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bigsyke

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About bigsyke

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  1. bigsyke

    Low CPU utilization & Low FPS

    That's all cool and everything, but the fact is you can run 70fps all day. If the server you're playing on is running at 20fps, you will be playing at 20fps. The screen might draw at a higher FPS, but the objects aren't updating their data at the same speed. Server FPS is different from client FPS.
  2. bigsyke

    Low CPU utilization & Low FPS

    ^^^ This. The bottom line is this. Look at how many posts and pages are in this topic. If the important parts of the game had acceptable performance, this thread would be significantly smaller or non-existent. For anyone to deny this is a significant deal breaker, is spitting on the hundreds of posters helping BI get their shit together. It isn't the engine, it's the direction BI is taking it's products. Arma is supposed to be the best well-rounded game on the market. That has mutated into an extremely linear SP or Sandbox with nothing more than showcases. If you disagree, look at the performance of where Arma3 should really shine -- dynamic MP missions. Look at their own End Game. If the bloat is causing performance (which I'm pretty sure it highly contributes to it), why don't they start snipping useless things to make the main selling points of the game usable. This is pure bait and switch, and can be compared to SalesForce's business tactics. They advertise their key selling features, but in the fine print those exact selling features are actually items simply placed on a road-map and promised years down the road--until the implementations are usually closed due to limitations. You suddenly are paying thousands a month for a product that does, not much. If someone were to purchase a fresh copy today and play BI's mission, they are getting pre-alpha performance and pre-alpha game play. If you cant effectively stand inside a house without dying from gravity sucking you through the floor, then this game should have remained in Alpha before fixing this WTF bug. Look at Dayz. A complete joke, still. I'm waiting for it to reach the usability of a MOD. Speaking of Mods, look at how many community mods for Arma3 that fix aspects of the game. Why can't they just implement fluid movement really quick? I think they think it's cool that accidentally pressing the V key during a firefight will lock your player up for a few seconds. Their focus isn't just in the wrong places, I think their just bored and are messing around on stupid things they have interests in. I doubt they actually use the product they sell. If they did, major game breaking bugs would have been the first to get fixed--nope, you need to use non-MP supported mods.
  3. bigsyke

    Low CPU utilization & Low FPS

    Those have been in the Dev logs from the start. We can apply some logic here and see exactly where 99.9% of their focus is placed--misc items. The performance in MP has gotten worse. Then they charge for DLCs? Lol
  4. bigsyke

    Low CPU utilization & Low FPS

    Essentially what they've done, and to put it relative to motorsports; Is attempt to build a Time attack/Drift car, with the primary intent to beat 7:00 mins at the "Ring". So they took a 1995 Ford F-150 and swapped in an excessively high milage (40,000 miles) 1997 forrest green VW Jetta 4-cylinder engine. Over 300lbs of stickers and vynal were applied over the rino-liner paint. They filled the tires with lead to keep them planted because they used blown Monroe shocks that were spec'ed for a buick and clearanced out from the local Pepboys. The neon lighting systems hapened to be on sales as well, so they picked up a few kilograms to impress the spectators. The body kit had to be custom made out of 3in castiron because it had to compensate for the large ice-cream dispensers on each side of the bed. Because ice cream can be considered offensive to some, they put an entire mobile McDonalds that has enough room for 4 employees which actually turns into a movie theater at night. For that, over 2-tons of auto equipement was placed in the bed of the truck. A custom made sub encloser houses the 25 subwoofers, with 8 flatscreen TV's mated to Sega Genesis'. They also purchased a Panasonic 3DO onsale for $500,000 and placed it in a lake, by accident. The profits were instantly regenerated when they launched an anti-racing campaign titled "Racing is bad, so go fook yourselves". After about 15 engines, they finished a record nurburing lap with a time of 5,256,000 minutes.
  5. bigsyke

    Low CPU utilization & Low FPS

    Played with the new patch yesterday. On the KOTH servers I play, my FPS was half, with HALF the players. Once it got full, I had to quit. Tried a different server, same thing. The changelog looked the same as every other changelog. Tweaked muzzleflash, tweaked sounds, added additional textures for fish. Optimized texture for underwater rock 20km out to sea. Network optimizations. Starting to feel they throw the network optimizations statements in the changelogs just to keep users satisfied, while they work things they really want, like textures and animals. Seriously, how can performance keep getting worse? Probably the most liberal development roadmap I have ever seen. Everything is emotion based and thus everything suffers for the love of bunnie rabit textures. #makearmanotwar.
  6. bigsyke

    Low CPU utilization & Low FPS

    I think you misunderstood. Jackal326 and other SP sandboxer's claimed he/they lack experience in any of the "common" Arma3 problems. Because the complaints I witness equal at least a 100:1 ratio to his--or the other youths FPS praises, I made the assumption he hasn't yet tried MP in Arma3. Out of sight/Out of mind. Well, there you have it. It must be everyone else because you and a dozen or so friends have no problems.
  7. bigsyke

