AverageTerror 1 Posted June 25, 2012 (edited) Hello everyone, I am new to this forums, but was visiting regularly since I am long time fan - since my uncle is in militairy... wait... since OFP/Arma: Cold War Crisis, so again hello everyone. I would like to post little bug report to this patch since I cannot join any MP game with it. It addresses different matter, which is confusion of my player id with other players, specifically in this bugfix. [94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts. The problem is that I cannot join any game because of some "Authentication Timeout" error. Since I own ARMA X Anniversary Edition I sort of concluded that bugfix above, although much appreciated, caused this problem. Anyone else has this issue? (I already emailed BI with bug report. Is there any other way I can help BI to resolve this matter?) EDIT: I reverted to previous beta 93965, I can join, not sure if confusing characters(being reported as different profile) is still happening. Edited June 25, 2012 by AverageTerror Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 25, 2012 Will there be a 'get sunormoon' type of command that will enable the mission designer readily to detect sunrise/sunset? Already possible with scripting, I use this a lot: fn_SunElev = { private ["_lat", "_day", "_hour", "_angle", "_isday"]; //Not 100% correct to BIS own code, but it does the trick. _lat = -1 * getNumber(configFile >> "CfgWorlds" >> worldName >> "latitude"); //Arma latitude is negated for some odd reason. _day = 360 * (dateToNumber date); //Convert current day to 360 for trigonometric calculations. _hour = (daytime / 24) * 360; //Convert current hours to 360 for trigonometric calculations. _angle = ((12 * cos(_day) - 78) * cos(_lat) * cos(_hour)) - (24 * sin(_lat) * cos(_day)); //New one liner magic. _angle }; If return is less than zero, it is night time. Share this post Link to post Share on other sites
alex_russia 1 Posted June 25, 2012 Hello everyone, I am new to this forums, but was visiting regularly since I am long time fan - since my uncle is in militairy... wait... since OFP/Arma: Cold War Crisis, so again hello everyone.I would like to post little bug report to this patch since I cannot join any MP game with it. It addresses different matter, which is confusion of my player id with other players, specifically in this bugfix. [94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts. The problem is that I cannot join any game because of some "Authentication Timeout" error. Since I own ARMA X Anniversary Edition I sort of concluded that bugfix above, although much appreciated, caused this problem. Anyone else has this issue? (I already emailed BI with bug report. Is there any other way I can help BI to resolve this matter?) Same thing with me. But someone deleted my post about this issue here. Share this post Link to post Share on other sites
dr. hladik 231 Posted June 25, 2012 (edited) Thanks for the update, & even more for the new commands :DWill there be a 'get sunormoon' type of command that will enable the mission designer readily to detect sunrise/sunset? Cheers Orcinus This command (sunormoon) can be used for this (returned value gradually changes during sunrise/sunset). sunormoon says if scene is lit by sun or by moon... Edited June 25, 2012 by Dr. Hladik Share this post Link to post Share on other sites
herd 10 Posted June 25, 2012 Hello everyone, I am new to this forums, but was visiting regularly since I am long time fan - since my uncle is in militairy... wait... since OFP/Arma: Cold War Crisis, so again hello everyone.I would like to post little bug report to this patch since I cannot join any MP game with it. It addresses different matter, which is confusion of my player id with other players, specifically in this bugfix. [94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts. The problem is that I cannot join any game because of some "Authentication Timeout" error. Since I own ARMA X Anniversary Edition I sort of concluded that bugfix above, although much appreciated, caused this problem. Anyone else has this issue? (I already emailed BI with bug report. Is there any other way I can help BI to resolve this matter?) EDIT: I reverted to previous beta 93965, I can join, not sure if confusing characters(being reported as different profile) is still happening. I have the same issue !!! But I need this new patch because I always spawn with someone's character in DayZ... Share this post Link to post Share on other sites
gammadust 12 Posted June 25, 2012 This command (sunormoon) can be used for this (returned value changes with sunrise/sunset).sunormoon says if scene is lit by sun or by moon... Was waiting for that confirmation. That is a welcome addition, by releasing resources on scripts which require this. Share this post Link to post Share on other sites
twirly 11 Posted June 25, 2012 Please, send me a video, where you swim with kevlar vest, M16 ,rocket launcher, ammo and backpack and I will make it impossible. :) Following this same logic.... we should also have trees that look like trees and not trees that keep changing LOD's and shape when you zoom up on them! That I would love to have gone from this game. No other game does this. Share this post Link to post Share on other sites
