Etex 10 Posted March 7, 2013 I wish Bohemia Interactive's developers answers to this question: Until when we will be forced to handle with NLAWs and M-136 with ammunition to reload these weapons systems ? Everyone knows that these weapons systems are disposable. Until when ? Arma 3 is knocking our door and the same mistake is pushed to us: Rechargeable ATs. A little information to clarify our minds: http://www.army-technology.com/projects/mbt_law/ http://en.wikipedia.org/wiki/AT4 Share this post Link to post Share on other sites
moraespqd 1 Posted March 7, 2013 I agree with my friend Etex. this ends very disturbing and experience in the game and would like to be left as possible consistent with the fact that it is already a simulator. sorry for my english, I'm using google translator. Share this post Link to post Share on other sites
neohazuki 1 Posted March 7, 2013 I agree with the great, Etex. Simulator as these small and large details are very necessary for a simulator, and I believe they send information to BIS to successfully implement such a function in end-game content and thus enrich the game. Share this post Link to post Share on other sites
cross888 10 Posted March 7, 2013 I have to admit I'd like a fire and throw away AT weapon. Also some light anti tank weapons would be nice like the ILAW - AT4 something thats not guided to add to the fun factor :) Off topic some more belt fed light machine guns for example the FN - Minmi. We need a LMG not an Automatic rifle there rubbish L86A2 LSW V the L110A2 LMG there's no competition the LMG wins hands down :) Share this post Link to post Share on other sites
Etex 10 Posted March 7, 2013 Arma 3 Alpha Feedback tracker report about this issue: http://feedback.arma3.com/view.php?id=2213 Please, vote up for this. Share this post Link to post Share on other sites
Bee8190 10 Posted March 7, 2013 I will vote up on thatone. Basically, I'd love to see many features that has already been done in arma 2 ACE mod and made it's way to all new awesome RV4 Share this post Link to post Share on other sites
Wlaspec 1 Posted April 5, 2013 I'm totally agree with the complaint ... Share this post Link to post Share on other sites
Lucasmnunesk 2 Posted April 5, 2013 I agree and i think you did right by opening a ticket since it could be just a placeholder, like the 3gl firing only one round. Voted up! Share this post Link to post Share on other sites
Bee8190 10 Posted April 6, 2013 Only 41 votes seem to be little worrying... I must add un-disposable launchers were true MP immersion breaker and players carried multiple propellers which rendered any armour simply useless when combined with deadly and not so realistic trajectory accuracy Share this post Link to post Share on other sites
sproyd 2 Posted April 6, 2013 There is some very questionable English in this thread!! Or should I say Há alguma Inglés questionável neste segmento So what we are saying is we want realistic representation of real world weapons? So no change. Surely this is a simple case of saying "hey, BIS - this AT launcher doesn't work like this IRL" and they will take a look at it. Share this post Link to post Share on other sites
Digital_Aura 1 Posted April 6, 2013 Sorry to hijack, but how come I cannot post in here except to reply??? Share this post Link to post Share on other sites
marcai 1 Posted April 7, 2013 Possibly because to post in a thread you are.. well, replying to it. Share this post Link to post Share on other sites
Digital_Aura 1 Posted April 7, 2013 I mean, why can't I post a new thread. (edit: it seems someone has changed my permissions now. Thanks. I now can post threads) Share this post Link to post Share on other sites
viper[cww] 14 Posted April 7, 2013 +1 with this. Sick of seeing my friends carry 9 rockets each and firing 1 rocket every 5 seconds. ^^ Share this post Link to post Share on other sites
Bee8190 10 Posted April 9, 2013 ;2367274']+1 with this. Sick of seeing my friends carry 9 rockets each and firing 1 rocket every 5 seconds. ^^ Yes, although this will probably be tackled by the new weight system, so I hope it will no longer be possible to carry so many. Still, I'd say that another issue is the nearly instant lock on which is IMO as bad as 10's of propellets in a backpack Share this post Link to post Share on other sites
ratszo 17 Posted April 9, 2013 Only 41 votes seem to be little worrying...I must add un-disposable launchers were true MP immersion breaker and players carried multiple propellers which rendered any armour simply useless when combined with deadly and not so realistic trajectory accuracy Agreed. Also, without a weight restriction, we have super soldiers who run and sprint with 80kg loads. Share this post Link to post Share on other sites
Bar0n 1 Posted August 15, 2013 Why so few votes? Please vote for this! http://feedback.arma3.com/view.php?id=12562 http://feedback.arma3.com/view.php?id=2213 Share this post Link to post Share on other sites
bigpickle 0 Posted August 15, 2013 L86A2 LSW V the L110A2 LMG there's no competition the LMG wins hands down :) Guessing your an L110A2 gunner ;) I got dicked with LSW when I was a squirt and came to love the accuracy but by far as an automatic suppressive weapon the minimi wins hands down of course. Throw away AT gets a big +1 from me! Share this post Link to post Share on other sites
Fushko 59 Posted August 15, 2013 Yes, yes and yes. No more useless rocket launcher spam. With disposable PCMLs, people will think twice before firing. Upvoted Share this post Link to post Share on other sites
instagoat 133 Posted August 15, 2013 http://feedback.arma3.com/view.php?id=11075 I've made a comprehensive suggestion as to how this and the also way to easily reloaded heavy launchers could be handled. Such as forcing the player to remain stationary while handling a 40 kg heavy piece of equipment. You don't reload a javelin on the move. This is an important thing. I'd rather have actual gameplay difficulty, rather than what the current trend seems to be, which is nerfed AT weapons (going back to the 19 laws per T-80 from OFP times.) You can do better than this, BI. Share this post Link to post Share on other sites
Smurf 12 Posted August 15, 2013 If I'm not mistaken, been a while since you can't reload AT while moving. Anyway, upvoted for the disposable ATs (about time to be in the vanilla game!), slower reload animations (if breakable, maybe create a 2 step animation?). Share this post Link to post Share on other sites
quadrono 10 Posted August 16, 2013 Butthurt armor whores unite!!!!!!!!!!!!!!!! I'm happy with single shot AT weapons as long as that single shot is a guaranteed kill if it hits. Share this post Link to post Share on other sites
slatts 1978 Posted August 16, 2013 (edited) disposableweapon = 1; rejoice my friends. EDIT: while it seems BIS are making this happen..it doesn't seem to work. Edited August 16, 2013 by Slatts Share this post Link to post Share on other sites
sbua16 19 Posted August 17, 2013 Where's this sudden influx of Brazilians come from? haha. But yes, disposable AT weapons are a must for immersion. Especially PHYSX enabled disposable AT weapons that roll down the hill after you dispose of them :p Share this post Link to post Share on other sites
Zatan13th 10 Posted August 17, 2013 I think it is impossible for the current engine version, because in RV4: weapons still just proxies (string value). Unlike DayZ SA engine which weapons are separated objects (container objects like vests, uniforms, backpacks in A3) from player. Share this post Link to post Share on other sites