10 Posted June 17, 2013 Thanks! It really makes an enormous visual difference! The bare looking landscapes in the distance really was an eyesore and the texture replacement REALLY did the trick! Share this post Link to post Share on other sites
bad benson 1733 Posted June 18, 2013 thanks guys. i appreciate hearing that it makes a difference for you. Share this post Link to post Share on other sites
Orum 1 Posted June 21, 2013 Excellent work. I had hoped that BIS would have included something like this in the Beta, but alas, it is not so (or at least not in the current DEV build). Thankfully the mod works just fine. I may be at a disadvantage with Sharp1, but I don't care, it looks too good. Share this post Link to post Share on other sites
TomHorn 14 Posted June 27, 2013 This great addon does not seem to work in the Beta version (25/06)....any news of it being tweaked yet? Cheers Tom Share this post Link to post Share on other sites
TomHorn 14 Posted June 30, 2013 Why does this thread seem to have gone dead? Tom Share this post Link to post Share on other sites
bad benson 1733 Posted July 1, 2013 i will take care of this very soon. please be patient. Share this post Link to post Share on other sites
Predator.v2 10 Posted July 2, 2013 Addon works for me. Using the stable beta build .. Share this post Link to post Share on other sites
raven_jj 1 Posted July 2, 2013 Dev version also works for me. Share this post Link to post Share on other sites
tremanarch 6 Posted July 2, 2013 maybe we also need some more 3d objects (rocks, clutter, stuff) at +200m. or the grass could go to +350m and blend out into transparency smoothly? dunno if we can change this.. Share this post Link to post Share on other sites
TomHorn 14 Posted July 2, 2013 OK, seems to work fine now :j: Share this post Link to post Share on other sites
bad benson 1733 Posted July 2, 2013 OK, seems to work fine now well. seems like i was right on waiting for more reports ;) if there are any actual problems i'll be of course happy to fix them as soon as i find the time to do so. maybe we also need some more 3d objects (rocks, clutter, stuff) at +200m. or the grass could go to +350m and blend out into transparency smoothly? dunno if we can change this.. i'm kinda busy with polishing my climbing and melee system to get it ready for a first release right now. and RL always takes its toll too. you should direct that request to BI since it requires editing of the island files. as for grass draw distance. i played around with that briefly. it has quite a performance impact. and after the previous drama about performance in this thread i'm not interested in researching further. if you need information how to make a replacement config for that purpose, feel free to send me a PM. Share this post Link to post Share on other sites
Predator.v2 10 Posted July 2, 2013 and after the previous drama about performance in this thread i'm not interested in researching further. "I am losing 1-2 fps and i can't accept that!" xD Nice job on the wamako midtex btw. A nice addition to their map. Once you are done with your climbing system (how far are you btw), you could midtex this chinese island map "diaoyu". ;) Share this post Link to post Share on other sites
bad benson 1733 Posted July 2, 2013 Once you are done with your climbing system (how far are you btw), you could midtex this chinese island map "diaoyu". i had a little break through with my climbing system yersterday. i rewrote all of the code and it's very flexible now. i also redid some of the animations. i will now proceed to separate most features into different pbos so i can release single modules, if they are more progressed than others. stay tuned for an update in the actual thread about it;) about the mid range textures for other maps: feel free to PM the authors of these maps about it. i will be glad to share my textures with island makers, if they contact me about it:) Share this post Link to post Share on other sites
tpw 2315 Posted July 5, 2013 A bit late to the party but I installed this today for beta dev build and the difference is astonishing. Thanks for the great work BB. Share this post Link to post Share on other sites
Wolfstriked 11 Posted July 6, 2013 Bad Benson,you should suggest this in Dayz forums as Chenarus desperately needs this and Rocket is very open to all suggestions. Share this post Link to post Share on other sites
tremanarch 6 Posted July 9, 2013 Is the midrange textur capable of increasing / decreasing the Hue of the Texture aswell? It seems that with the mid-tex. the game looks darker. Share this post Link to post Share on other sites
bad benson 1733 Posted July 9, 2013 as far as i know it's just an overlay. and yea the stronger the version is you use the darker the terrain will be since the stronger version have more contrast in tzhe texture to bring out the shadows/lighting in the texture more. i still prefer the "strong" version over the darker "sharp" ones because it only darkens the terrain to a point where it is perceived as higher saturation and detail instead of just dark. there are eight versions in the addon. if it's too dark try a lighter one. Share this post Link to post Share on other sites