St. Jimmy 272 Posted October 27, 2014 RAM: G-Skill Ripjaws 4gb 1600mhz DDR3 Single Stick That might be little bottleneck sometimes if you've 64-bit system. I can get over 4GB RAM usage when I fly a minute in Altis with minimum programs open. You could see some stuttering happening and fps dropping after playing for some time. The core usage really just depends when you watch it. Sometimes other core is used more and then it switches to the other core so don't stare too much what core is used. Share this post Link to post Share on other sites
Plungedcashew 10 Posted November 6, 2014 Hi, I am having this horrid issue I know others are having, although few it seems. I am experiencing in Singleplayer, not even Multiplayer 30-40 fps. http://puu.sh/cFHqj/9b324ec86b.jpg (373 kB) I have seen videos and streams where people using a single outdated AMD Gpu can achieve a stable 60 fps. What can I do to fix this? I have followed all the guides I could find, and nothing. Both the CPU and the GPU seem to not be taxed fully under load? Is it to do with my HDD? It is a Seagate 7200 RPM 1Tb drive? This is with the following Cpu- Amd 8350 Oc'd 4.5 Ghz Gpu 1- Gtx 780 3gb Gpu 2- Gtx 780 3gb Windows 7 SP 1 Mobo- MSI 990FXA-GD65 RAM- G. Skill 16Gb 1600 Mhz Share this post Link to post Share on other sites
nikiforos 450 Posted November 7, 2014 @Plungedcashew the game is poorly optimized , just take a look at how many pages this specific topic have. So put object quality to standard and lower view distance and object distance. Share this post Link to post Share on other sites
pr0ph3tswe 1 Posted November 11, 2014 Hi, I am having this horrid issue I know others are having, although few it seems. I am experiencing in Singleplayer, not even Multiplayer 30-40 fps. http://puu.sh/cFHqj/9b324ec86b.jpg (373 kB) I have seen videos and streams where people using a single outdated AMD Gpu can achieve a stable 60 fps. What can I do to fix this? I have followed all the guides I could find, and nothing. Both the CPU and the GPU seem to not be taxed fully under load? Is it to do with my HDD? It is a Seagate 7200 RPM 1Tb drive? This is with the following Cpu- Amd 8350 Oc'd 4.5 Ghz Gpu 1- Gtx 780 3gb Gpu 2- Gtx 780 3gb Windows 7 SP 1 Mobo- MSI 990FXA-GD65 RAM- G. Skill 16Gb 1600 Mhz what ingame settings are you using? singel gpus handle the game just fine unless you go all out 8x AA depending on what gpu obviously if you're using very high view range and terrain/object detail your amd cpu will hold you back, quite a bit Share this post Link to post Share on other sites
Llano 11 Posted November 11, 2014 Hi, I am having this horrid issue I know others are having, although few it seems. I am experiencing in Singleplayer, not even Multiplayer 30-40 fps. http://puu.sh/cFHqj/9b324ec86b.jpg (373 kB) I have seen videos and streams where people using a single outdated AMD Gpu can achieve a stable 60 fps. What can I do to fix this? I have followed all the guides I could find, and nothing. Both the CPU and the GPU seem to not be taxed fully under load? Is it to do with my HDD? It is a Seagate 7200 RPM 1Tb drive? This is with the following Cpu- Amd 8350 Oc'd 4.5 Ghz Gpu 1- Gtx 780 3gb Gpu 2- Gtx 780 3gb Windows 7 SP 1 Mobo- MSI 990FXA-GD65 RAM- G. Skill 16Gb 1600 Mhz Poorly optimized game engine + not the best cpu = bad fps Share this post Link to post Share on other sites
havatan19 10 Posted November 16, 2014 lets see when BI release 64bit version of arma 3 (its confirmed), i hope it will change a little bit, atleast for singleplayer (since im a SP player) Share this post Link to post Share on other sites
St. Jimmy 272 Posted November 16, 2014 lets see when BI release 64bit version of arma 3 (its confirmed), i hope it will change a little bit, atleast for singleplayer (since im a SP player) Umm where that was mentioned? Server 64-bit could happen but client I haven't heard anything yet... Share this post Link to post Share on other sites
havatan19 10 Posted November 16, 2014 Umm where that was mentioned? Server 64-bit could happen but client I haven't heard anything yet... http://forums.bistudio.com/showthread.php?185001-Why-do-we-have-such-a-low-FPS-in-multiplayer%28MP-performance-vs-SP-performance%29/page3 Share this post Link to post Share on other sites
