m4rt14l 13 Posted July 18, 2012 Congratulations on the new version, fantastic work, Yesterday experiencing a small problem, spawn an enemy camp in an area "BIS ZORA" is right to happen in the new version? if so is there anyway to disable this feature? Greetings and thanks for the good work. Share this post Link to post Share on other sites
highhead 20 Posted July 18, 2012 Yo m8s! BIS_ZORA only stop ZORA-patrols from beeing spawned in this area. To prevent CQB enemies from beeing spawned check if you have the following markers on your custom mission in editor (please set all 3 of them to be safe): ammo, ammo_1, respawn_west! We have asked for feedback in our internal Testing-Community and supporters on the ACE interaction menu issues that some of you reported. Thats what we found out: [17.07.2012 23:27] In regard to the scroll wheel and all ace interaction failing to work. This is mostly experianced on our insurgency mission, however it has happened on our mso as well in the past. Right now our insurgency is popular until I finish with things on MSO, so thats where we experiance the issue. [17.07.2012 23:31] Also this is an issue that suddenly happens to all users on a dedi server, and 80% (so not always) it starts working again for individual players upon disconnecting and rejoining. Its not directly MSO related since it happens on other missions too! Though, we will look into it and appreciate if someone would find repro-steps (if solving on our side is even possible then, we can do it quicker!) Hope i could help! Share this post Link to post Share on other sites
vengeance1 50 Posted July 18, 2012 Question:1. If I make a change to a Parameter for Persistent-db do I have to re-import under Server Instance? 2. If I make a change to the mission.sqm do I have to do anything with the Server DB? Thanks Vengeance Any comments on this? Share this post Link to post Share on other sites
Max255 59 Posted July 18, 2012 I have to add we've had other issue, with ACE Interact this time (and yes, it happend only in MSO, though we haven't played Insurgency lately). Not sure if it's related to something in MSO core or R3F_Log module (at least that's what I came up with while checking all the possible causes). Basically, object interaction stops working after some time into the mission, eg. you can't interact with CSWs, dead bodies etc. It DOES work for alive players and vehicles. Happens after random time from mission start to random players in random order and from what I saw it can't be fixed by reconnecting. Again, no repro from my end, rpts are "clean" and no errors come up during the play (-showScriptErrors is on all the time). PS: MSO is one of the best missions created for Arma. Quoting my CO: "This mission is better than porn!". :D Except for all those little bugs we're really enjoying it. ;) Share this post Link to post Share on other sites
Sakowski 1 Posted July 18, 2012 Well hopefully they will find the fix, I am very curiouse about the "Heal (Classname)" thing when scrolling mouse down, disabled mostly every module specially revive ones and still shows up, I blame that bastard for ACE healing not working! Share this post Link to post Share on other sites
highhead 20 Posted July 18, 2012 Sry veng, didnt see that, You shouldnt need to re-import the sql-dump. I recommend to backup the whole mission and the sql-db though if something goes wrong. Yu never know :-) Also changing something in mission.sqm wont do anything to the db. Only be sure all to-be-persistet objects do have a name in editor. Enjoy! ---------- Post added at 14:07 ---------- Previous post was at 13:15 ---------- I am very curiouse about the "Heal (Classname)" thing when scrolling mouse down Can yu create a ticket on devheaven: https://dev-heaven.net/projects/mso/issues and attach your mission please - i will start it up with ACE, ACEX, ACEX_RU, ACEX_USNavy and see if i get this "heal (%classname%)" scrollwheel action. if i can repro it i can nail it down somehow. HH Share this post Link to post Share on other sites
Sakowski 1 Posted July 18, 2012 (edited) Sry veng, didnt see that,You shouldnt need to re-import the sql-dump. I recommend to backup the whole mission and the sql-db though if something goes wrong. Yu never know :-) Also changing something in mission.sqm wont do anything to the db. Only be sure all to-be-persistet objects do have a name in editor. Enjoy! ---------- Post added at 14:07 ---------- Previous post was at 13:15 ---------- Can yu create a ticket on devheaven: https://dev-heaven.net/projects/mso/issues and attach your mission please - i will start it up with ACE, ACEX, ACEX_RU, ACEX_USNavy and see if i get this "heal (%classname%)" scrollwheel action. if i can repro it i can nail it down somehow. HH I wish to but when I registrated on dev-heaven I never got the activation email... EDIT: Actually its working, will send it ASAP However it requires more addons then ACE and ACRE, as well as PCDF and Lingor pack and so on. EDIT 2: Here is the issue https://dev-heaven.net/issues/37443, just go up the ladder in the sapwn on the left and jump down and scroll your mouse wheel down, you will see Heal command. Edited July 18, 2012 by Sakowski Share this post Link to post Share on other sites
