otsit 10 Posted February 25, 2013 ACE, ACRE, EOD, Esbekistan, ASR AI The supply problem seems to be because the mission somehow cant connect to the mysql server. Not sure yet why... Share this post Link to post Share on other sites
SavageCDN 231 Posted February 25, 2013 hmm..ok then other than ACE ACRE we are not running the same modset. For your supply problem - you mean the mission does not connect to PDB at initialization? I would think it would stop there and you wouldn't get any further (happened to me I got stuck at Loading Player Data screen) Share this post Link to post Share on other sites
otsit 10 Posted February 25, 2013 Yep, no log file for the database is being created, and inventory and all other stuff isn't saved. However the mission starts just fine. Share this post Link to post Share on other sites
SavageCDN 231 Posted February 25, 2013 Random guess do you have the database.txt file in the right location? You can also check the .rpt file I believe it will log something Share this post Link to post Share on other sites
zaksle75 1 Posted February 25, 2013 Highhead / MSO supporters check this out for me please. http://forums.bistudio.com/showthread.php?146807-Max-Slots-Unknown Share this post Link to post Share on other sites
otsit 10 Posted February 26, 2013 Got it sorted out. I'm a noob :-) Forgot starting the server with the beta exe, this caused my problems. Share this post Link to post Share on other sites
highhead 20 Posted February 26, 2013 Zaksle, please stop opening unneeded threads mate - you can ask your MSO related questions here! If you got problems making a pbo then read this guide http://community.bistudio.com/wiki/Mission_Export Share this post Link to post Share on other sites
zaksle75 1 Posted February 26, 2013 No what I am doing is taking your ACE Edition PBO and changing with Eliteness is increasing recruitable Ai and doing the Isdedicated in logistics for Hosts to be able to use logistics demand, it doesn't have anything to do with in game editor. Here's step by step what I am doing. 1) Double click PBO & it makes a folder. 2) Go into folder and change rmm_recruitment & TUP Logistics (make recruitable Ai higher and logistics demand for hosts) 3) Right click the folder and do make PBO. 4) Ingame in mission selection it shows max slots unknown, game type unknown, respawns none and is un-playable. Share this post Link to post Share on other sites
highhead 20 Posted February 26, 2013 Making a pbo is not depending on "editor use". Check the naming conventions and your description.ext http://forums.bistudio.com/showthread.php?140720-gameTypes-for-Description-ext Share this post Link to post Share on other sites
edfathead 10 Posted February 26, 2013 I Have Un-PBO'd a MSO Mission. I am wondering where i find the default settings file? Any ideas what it is called? I just want to change the wild Dogs, Shepards etc.. so i dont have to do it everytime i load the game. Share this post Link to post Share on other sites
zaksle75 1 Posted February 26, 2013 In the description it has min & max players and it has a game type... I don't know how to make it playable I right click it and do make PBO. http://www.mediafire.com/?yys1tj45r1brixv Only thing's I've changed is RMM_Recruitment - Dialog.hpp , action = "if ({!isplayer _x} count (units player) < 99) TUP_Logistics - Main.sqf , if (isdedicated) exitwith {}; Mission unplayable but shows up in arma.. Share this post Link to post Share on other sites
highhead 20 Posted February 26, 2013 Every module has a params.hpp file, edit those default values for your preffered settings! Share this post Link to post Share on other sites
edfathead 10 Posted February 26, 2013 Every module has a params.hpp file, edit those default values for your preffered settings! "I Love You" I've got it sorted now. I looked in every file Except the .HPP .CSV ones as they are new to me. :/ Thanks for the fast reply. Share this post Link to post Share on other sites
highhead 20 Posted February 26, 2013 zaksle... it seems as you have a subfolder within the mainfolder. ---------- Post added at 11:53 ---------- Previous post was at 11:51 ---------- Fathead, ya welcome! Greets from the Highhead :) Share this post Link to post Share on other sites
zaksle75 1 Posted February 26, 2013 (edited) I've done create PBO on the main folder & on the subfolder. In several different attempts on fresh files too. Edit: If your talking about the folder called MSO Edit I don't use it I made that to send it to you. Mine goes mso_32_ace_coop_usmc_un_vs_ins_4-55.chernarus> mso_32_ace_coop_usmc_un_vs_ins_4-55.chernarus> mission stuff in here. Edited February 26, 2013 by Zaksle75 Share this post Link to post Share on other sites
highhead 20 Posted February 26, 2013 And that is wrong... There must be no additional mission-subfolder in the pbo The mission.sqm and description.ext etc must be on the top-folder so f.e. If you DEPBO it again there must ONLY exist ONE folder called yourmissionname.chernarus where there is the mission.sqm etc... NOT like this yourmissionname.chernarus/yourmissionname.chernarus/mission.sqm CORRECT is yourmissionname.chernarus/mission.sqm Share this post Link to post Share on other sites