    Low CPU utilization & Low FPS

    It's called Multiplayer.
  8. bigsyke

    Low CPU utilization & Low FPS

    I am not a game developer, but I do develop mobile/web apps for a large "for profit" company. If one of our products is broken or we receive a customer complaint, you better believe I am not leaving the office until that is fixed. I have pulled several all nighters fixing code. Part of providing a service to our clients is making sure they get what they paid for. I've been forced to roll out a new framework if we find the current one is lacking or exposes security issues. I cannot take years to deploy something like that--it needs to be done in hours. Arma3 is not a free service, and their netcode/code is broken. Even if they hold 100% of the niche market currently, the second something similar comes along, they're done. They're customer base has been eroding because of their business mentality. I'm going to disagree, fully. They appreciate the feedback on the extra "features" that they worked so hard on. I'm not sure how long you have been playing the franchise, but gathering data from the start, this is extremely apparent. Various parts of the game are sickening. Since day one, a player will still glitch out and die inside a building. I can see this happening for a flight simulator, but it is unacceptable for an infantry combat sim. If they are spending resources, they are spending quarters at the vending machine. Compiling all of the optimization change logs, what has really changed? MP still desyncs, frame rate has been fixed at 2X FPS on most populated PvP servers. Players jump across the screen at various times or locations. It is impossible to truly have a useable game unless you are playing with less than 20 players on a P. Most of the changes have been bug fixes from "features" they have implemented that have broken the game. Smoke, server crashes from players sitting inside a destroyed building, etc. Really? How long has Arma been out. How long has it been broken? Maybe in 10 years after they sold enough copies they can get started on fixing their product? This is similar to VW's business mentality. If they become the worlds leading car manufacture, then the will address their cars exploding TSB's. But until they get enough money, you will have to run the risk of death-by-Jetta. They will, however offer a nice flower-power pen that costs $500. This is not BIS 101. This is sheep 101, and I will predict DayZ will be using the "Alpha stage is all about adding features, and Beta is fixing" until they have milked the market and the entire operation itself is closed. It's a form of Business 101 that various people fall for. But more than few things in the business world are very close to perfect. The business world is harsh and will run stagnant if you aren't pretty close. Each change-log is a slew of tweaked/added textures, sounds and other crap. Nobody cares at this point. I built a new i7/290x/32gb machine specifically for Arma. Not only does the ~20fps on low make it unplayable, I'm probably getting around 10fps due to network sync and then you stack on some constant desync. Investing thousands of hours into MP alone, I am constantly taunted by BI that performance "may" improve. We all have dreams I guess...
  9. bigsyke

    Low CPU utilization & Low FPS

    I cannot agree more. I couldn't say anything to hit the nail harder than this. I've read countless steam reviews about the game being perfect, "11/10: will play at 5fps again.". I feel the developers see these reviews where 5 fps is "clearly" acceptable. They in turn look at "us" like we're being childish and acting like liberals.
  10. bigsyke

    Low CPU utilization & Low FPS

    I've went back and forth on those power settings. In the end it really didn't make any difference. The new patch is pretty cool, but very "bohemia'sih", as in new sounds and textures/features, but the lag, desync, FPS and server performance keeps getting worse. It's becoming an absolute joke. Keeps taking me 30 rounds to kill someone before they still teleport behind me and we both die. Everyone keeps complainging about the lag/desync (again). This clearly isn't a MP game, which is a shame because it had great potential. I'm going to assume we will have lazer riffles, strip clubs and aliens in the game before we see another 5fps increase in MP.
  11. bigsyke

    Low CPU utilization & Low FPS

    Decided to give Arma3 another shot after the latest patch hoping they did something other than new textures and sounds. Desync worse than last year on multiple servers and the same, if not worse performance. I have found recently I cannot play this game for more than 10 minutes without getting incredibly bored. Watching another player skip across the screen and then kill you from behind negates anything cool about this game IMO. I will wait another 6-12 months and hope for a spec of improvement in the MP side of things.
  12. bigsyke

    Low CPU utilization & Low FPS

    You can render 40+ fps, but that doesn't mean your actually getting a usable 40+ fps, if the server is running at 10fps.
  13. bigsyke

    Low CPU utilization & Low FPS

    I can report significant FPS improvements on the latest patch. 120 player KOTH server which usually runs at 17fps has been running at around 30fps consistently. Anyone else?
  14. bigsyke

    Low CPU utilization & Low FPS

    I believe that is network/server fps. I run my 4770k, settings on low and get 10-20fps while someone else with a fx6100 is getting 35fps -- right next to me. I can run 3 fps all day long on my client i7, while a download is in progress on my dedicated server. It is interesting to get 0-5 fps, but open up the map and the cursor is completely smooth. Server/Network FPS I believe is the biggest problem in Arma. I run 40-50 fps all day long in SP, but honestly, with the pathetic AI and AI flinching (*super health), does anybody really play SP? If so, I'm sorry. (not really)..
  15. bigsyke

    Low CPU utilization & Low FPS

    I haven't seen any performance improvements yet. I am playing Arma 3, however. After those ugly helicopters, and probably more cool textures and door sounds, my friends and I have let this game go. Studdering with excessive gun-sway, lag and terrible FPS drops in town aren't fun anymore.
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