Greenfist 1863 Posted November 16, 2014 Umm where that was mentioned? Server 64-bit could happen but client I haven't heard anything yet... Yeah, it's not exactly confirmed. 64bit isn't going solve FPS problem (even if some specific 64bit operations're used it will be in fraction of %) the main advantage of 64bit build is addressing limit increasing from 4GB (that's max for 32bit LAA application on 64bit OS) to 8TB or more (64bit LAA application n 64bit OS) it's experimenta wip but no eta or details to be given .... Share this post Link to post Share on other sites
St. Jimmy 272 Posted November 16, 2014 Yeah, it's not exactly confirmed. Yeah that's the one I've seen. I understand it's server only and not client testings so far. Share this post Link to post Share on other sites
MavericK96 0 Posted November 17, 2014 I just upgraded my rig to: i7 4790K @ 4.7 GHz 16 GB DDR3-2400 GTX 970 OCed ...and performance is better than my old rig, but not amazing. Most of the time I can maintain 40 FPS in MP, which is better than before, but that still leaves a fair amount to be desired. I still get massive drops when enabling PiP or having the view distance beyond 3000 or so. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted November 17, 2014 This are things i´ve repeated a hundred times, over annd over again^^ Impossible to force constant framerate from this Engine. The Engine doesnt give a fck, constant framerate has possibly an "unknown parameterstring" for the Engine ^^ Even the PC of Chuck Norris is an easy victim form the Arma Engine :) Share this post Link to post Share on other sites
Polymath820 11 Posted November 19, 2014 This are things i´ve repeated a hundred times, over annd over again^^ Impossible to force constant framerate from this Engine. The Engine doesnt give a fck, constant framerate has possibly an "unknown parameterstring" for the Engine ^^Even the PC of Chuck Norris is an easy victim form the Arma Engine :) VBS 2.0 actually has such a parameter -limitfps -limitfps=Number Specifies the maximum FPS the engine will use. (Only network update will be performed in the remaining time.) Share this post Link to post Share on other sites
clawhammer 10 Posted November 20, 2014 (edited) I just upgraded my rig to:i7 4790K @ 4.7 GHz 16 GB DDR3-2400 GTX 970 OCed ...and performance is better than my old rig, but not amazing. Most of the time I can maintain 40 FPS in MP, which is better than before, but that still leaves a fair amount to be desired. I still get massive drops when enabling PiP or having the view distance beyond 3000 or so. Same rig here, same problems. I upgraded from: AMD FX-8350 Geforce GTX 670 16GB DDR3 160 Mhz to i7 4790K MSI Geforce GTX 970 G4 Gaming 16GB DDR3 2400 Mhz and this game still kicks my pc into the deepest fps on multiplayer. Most of the time IAM UNDER 20fps On this ArmA3Bench Mission with the same settings i have now 39 fps, before i had 35 FPS. 1000€ for 4 FPS :D Edited November 20, 2014 by Clawhammer Share this post Link to post Share on other sites
St. Jimmy 272 Posted November 20, 2014 (edited) and this game still kicks my pc into the deepest fps on multiplayer. Most of the time IAM UNDER 20fps Wow you must be playing on a very bad server some very badly optimized mission. If it's PVP only server then there's something horribly wrong because in PVP my fps is 50+ I haven't tested some domination or something similar for a long time but I'll test in a minute. /Same mostly 50-60fps on Invade & Annex server with 30 players and bunch of AI. Edited November 20, 2014 by St. Jimmy Share this post Link to post Share on other sites
teilx 4 Posted November 20, 2014 (edited) No, he must playing a very very badly optimized Game. xD thats true haha 15 years ,3666 post and still poor performance and BI still not know what to do xD ...oh wait workarounds like HC or Arma 3 STABLE server 1.34 "performance binary ....loool Edited November 20, 2014 by TeilX Share this post Link to post Share on other sites
St. Jimmy 272 Posted November 20, 2014 No, he must playing a very very badly optimized Game... I don't say the game is optimized but he should get much better results with his rig. Share this post Link to post Share on other sites
stk2008 14 Posted November 20, 2014 God damn it I have been away for a long time thought what the hell lets see if BIS have actually done some thing.....I am a fool to think they would have actually fixed the one and only issue that actually matters. Listhen all this issue was all so in ARMA 2 they turned around and said "IT CANT BE FIXED DUE TO ENGINE LIMITATIONS" So yeah seems we aint gonna get no improvements on this. Oh well they built a house on unstable foundation and it WILL FALL. Share this post Link to post Share on other sites