zaksle75 1 Posted February 26, 2013 And that is wrong... There must be no additional mission-subfolder in the pboThe mission.sqm and description.ext etc must be on the top-folder so f.e. If you DEPBO it again there must ONLY exist ONE folder called yourmissionname.chernarus where there is the mission.sqm etc... NOT like this yourmissionname.chernarus/yourmissionname.chernarus/mission.sqm CORRECT is yourmissionname.chernarus/mission.sqm From your previous statement I just tested this one & that works, sorry, but thanks man! Noobie to this stuff but thanks, really needed this! Share this post Link to post Share on other sites
highhead 20 Posted February 26, 2013 You are welcome, mate! Glad you got it working :) Share this post Link to post Share on other sites
zaksle75 1 Posted February 26, 2013 Earlier on in pages I asked on how to add vehicles and a guy told me, but if it doesn't have [uSMC] or [bAF] at the end of the vehicles name does this mean that USMC nor BAF slots can order them because of that? Also if in game the vehicle name is like Vehicle-Name One or (One) because some have (and) on them, which would it go like tup_logistics_land = ["HMMWV_M2","Vehicle-Name_One"]; or tup_logistics_land = ["HMMWV_M2","Vehicle-Name_(One)"]; The vehicles I'm adding at the end have the name [uS Navy] or [162 Soar] at the end of them but I don't think we include those, but this means US Army, BAF, & USMC can't get them? Share this post Link to post Share on other sites
highhead 20 Posted February 26, 2013 Those are vehicle-types... Look up the type-classes here: http://browser.six-projects.net/cfg_vehicles So you change array like this... tup_logistics_land = ["HMMWV_M2", "HMMWV_TOW", "LAV_25"]; etc... HH Share this post Link to post Share on other sites
jiltedjock 10 Posted February 26, 2013 Thanks for your help guys! Unfortunately it doesnt seem to work :(, I put BIS_alice_mainscope setVariable ["townsFaction",["CIV_AFR"]]; in the civ setup under isladuala but its still spawning mostly russians/EU civilians (although it does spawn the occasional African civilian too). I also changed the center units to the proper factions and put "Resistance setFriend [EAST, 1]; East setFriend [RESISTANCE,1];"( also tried adding East setFriend [WEST,0]) in their init as well just to make sure they dont shoot eachother but it didnt seem to work either. They still shoot eachother (either eachother or any OPFOR that spawns) immediately and you can hear them shooting eachother as you approach the towns. Also it appears as if the rebels dont engage BLUFOR anymore eitherI also tried grouping the OPFOR in the editor along with the codes but that didnt work either :( Its really weird that the Dualans either shoot eachother, or shoot the only other enabled faction (molation). I thought it might be a general AI bug but the Molatioan Army units work perfectly Oh and with the Green.Blue town colours, when I turn on Takistani Guerrillas or regular Guerrillas they seem to turn the towns blue and give BLUFOR negative scores for killing them, but they act just like OPFOR see my post in this thread http://forums.bistudio.com/showthread.php?88652-Isla-Duala&p=2294124#post2294124 Share this post Link to post Share on other sites
zaksle75 1 Posted February 27, 2013 Those are vehicle-types... Look up the type-classes here: http://browser.six-projects.net/cfg_vehicles So you change array like this... tup_logistics_land = ["HMMWV_M2", "HMMWV_TOW", "LAV_25"]; etc... HH See the in-game name is LAV-25 so this means you use that? But at the end of the units name (their blufor) it says [uS Navy] so this means USMC or US Army can't get them because their tags are [uS Army] or [uSMC] right? Edit: Their mods downloaded from Armaholic such as MaxxPro's MRAPs. Share this post Link to post Share on other sites
highhead 20 Posted February 27, 2013 zaksle, those are vehicle type/class names from the config. Please check the link above to get the correct classnames... Those are really basics, so if you want to start editing your own MSO please be aware that you will have to be able to read and understand code, and to be honest - MSO is pretty complex, please just keep that in mind. Especially, if you start implementing unsupported addons. HH Share this post Link to post Share on other sites
zaksle75 1 Posted February 27, 2013 zaksle, those are vehicle type/class names from the config. Please check the link above to get the correct classnames...Those are really basics, so if you want to start editing your own MSO please be aware that you will have to be able to read and understand code, and to be honest - MSO is pretty complex, please just keep that in mind. Especially, if you start implementing unsupported addons. HH Yeah those are ACE vehicles but it's kay we got the vehics we want / need, and I've only changed scripts in your original MSO. PS- Hope to see MSO in the A3 Alpha next month xD! Share this post Link to post Share on other sites
jetherjr 12 Posted February 27, 2013 Hello good Morning! Firstly apologies if already you have any post related to this, but I googled and not econtrei anything. I'm trying to modify some unity within the MSO (mso_32_acex_coop_usa_vs_tak_ins_4-55.clafghan.pbo) As for example swapping a BAF unit to Ragers. Save and close.PBO When I go to open the mission on a dedicated server does not work, pops up the screen, Wait for the Host, and then immediately back to the lobby of choice of mission. Someone can tell me if it is possivvel I make such changes? As well as add units? Does anyone know what's going on? Could someone help me? Thank you Share this post Link to post Share on other sites