smokedog3para 365 Posted March 15, 2013 (edited) Hi all thought i might share this sangin is working on A3 looks cool with the new clouds runs a lot smoother aswell frames at 60fps on ultra gfx settings before i used to get 30fps on a2. all i did was make an addon folder same as normal then copy all thesehttp://i49.tinypic.com/w1wwzp.png (155 kB) http://i49.tinypic.com/jr8pc1.png (156 kB) .pbo's from a2 and Expansion folder to the addon folder all vehicles work and weapons too cant use the units so place empty vehicles on terrain and enjoy all maps should work ones that use 3rd party addons just run the addon aswell Quick image of waziristan http://i49.tinypic.com/1jsrip.jpg (189 kB) Edited March 15, 2013 by SmokeDog3PARA Share this post Link to post Share on other sites
Flax 397 Posted March 15, 2013 Nice one Smoke, can't wait to try out Sagin... sorry Hells Kitchen :P Share this post Link to post Share on other sites
rob3para 5 Posted March 16, 2013 Very nice smoke, will have a look at that tomorrow. Share this post Link to post Share on other sites
fromz 2 Posted March 17, 2013 (edited) Nice one smoke! We really need new islands. ok share the result of my work. I started to make these islands a few days before, based on real/reparative GIS data. They are called Diaoyu Islands, of China. Pictures are greater than 100KB, so click them. The Diaoyu Islands aerial photographs and ingame screenshot Bei/Nan Xiaodao Islands One more Two more Diaoyu Islands Huangwei Yu Island Diaoyu Island coast Viewdistance 12,000m,frame at 40+ May be the smaller pictures look better. The original ones are clear sawtooth. But real-time game rendering is nice to me. Perhaps the picture quality are lost. The following are close shot,Viewdistance 8,000m,average frame 30+. Ingame close shot1 Ingame close shot2 Ingame close shot3 Ingame close shot4 Ingame close shot5 When BI released the new vistor tools, I might improve a bit and then released. Now Vistor use A3 objects/rock/plants are not correct. My spec E3 1230v2 | Gigabyte GTX560 1G | 8G DDR1600 | ArmA3Alpha on Samsung 830 SSD | Win7 64 home Edited March 17, 2013 by fromz Share this post Link to post Share on other sites
freakjoe 3 Posted March 17, 2013 Dear god fromz, that looks amazing! Share this post Link to post Share on other sites
smokedog3para 365 Posted March 17, 2013 @flax hi ya mate hope your all good the BRF have just got an a3 server top spec so jump on and catch up with the guys when you feel like it. @ Rob no worries mate will do an a3 sangin using the new models so hold tight hope your doing ok mate ill jump on and see you soon @fromz very nice looks like you have been busy too great job there. to all the a2 islands work in game and oa if you move all related .pbo's for the islands i did notice 1 thing the game alters the rivers and makes them flat i can walk across sangins main river now waist deep so it messes with minimum terrain height for some reason but hay it ain't no game breaker. Share this post Link to post Share on other sites
memphisbelle 99 Posted March 17, 2013 :butbut: :butbut: :butbut:....oh my god...this is so freaking awesome... You know what?..In your case I would start own thread, this work deserves a better knowledge from everyone interested... and also better feedback...your Islands wont be recognized as they should be, hidden in this thread... Share this post Link to post Share on other sites
fromz 2 Posted March 17, 2013 @MemphisBelle Thanks, but overrate. I think every people who making new island post here just need approval and constructive feedbacks from others. I just want appreciate Smoke's fast work and use his thread to share mine. I think we can use this thread to focus on all the WIP islands. It's good for saving forum resources. Cheers Share this post Link to post Share on other sites
memphisbelle 99 Posted March 17, 2013 @MemphisBelleI think we can use this thread to focus on all the WIP islands. It's good for saving forum resources. I am good with this ;) Share this post Link to post Share on other sites
giorgygr 61 Posted March 17, 2013 I don't know if it's "the ARMA 3 thing"..but those pictures looks amazing (..and based on Sat.data..) PRETTY accurate imo oO Share this post Link to post Share on other sites
sauer 10 Posted March 17, 2013 Your work looks amazing fromz:bounce3: Do you think it´s possible to use high detail 1m lidar data from geotif´s?, http://koordinates.com/#/layer/3774-wellington-city-1m-contours-2011/ has some great data for free. Share this post Link to post Share on other sites
smokedog3para 365 Posted March 18, 2013 fromz feel free to use this for any islands updates intel or know hows to help out for terrain creation for a3 i will be just unpacking the tools and ill be bang on it getting a3 into my existing islands. @giorgygr lol love the sig Share this post Link to post Share on other sites
johncage 30 Posted March 21, 2013 hello, good to see work of elite chinese modder from heibei ok bye Share this post Link to post Share on other sites
-=Borz=- 10 Posted May 18, 2013 Wow, Sangin was always second to none, and now in arma 3:shoot: Thanks Smokedog. Fromz! Amazing islands. Nice work! Share this post Link to post Share on other sites
brad7 4 Posted May 18, 2013 Is there a way to get the map without the arma 2 pbo's because it turns the editor menus into a mess? Share this post Link to post Share on other sites
mr pedersen 41 Posted June 13, 2013 Well done! Question: * I have problem getting A3 clutter to show on map, grass. * Nightsky look horrible, cant get the A3 nightsky to show up. Any one? Share this post Link to post Share on other sites
Random_Sequence 10 Posted June 16, 2013 These islands can be downloaded and imported in ArmA 3 and if yes where from and how ? They look amazing. Thank you. Share this post Link to post Share on other sites
Shockley 3 Posted July 18, 2013 Original developed for A2 quite awhile ago, thought I dust it off and try converting to A3 http://i.imgur.com/3EN8Hnk.jpg Plants from brg africa Share this post Link to post Share on other sites
p1nga 23 Posted July 19, 2013 Well done!Question: * I have problem getting A3 clutter to show on map, grass. * Nightsky look horrible, cant get the A3 nightsky to show up. Any one? I have the clutter working, it took a few tweaks from ARMA2 setup, basically just copy what is in the Strats configs, there are more than one, and should all be combined, and make the changes to suit your island. As for the night sky, i have a real issue with that, the stars look like they are about 1km about the surface, not billions or trillions of light years away as they should, like tennis balls in the sky. Share this post Link to post Share on other sites