PFC Magician 10 Posted March 8, 2013 Still slow interchange for me, or make a second stage like smk mod or put main weapon upside down on back for quick sidearm animations. Share this post Link to post Share on other sites
enex 11 Posted March 8, 2013 That's true, I'm watching videos on youtube about transitioning drills and it takes about a second to drop a rifle and get sidearm out. IOc7gFvrUmQ Share this post Link to post Share on other sites
Smurf 12 Posted March 8, 2013 http://forums.bistudio.com/showthread.php?148108-Changing-weapon-while-moving Share this post Link to post Share on other sites
PFC Magician 10 Posted March 9, 2013 ---------- Post added at 10:45 PM ---------- Previous post was at 10:27 PM ---------- Share this post Link to post Share on other sites
SmallBlackSheep 0 Posted March 10, 2013 I agree with the OP. Switching from rifle to pistol is a bit too slow. Share this post Link to post Share on other sites
jefcostello 1 Posted March 10, 2013 That's true, I'm watching videos on youtube about transitioning drills and it takes about a second to drop a rifle and get sidearm out. IOc7gFvrUmQ That also a great exemple for the standing stance, its not bent at all like in game. Share this post Link to post Share on other sites
HKFlash 9 Posted March 10, 2013 Different people adopt different stances! ARMA3's current stance with weapon shouldered is valid! Share this post Link to post Share on other sites
Kenwort 0 Posted March 10, 2013 I've also noticed that you can't move and shoot with your sidearms, like for example moving on the side and shooting your sidearms etc. Also agree on the slow sidearm switch. Share this post Link to post Share on other sites
Dallas 9 Posted March 10, 2013 You can fire your sidearm while walking and running in combat pace. Share this post Link to post Share on other sites
eddieck 10 Posted March 10, 2013 That also a great exemple for the standing stance, its not bent at all like in game. There is a standing stance that is not bent. Ctrl+W. Share this post Link to post Share on other sites
johncage 30 Posted March 10, 2013 That also a great exemple for the standing stance, its not bent at all like in game. actually, watch the whole video, it cuts out to his whole person and you see that is bent. it looks almost identical to the game version. compare it to screenshots if you don't believe me. Share this post Link to post Share on other sites
eddieck 10 Posted March 10, 2013 actually, watch the whole video, it cuts out to his whole person and you see that is bent. it looks almost identical to the game version. compare it to screenshots if you don't believe me. I'm not sure I follow you. I assumed you were calling the standing stance in ArmA 3 bent, using the video as a comparison. For reference: http://i.imgur.com/jqMtSzm.jpg - the highest stance (straight stand) http://i.imgur.com/1FmDt8l.jpg - the default standing stance (one step below) Share this post Link to post Share on other sites
PFC Magician 10 Posted March 10, 2013 jefcostello jhoncage eddieck i suggest this thread http://forums.bistudio.com/showthread.php?148399-stance-adjustment-step-out-and-lean-suggestion-disccusion/page3 Share this post Link to post Share on other sites
cross888 10 Posted March 11, 2013 I remember seeing a simulator thread to this not so long ago was it ever resolved? Moderators/devs any input? I mean as the lad above posted. Thats the way british soldiers are currently trained to use there pistols in an emergency stoppage Share this post Link to post Share on other sites
rigid650 10 Posted March 12, 2013 (edited) . please remove . Edited March 12, 2013 by rigid650 edited to explain, decided to ditch the whole thing Share this post Link to post Share on other sites
mordeaniischaos 3 Posted March 12, 2013 It'd also be nice if side arms were properly holstered, to help us identify officers, and just because I'm tired of invisible shit. That said, to do all of this properly, there would need to be a quick draw for pistol because if you just want to switch to the pistol without dropping your rifle, you won't have that option. Or, the game would have to unrealistically put your rifle on your back or something. I really wish that ArmA would represent proper weapon caries, instead of what we have now, which is a lot of invisible weapons and not a single sling in sight. I'm not asking for a million carry options, just let us "unequip" a weapon to put it in a carry that doesn't have it in our hands. And a side arm holstered on the hip, not hidden in a pocket. Share this post Link to post Share on other sites
CombatComm 10 Posted March 12, 2013 It'd also be nice if side arms were properly holstered, to help us identify officers, and just because I'm tired of invisible shit. That said, to do all of this properly, there would need to be a quick draw for pistol because if you just want to switch to the pistol without dropping your rifle, you won't have that option. Or, the game would have to unrealistically put your rifle on your back or something. I really wish that ArmA would represent proper weapon caries, instead of what we have now, which is a lot of invisible weapons and not a single sling in sight. I'm not asking for a million carry options, just let us "unequip" a weapon to put it in a carry that doesn't have it in our hands. And a side arm holstered on the hip, not hidden in a pocket. This! I put this on the feedback tracker day 1 of the ALPHA. Help us all out and Upvote it. http://feedback.arma3.com/view.php?id=369 Share this post Link to post Share on other sites