vengeance1 50 Posted July 18, 2012 Excellent thanks Highhead. Share this post Link to post Share on other sites
wolffy.au 9 Posted July 18, 2012 ;2190622']I have to add we've had other issue' date=' with ACE Interact this time[/quote']Great feedback Max. I suspect this may be Spyder_ONU module in core - check if its enabled, and if so - disable it and see if the issue goes away. Share this post Link to post Share on other sites
Sakowski 1 Posted July 19, 2012 Great feedback Max. I suspect this may be Spyder_ONU module in core - check if its enabled, and if so - disable it and see if the issue goes away. Here is a feedback when disabling Spyder_ONU - Disabled the Heal (ClassName) Ability to open Rucksacks from AI's which u couldnt before, still no Treat Wounds interaction tho. Mind if I ask what does Spyder_ONU does? either way Spyder_ONU does affect ACE Share this post Link to post Share on other sites
wolffy.au 9 Posted July 19, 2012 Spyder_ONU is a workaround to decrease network traffic, which I believe has since been fixed in a beta. My advice is always disable it and we'll discuss internally to remove if no longer useful. Share this post Link to post Share on other sites
Sakowski 1 Posted July 19, 2012 Spyder_ONU is a workaround to decrease network traffic, which I believe has since been fixed in a beta.My advice is always disable it and we'll discuss internally to remove if no longer useful. Still any ideas why there is no Treat Wound Interaction? this did disable the Heal ClassName and enabled Rucksack option so there has to be something more :-| Share this post Link to post Share on other sites
wolffy.au 9 Posted July 19, 2012 Confirming you've disabled R3F_Revive and RMM_Revive? Share this post Link to post Share on other sites
Sakowski 1 Posted July 19, 2012 Confirming you've disabled R3F_Revive and RMM_Revive? Yep ages ago that did not help fixing it then I disabled more stuff that I was told about. Now I got rid of Heal ClassName, Rucksacks work but treat wounds are missing. Share this post Link to post Share on other sites
wolffy.au 9 Posted July 19, 2012 You've logged a ticket and provided a repro mission. If we can repro it, leave it with us. Share this post Link to post Share on other sites
Sakowski 1 Posted July 19, 2012 (edited) You've logged a ticket and provided a repro mission. If we can repro it, leave it with us. Well should I update the mission with the disabled Spyder? P.S. My mission uses mods however they are not "conflicting" with the mission as I started one only with ACE and ACRE (unedited, as my one has edited player models which uses PCDF) the unmoded one has no interaction just like edited ver. Here is the ticket https://dev-heaven.net/issues/37443 EDIT: Updated the mission Edited July 19, 2012 by Sakowski Share this post Link to post Share on other sites
highhead 20 Posted July 19, 2012 (edited) Well should I update the mission with the disabled Spyder?P.S. My mission uses mods however they are not "conflicting" with the mission as I started one only with ACE and ACRE (unedited, as my one has edited player models which uses PCDF) the unmoded one has no interaction just like edited ver. Here is the ticket https://dev-heaven.net/issues/37443 EDIT: Updated the mission Thx, will see what i find out tonight. Regarding Wolle's yesterdays post: http://forums.bistudio.com/showthread.php?137388-Providing-feedback-to-mission-creators Did you really ensure it doesnt work with ACE, ACEX, ACEX_RU, ACEX_USNavy, LINGOR (v 1.4 + 1.4 Units) AND NO OTHER ADDONS (= only ACE + Lingor + Lingor_Units)? Also, your keybindings are not changed by accident? Thx HH Edited July 19, 2012 by highhead Share this post Link to post Share on other sites
Sakowski 1 Posted July 19, 2012 Thx, will see what i find out tonight.Regarding Wolle's yesterdays post: http://forums.bistudio.com/showthread.php?137388-Providing-feedback-to-mission-creators Did you really ensure it doesnt work with ACE, ACEX, ACEX_RU, ACEX_USNavy, LINGOR (v 1.4 + 1.4 Units) AND NO OTHER ADDONS (= only ACE + Lingor + Lingor_Units)? Also, your keybindings are not changed by accident? Thx HH Yep tested it only with ACE + Lingor (and then ACRE) in a private community server, does not work. Nope my keybindings are good as I wrote before I went on ACE Domination all works in there. Share this post Link to post Share on other sites
highhead 20 Posted July 19, 2012 Sakowski, After fiddling around with your custom mission, i found that when i openend your mission.sqm in editor there was no ACE Wounds-module placed in it, though it had an entry in mission.sqm. I deleted it from mission.sqm and then placed it again in editor, saved, restarted and voilá "treat wounds" was there. There must have been something wrong with it. I not had any "heal (classname)" thingy too. do that steps above and it will work with your mission, im quite sure. guidance HH Share this post Link to post Share on other sites
