zaksle75 1 Posted March 30, 2013 Answers are here ;) Well good thing their not bringing it to ARMA 3 Alpha, Alpha is not ready to Co-Op due to lack of units. Sadly this is the end of ACE fun until they make ACE :( This was the best mission ever for ACE. Now 4.6 doesn't come to ARMA 2 but to ARMA 3. Sad. Share this post Link to post Share on other sites
friznit2 350 Posted March 30, 2013 Read the post again. MSO 4.6 is being released for ArmA 2. We're are not developing MSO at all for ArmA3 but are working on a 'New Project' (though actually it's still the same concept as MSO but doing it properly this time). Anyone who is porting bits of MSO 4.6 to ArmA3 does so on a purely voluntary basis and will be unsupported by the core dev team. Btw, does anyone have a working I44 MSO? I would really appreciate a copy. Share this post Link to post Share on other sites
jiltedjock 10 Posted March 31, 2013 Well good thing their not bringing it to ARMA 3 Alpha, Alpha is not ready to Co-Op due to lack of units.Sadly this is the end of ACE fun until they make ACE :( This was the best mission ever for ACE. Now 4.6 doesn't come to ARMA 2 but to ARMA 3. Sad. Seriously, how many times have you been told in this thread that MSO 4.6 is for Arma 2? In fact I listed the numbers of missions for Arma 2 and Arma 3 about 3 pages back. Share this post Link to post Share on other sites
zaksle75 1 Posted April 1, 2013 Seriously, how many times have you been told in this thread that MSO 4.6 is for Arma 2? In fact I listed the numbers of missions for Arma 2 and Arma 3 about 3 pages back. They need to make a new ARMA 3 MSO thread then, his post confused me. Share this post Link to post Share on other sites
gunny1979 3 Posted April 1, 2013 Not sure how much more simply it can be put than: MSO 4.6 is being released for ArmA 2. We're are not developing MSO at all for ArmA3 but are working on a 'New Project' Anyone who is porting bits of MSO 4.6 to ArmA3 does so on a purely voluntary basis and will be unsupported by the core dev team So where is the need for an ArmA 3 MSO thread? Share this post Link to post Share on other sites
NoRailgunner 0 Posted April 1, 2013 Guess its better to get a working download link for 4.6 here on the first page and on devheaven - as for now people can download 4.55 on these pages but missing the link for the final MSO version 4.6. ;) Share this post Link to post Share on other sites
gunny1979 3 Posted April 1, 2013 Guess its better to get a working download link for 4.6 here on the first page and on devheaven - as for now people can download 4.55 on these pages but missing the link for the final MSO version 4.6. ;) 4.6 has not been officially released yet. Once it has, then there will be a new thread dedicated to it and this one will be left to collect dust in the archives ;) Share this post Link to post Share on other sites
wolffy.au 9 Posted April 1, 2013 To add to that, the main thing stopping us from releasing v4.6 is its dependency of commands only available in beta, which is why we are waiting for official patch 1.63. Share this post Link to post Share on other sites
gunny1979 3 Posted April 2, 2013 Yeah Savage, the above is my original post. Cant get it to work properly. Apologies must have missed this about MP Rights, I do apologise gents! I have tested and all works fine for 4.6. Can I just check where you have the mso_uids.txt file. It should be in the root of your ArmA flolder (e.g. ..\arma 2\operation arrowhead\mso) not contained within the mission itself, copy that folder contained in the MSO missions you have got from GIT, as this is where the code looks for it. This is so the same MP Rights Settings can be set across numerous missions. Let me know if this has sorted it for you, if still have an issue then let me know the exact steps you have taken, and entries you have in the mso_uids.txt. Thanks Gunny Share this post Link to post Share on other sites
otsit 10 Posted April 2, 2013 I think i put the file in the right spot but i will double check later and report back. Thanks! Share this post Link to post Share on other sites
anthropoid 1 Posted April 4, 2013 Just spotted a link about this over at Comrades in Arms forums, and definitely interested. Will be downloading installing and trying this out once I get the time! Share this post Link to post Share on other sites
gunny1979 3 Posted April 4, 2013 Just spotted a link about this over at Comrades in Arms forums, and definitely interested. Will be downloading installing and trying this out once I get the time! Excellent ;) Let us know if you need any assistance. Gunny Share this post Link to post Share on other sites
anthropoid 1 Posted April 4, 2013 Excellent ;)Let us know if you need any assistance. Gunny I'm still just at the beginning of learning to make missions. However, it sounds like this addon might be exactly what I'd like to eventually use to accomplish a long-term goal/interest I have as a mission-maker. Below I quote from a post I made at the CiA forms a day or two ago that describes those interests. Is Multi-Session going to be useful to me in doing something like this? I'm gonna take this 'becoming an Arma 2 mission maker' in a few steps: 1. Spend a week or few weeks just piddling and fiddling to get a sense for what everything is and does, make some very small simple throw away 'scenarios' as a learning experience. If I get one that seems half way decent I'm happy to share it. 2. Advance to making a true mission that is intended to be shared with other users, but is relatively simple small and straightforward. Not sure if an SP one is easier to do to start with or if okay to jump straight into an MP/coop mission. 3. Make a few more missions of various sorts but still smallish and learn from those (this is probably a matter of weeks and months of elapsed time). 