sickboy 13 Posted March 11, 2013 Any quick and easy way to figure out which command(s) (remove/add etc) fits each item, other than using common sense -> trial&error? Trying to figure out how to make full loadout scripts (aka remove absolutely everything and then add the custom gear). I'm afraid that's outside of the scope of the project. I reckon it's not (much) different from arma3. CreateVehicle, addWeapon and addMagazine. Share this post Link to post Share on other sites
galzohar 31 Posted March 11, 2013 Any idea what each suffix means? Share this post Link to post Share on other sites
galzohar 31 Posted March 12, 2013 Also, this seems to be missing the backpacks? Or am I doing something wrong? Share this post Link to post Share on other sites
sickboy 13 Posted March 12, 2013 Backpacks aren't ingame where you'd expect them to be. Check second page of this thread. Share this post Link to post Share on other sites
Basxt 1 Posted March 12, 2013 Amazing! Any possible way for me to see the pictures of all the items on the site? They appear blank for me:/ Share this post Link to post Share on other sites
EBass 0 Posted March 15, 2013 The vehicles link just seems to link to an infantry classname page as far as I can tell? Share this post Link to post Share on other sites
sickboy 13 Posted March 15, 2013 The vehicles link just seems to link to an infantry classname page as far as I can tell? You can pick the wanted vehicleClass at the top Share this post Link to post Share on other sites
faultyscotsman 1 Posted March 15, 2013 Thanks for posting this its really helpfull, can I ask if you know if there will be a six-updater for Arma3? Share this post Link to post Share on other sites
sickboy 13 Posted March 15, 2013 Thanks for posting this its really helpfull, can I ask if you know if there will be a six-updater for Arma3? Hi, thanks and np. The current SIX Updater should work with ARMA 3, however we recommend the new Play withSIX. Share this post Link to post Share on other sites
faultyscotsman 1 Posted March 15, 2013 Hi, thanks and np.The current SIX Updater should work with ARMA 3, however we recommend the new Play withSIX. Ok thanks. Do you know where i find information about when ACE, ACRE ect will be available for Arma 3? Share this post Link to post Share on other sites
HazJ 1289 Posted March 16, 2013 Does anyone know the classnames for animations ? Share this post Link to post Share on other sites
monotone 3 Posted March 17, 2013 Classnames of some items and vehicles are renamed. Could you gather the datasets from latest build? Share this post Link to post Share on other sites
Magirot 14 Posted March 17, 2013 quick question, inf have shades and divers have goggles, but i cant see them on the list are they not added yet? just wondering for a sp mission im making. i have not found a simple way to pack my rucksack so i i pack the inf fatigues then put wetsuit and rebreather on, but no goggle so cant see as well. thanks in advance I can't find them either. The in-editor Config Viewer shows them under CfgGlasses, though. G_Diving, G_Shades_Black, G_Shades_Blue, G_Tactical_Clear, G_Sport_Blackred and None are the ones available. And my thanks as well to Sickboy for this invaluable and helpful tool. Share this post Link to post Share on other sites
gnar 1 Posted March 18, 2013 I finally have gotten around to looking for these. I assume I could have done some unpacking of files and digging around in the configs, which I love in the editor how easy it is to access. But OPFor straight up their weapons, at least most of them are better then the BluFor. Obviously its a Alpha and there fore I am not complaining what so ever. It was a smart move from BI to throw out this alpha knowing how long they have said it would be released this date that date, and they finally gave us something to play, and even at that can mod and do missions. So it's a real treat. And I am ecstatic that the mission editor is 95 percent like ArmA2 and so on, as well as the coding Anyway thanks again, I have this book marked, as long as the unit init field commands are the same to strip the soldiers of their weapons and equip them with ones you need for your mission then this should work just fine ;) Share this post Link to post Share on other sites
LeYuno 1 Posted March 22, 2013 Just wanted to point out that the uniform with classname U_OI_CombatUniform_ocamo (opfor) is now called U_O_CombatUniform_ocamo (they removed the I) keep up the good work. Share this post Link to post Share on other sites
bigpickle 0 Posted April 4, 2013 I'm having issues with the browser, its hanging and not responding. Share this post Link to post Share on other sites
sickboy 13 Posted April 4, 2013 I'm having issues with the browser, its hanging and not responding. What page is hanging / not responding? Share this post Link to post Share on other sites
bigpickle 0 Posted April 4, 2013 it seems to be on now maybe just heavy traffic :) Also is this database current? Share this post Link to post Share on other sites
Lucky44 13 Posted April 6, 2013 I don't see any listing for glasses (eyeglasses). Am I missing something (probably!) ? And a related question: are they considered Items or is there a new category? I don't see a RemoveGlasses command in the wiki. Share this post Link to post Share on other sites
scrim 1 Posted April 6, 2013 Is there an update planned? Some classnames are incorrect with the new patch, and there are (supposedly) new helmets and vests as well. Share this post Link to post Share on other sites
Magirot 14 Posted April 8, 2013 I don't see any listing for glasses (eyeglasses). Am I missing something (probably!) ? And a related question: are they considered Items or is there a new category? I don't see a RemoveGlasses command in the wiki. I don't think they're listed yet. A few posts back I listed the ones found in the in-game config viewer: G_Diving, G_Shades_Black, G_Shades_Blue, G_Tactical_Clear, G_Sport_Blackred and None. You can use addGoggles and removeGoggles. And they're considered an item, yes. Share this post Link to post Share on other sites
sickboy 13 Posted April 8, 2013 Updated dump from latest Stable game version will be available shortly. CfgGlasses will be included from now on ;-) Apparently pretty popular ;) I think some people were after animations as well, this is probably pretty involving to import, but if there are any specific animation (sub) classes people are after, I can have a look. ---------- Post added at 13:09 ---------- Previous post was at 11:42 ---------- Glasses available at http://browser.six-projects.net/other_roots/CfgGlasses/config?version=68 Share this post Link to post Share on other sites
thdman1511 4 Posted April 9, 2013 I am new to ARMA 3 and I have been enjoying watch some of the wonderful tutorials that are published through youtube. However I am looking for coding that can be used when setting up triggers for actions to occur. What I am trying to do, is set up blufor, to mortar opfor when opfor enters the trigger zone. However I cannot seem to find a list of codes that can be used in the Act box of the triggers dialog box, so that the mortars will target the trigger point. blufor is an AI unit. Can someone tell me where I can go, to get hold of the coding used in the Act box please. I have downloaded some of the guide but I am not sure they would help with Arma 3, but any assistance you can give would be appreciated. ---------- Post added at 16:00 ---------- Previous post was at 14:57 ---------- Can someone tell me what ammo a Mk 6 Mortar uses as this is not on the list. I get a Mk_82 on the list but the editor only has a Mk6_mortar in it list and I need to know what shell/ammo it uses. Share this post Link to post Share on other sites
UGLY58 10 Posted April 16, 2013 Anyone seen a list of the class name changes for 0.54 patch ? Share this post Link to post Share on other sites
viper[cww] 14 Posted April 17, 2013 Anyone seen a list of the class name changes for 0.54 patch ? Yeah any update on this? Some weapon classnames have been broken since last stable patch. Share this post Link to post Share on other sites