Sakowski 1 Posted July 19, 2012 (edited) Sakowski,After fiddling around with your custom mission, i found that when i openend your mission.sqm in editor there was no ACE Wounds-module placed in it, though it had an entry in mission.sqm. I deleted it from mission.sqm and then placed it again in editor, saved, restarted and voilá "treat wounds" was there. There must have been something wrong with it. I not had any "heal (classname)" thingy too. do that steps above and it will work with your mission, im quite sure. guidance HH Then how comes original MSO does not have it? EDIT: well tested it and now it works like a charm, thats a lot guys! Got a question as well, when there is a update, I only update the mission with all files beside .sqm and modules .hpp? Edited July 19, 2012 by Sakowski Share this post Link to post Share on other sites
highhead 20 Posted July 19, 2012 (edited) Then how comes original MSO does not have it?EDIT: well tested it and now it works like a charm, thats a lot guys! Got a question as well, when there is a update, I only update the mission with all files beside .sqm and modules .hpp? Because the delivered Lingor MSO is NOT ACE...? I guess i can close the ticket... yeah, update everything but the mission.sqm and modules.hpp, but if we put in new modules you will have to activate them by adding the new line manually Edited July 19, 2012 by highhead Share this post Link to post Share on other sites
razool 10 Posted July 19, 2012 Spyder_ONU is a workaround to decrease network traffic, which I believe has since been fixed in a beta.My advice is always disable it and we'll discuss internally to remove if no longer useful. thanks for the tip, I can confirm that removing Spyder_ONU fixes many ACE glitches (double rucks, not being able to pick rucks after dropping, opening player ruck from back and so on) Share this post Link to post Share on other sites
collin102 1 Posted July 20, 2012 Hello, I saw MSO and immediately got pumped as I really enjoyed the idea of a constantly progressing game with the option for people to come and go as they please and everything on the map saves through the database. Ive been using Tophe's dedicated server tool plus the dedicated server app to try to get a server up and running. So far ive managed to get the server running and log in as admin, change parameters and start the game. However this is where i run into issues, whenever any of my buddies try to connect the server it will cause their game to lock up and their game client to crash completely. This may be a server side issue but im totally lost and I cannot find anything through google searches to fix this. The thing that confuses me the most is that I can connect to the server just fine and actually get ingame without my client crashing HOWEVER; as i have the persistent DB parameter set to on, a little box will pop up saying "Client Loading Persistent Database" and it shows a picture of all the parts of the persistant db (icons of the client, arma online database, and the MySQL) Ive stayed ingame for about 10 mins with that window open and a blackscreen but I can hear things going on the backround so i know that im "ingame" such as gunshots explosions etc. I have the port forwarded that the server itself uses, but the game appears to be stuck at that loading screen. Any suggestions? sorry for double post (in old topic) Edit: I tried hosting a vanilla server still same issue with anyone but myself crashing, to be in a bit more detail; my friend can initially join the server in the player/role selection screen but once he clicks the continue button his game crashes. This happens to both of my friends yet I can join and play no problems at all. The dedicated server itself is hosted on my computer so im not sure if that affects it or not but i would assume thats the case. Share this post Link to post Share on other sites
friznit2 350 Posted July 20, 2012 Have you actually got a a dedicated server or are you running a 'local dedi'? In either case, have you installed the SQL database, arma2net etc as per the MSO wiki? https://dev-heaven.net/projects/mso/wiki The mission hanging on the PDB is because it can't find an SQL db to, or the database user hasn't been set up correctly (setp 10). It's also very important that everyone joining is running the latest beta patch. Nevertheless, PDB is experimental and a little complex to set up if you're not familiar with SQL db's. It's also not something that we can support all that easily for the same reason. For your clients joining, check they can join ok with PDB disabled first. If that all works OK, then start experimenting with getting PDB going. Share this post Link to post Share on other sites
collin102 1 Posted July 20, 2012 I did edit my previous post to include that i tried hosting a vanilla server to no avail (people still crash after role selection screen), its a local dedi. However I have hosted games using the ingame create option and ive had no issues at all people can connect and play with no problems. Share this post Link to post Share on other sites