4. Eventually, dive into innards of MarkB50K's "Lost" and "Apocalypse" missions and try to make sense of how everything in those works with the goal of making some personal adjustments and additions to those. Not sure about sharing any changes I would make to his mission, though I understand getting his sanction would be the best way. He seems to have been completely inactive at BIS forums for about a year. 5. Assuming I get this far, and I seem to have successfully modded the Lost mission to my satisfaction, start to think about the longer-term goal of making a coop version of a Lost-like mission/campaign. The idea is that each player would spawn alone, and be required to complete at least one mission solo in order to either rendezvous with his teammates or take a step toward rendezvousing with this teammates. In the 3rd if not 2nd mission, several team members would spawn together and then be tasked with rendezvousing with another group. This wouldn't necessarily go on endlessly, but the basic idea that I'm toying with is to try to capture the 'feeling' of the Lost mission of being behind enemy lines and having to piece together a stronger and stronger fighting force and progressively 'take back' the island. Another idea that I have in mind, but not sure how it could be executed is that there is not really -any- respawn in the course of the 'campaign.' Meaning if you start as a particular soldier, say "John Smith" the US Marine Corps Assault Rifleman, and you get killed at some point, John Smith is DEAD. This is not to say that the player who was playing John Smith can't participate in the mission-series any longer (nor even necessarily that John Smith cannot be played by someone else, though if it were possible I'd prefer it that way). Rather, if your player character gets killed, then the way I'd like it to work is that, you then have to complete at least one solo mission spawning as a local partisan or POW or something of that sort in order to RV with the other surviving members of your force and then be able to participate in actual coop sessions with your team. I realize that the current mechanisms for coop missions don't seem to be particular well suited for this sort of 'inter-mission' dependency, and perhaps it would depend on an 'honor system' and use of a large available pool of soldiers for 2nd and 3rd and successive missions and exclusion of those 'optional' but not yet unlocked soldiers using the Disable AI. I don't know if each users account could somehow be linked to the data in the mission to make it so that each player can only play his 'unlocked' soldier character or not. If that was possible then I think it would add a lot to the flavor of the mission series as more of a campaign than a quickie. The other thing I was wondering is if it might be possible to allow Saving of coop missions, so that if a mission is proving to be too much for a particular evening it can be saved and the team can return to it later without having to restart from the beginning. IF Saving and reloading of Coop sessions is possible, then divvying the campaign up into separate missions might not make so much sense, and instead using triggers that are preset in a fully populated island might be the way to go instead. This is basically how the Lost mission works in SP. In setup, you tell it what forces you want to play with, and relative proportions of each, as well as the size of the enemy force you will face. It then uses its random spawning/placing/scripting magic to "create" an island that is populated with all of the enemy you will have to defeat to win the mission. It basically populates the island with an enemy army, as well as a friendly force which you are separated from, and also various place markers that will trigger spawning of additional friendlies as you search around doing your geurilla / partisan skulking thing. If it would be possible to somehow load the Lost mission as a coop and then simply save it, that might even be the better way to go. Share this post Link to post Share on other sites
friznit2 350 Posted April 5, 2013 In short, yes. MSO with it's persistent database and dynamic enemy generators would be ideal for creating the background to your mission idea. It would even be relatively simple to implement your persistent character death. I would strongly advise you familiarise yourself with the basics of the mission editor including understanding init.sqf, description.ext and basic scripts, as these will be essential if you want to start tinkering with the inner workings of MSO. The real trick to making good missions it to keep it simple! Share this post Link to post Share on other sites
anthropoid 1 Posted April 5, 2013 Great! Thanks Friznit :) Sounds like I've got a nice goal for the next six-months to year. Share this post Link to post Share on other sites
domokun 515 Posted April 5, 2013 (edited) Btw, does anyone have a working I44 MSO? I would really appreciate a copy. +1 Lost I44 is very cool but AFAIK it is not MP compatible. So an I44 version of MSO would be an amazing contribution. I can just imagine playing 1 of the 93 3-man Jedburgh teams that were parachuted in occupied France in June-Dec '44 by B-24 or single agents parachuted/landed by Lysanders, with the ability to meet local resistance fighters for intel, rations or recruitment, all vital in mounting intel, sabotage or ambush operations against the Wehrmacht. Edited April 5, 2013 by domokun Share this post Link to post Share on other sites
anthropoid 1 Posted April 5, 2013 Could someone point me to a high-quality "So You Want to Learn to Make Missions for Arma" how-to guide? I'm a complete newbie so I need something that will start from the very basics. Share this post Link to post Share on other sites
gunny1979 3 Posted April 5, 2013 Could someone point me to a high-quality "So You Want to Learn to Make Missions for Arma" how-to guide? I'm a complete newbie so I need something that will start from the very basics. Should find all you need here mate. That should be enough bed time reading for you ;) Gunny Share this post Link to post Share on other sites
anthropoid 1 Posted April 5, 2013 Thank ya Gunny :) Share this post Link to post Share on other sites
gunny1979 3 Posted April 8, 2013 I think i put the file in the right spot but i will double check later and report back. Thanks! Any joy getting it working.? Share this post Link to post Share on other sites
otsit 10 Posted April 10, 2013 No luck so far. Still the same error messages i posted before. Share this post Link to post Share on other sites
gunny1979 3 Posted April 10, 2013 Hmmm very odd works fine my end, when do you get that error? Also are you using any other mods at all? Cheers Gunny Share this post Link to post Share on other sites
gunny1979 3 Posted April 10, 2013 MSO Online map has been released here Enjoy! Share this post Link to post Share on other sites
zaksle75 1 Posted April 11, 2013 In MSO when you have a airplane (cuz like you set up base at a airfield) how do you repair it and re-arm it? No where near HQ. ACE version too btw. Share this post Link to post Share on other sites
friznit2 350 Posted April 11, 2013 No change from normal. Find a repair/rearm/refuel truck, repair building, fuel station, fuel barrels, ACE EASA module etc etc. If they're not there, you gotta go get them! Share this post Link to post Share on other sites