clawhammer 10 Posted November 21, 2014 Wow you must be playing on a very bad server some very badly optimized mission. If it's PVP only server then there's something horribly wrong because in PVP my fps is 50+ I haven't tested some domination or something similar for a long time but I'll test in a minute./Same mostly 50-60fps on Invade & Annex server with 30 players and bunch of AI. It is our clan server, we live in germany and the server stays in germany. The Server costs 80€ per month, has a lot of bandwitch and is equipped with 12GB DDR3 RAM and one i7 4770k, should be enough. We play mostly coop, we have a map that creates random task like clear a village or so. But it is not much ai around that i understand why it sucked my pc so down. Other maps doing the same to my pc, except it is a nearly blank map :-/ Share this post Link to post Share on other sites
windies 11 Posted November 21, 2014 I just upgraded my rig to:i7 4790K @ 4.7 GHz 16 GB DDR3-2400 GTX 970 OCed ...and performance is better than my old rig, but not amazing. Most of the time I can maintain 40 FPS in MP, which is better than before, but that still leaves a fair amount to be desired. I still get massive drops when enabling PiP or having the view distance beyond 3000 or so. I wish I could get my i5 that high but no matter what I do I'm stuck at 4.2ghz unless I wanna jack the voltage up. I was in the same boat as you, went from an old ass phenom II to an it 3570K that I could easily overclock higher than the phenom and yeah it was better, but not really "better". It's kind of futile to expect anything different at this point. Share this post Link to post Share on other sites
St. Jimmy 272 Posted November 21, 2014 It is our clan server, we live in germany and the server stays in germany. The Server costs 80€ per month, has a lot of bandwitch and is equipped with 12GB DDR3 RAM and one i7 4770k, should be enough. We play mostly coop, we have a map that creates random task like clear a village or so. But it is not much ai around that i understand why it sucked my pc so down. Other maps doing the same to my pc, except it is a nearly blank map :-/ Hmmm weird because your performance shouldn't be that far from my own. Maybe you've some power savings on in your BIOS or something? Or could SSD and some CPU OC really make that big difference between us... In Arma 3 Altis bench mission I got 63fps and that's a HUGE difference between us if we're talking about the same mission. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted November 21, 2014 Noticed this is a sticky thread now. Is there any change? Is there a fix or workaround? I'm getting very low fps (15-30) with everything maxed out on ultra at 1080, and still very low (15-45) fps with everything at the lowest settings. CPU utilization is at about 50%. Specs in signature. Making the game unplayable for me unfortunately. Don't know what the cause is. Shooting at a moving target with 20 fps is not easy. Share this post Link to post Share on other sites
mobile_medic 43 Posted November 21, 2014 thread has been a sticky for a long time. no change. no info from devs on it. A year and a half ago they said they were going to finally clue us into their plans with a "performance blog", but it never happened. Share this post Link to post Share on other sites
bigsyke 10 Posted November 21, 2014 thread has been a sticky for a long time.no change. no info from devs on it. A year and a half ago they said they were going to finally clue us into their plans with a "performance blog", but it never happened. How about those new textures! Door sounds too! But truthfully I have been waiting to shoot from vehicles for quite some time. Unfortunately its like putting turbos on a chair. Performance has become worse with patches and additional textures/beetles and seagulls. Share this post Link to post Share on other sites
R3vo 2654 Posted November 21, 2014 How about those new textures! Door sounds too! But truthfully I have been waiting to shoot from vehicles for quite some time. Unfortunately its like putting turbos on a chair. Performance has become worse with patches and additional textures/beetles and seagulls. Well they claim that the next update at the beginning of december will problably improve performance drastically, so as always, we have to wait and see ;) Share this post Link to post Share on other sites