zimms 22 Posted June 25, 2012 Set view distance to 100m. Voila like every other game and no LOD switching. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 25, 2012 Tried out sunOrMoon. AI units will toggle NVGs at 0.5, 1 seems to reflect sun at 4° below the horizon. 0 will be sun at -8.1° below the horizon. It doesn't provide enough "span" for what I need it to do though, so I can't throw away sunElevation function. Share this post Link to post Share on other sites
kremator 1065 Posted June 25, 2012 Set view distance to 100m. Voila like every other game and no LOD switching. Of course! Why didn't I think of that? Obvious now :rolleyes: However in the meantime ... please fix this zoom LOD problem. Share this post Link to post Share on other sites
ceeeb 147 Posted June 25, 2012 (edited) nearestBuilding isn't new, it's been in since forever according to biki. That change was a few betas back. The new part is it can now be used with positions, not just objects: eg _myHouse = nearestBuilding [3513,4032.6, 40] The Biki needs to be updated. Edited June 25, 2012 by ceeeb Share this post Link to post Share on other sites
twirly 11 Posted June 26, 2012 Set view distance to 100m. Voila like every other game and no LOD switching. Click on one of the links in my sig... ahhh go ahead and just choose the fourth one! Share this post Link to post Share on other sites
metalcraze 290 Posted June 26, 2012 Yeah Outerra has no LOD switching because there's only one tree LOD - 2D tree from '99 Share this post Link to post Share on other sites
gonk 0 Posted June 26, 2012 (edited) Of course! Why didn't I think of that? Obvious now :rolleyes: However in the meantime ... please fix this zoom LOD problem. It has been fixed... you just have to wait for arma3... :P. I don't know if this engine is capable of fading in the new LOD while fading out the old one... Maybe they could try loading the new LOD over the top of the OLD one prior to removing it (ie have both LOD loaded)... Your PC will take a hit on the FPS though... Edited June 26, 2012 by gonk Share this post Link to post Share on other sites
twirly 11 Posted June 26, 2012 Yeah Outerra has no LOD switching because there's only one tree LOD - 2D tree from '99 Aye...you're right mate. But it's one stable tree! ... I'm here for war....not botany! Share this post Link to post Share on other sites
Tonci87 163 Posted June 26, 2012 [93989] Changed: When dropping weapon unrelated magazine will not be dropped Cool fix guys! Share this post Link to post Share on other sites
Bouben 3 Posted June 26, 2012 Aye...you're right mate. But it's one stable tree! ... I'm here for war....not botany! Funny! :D Share this post Link to post Share on other sites
Dwarden 1125 Posted June 26, 2012 Hello everyone, I am new to this forums, but was visiting regularly since I am long time fan - since my uncle is in militairy... wait... since OFP/Arma: Cold War Crisis, so again hello everyone.I would like to post little bug report to this patch since I cannot join any MP game with it. It addresses different matter, which is confusion of my player id with other players, specifically in this bugfix. [94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts. The problem is that I cannot join any game because of some "Authentication Timeout" error. Since I own ARMA X Anniversary Edition I sort of concluded that bugfix above, although much appreciated, caused this problem. Anyone else has this issue? (I already emailed BI with bug report. Is there any other way I can help BI to resolve this matter?) EDIT: I reverted to previous beta 93965, I can join, not sure if confusing characters(being reported as different profile) is still happening. should be fixed since midnight, try again please Share this post Link to post Share on other sites
Alwarren 2767 Posted June 26, 2012 Aye...you're right mate. But it's one stable tree! ... I'm here for war....not botany! Bitmap trees look okay from a distance, but will look horrible at close up. Can't imagine taking cover behind one of those. Share this post Link to post Share on other sites
Maystor 10 Posted June 26, 2012 Made a short video to compare LOD swapping in 1.60 vs latest betas. The delay is really noticeable and it's an issue not only with RMB zoom but when turning around as well: VQinSipH_e8&hd=1 Share this post Link to post Share on other sites
Dwarden 1125 Posted June 26, 2012 please make it repro mission, upload somewhere (ideally to CIT = Community Issue Tracker together with ticket) i'm unable to replicate it with 1.60.93104 and i even tried multiple different video settings and yes i know what you talk about but i don't get it on this distance etc. same goes about OS, GPU+VRAM size, +RAM size, driver version etc. Share this post Link to post Share on other sites
Maystor 10 Posted June 26, 2012 OK, I'll upload the mission later with all the other necessary info. Share this post Link to post Share on other sites
herd 10 Posted June 26, 2012 (edited) should be fixed since midnight, try again please I have ARMA X. Before the fix for 94103 I had the same " "Authentication Timeout" error. After the hotfix me and countless others ARMA X DayZ players are getting the following message: "This server is running an incorrect version of server side appliction. You cannot play on this server." It doest matter if the server is running the betapatch before or the new 103. Is this mod or game related issue? Because before the fix I didnt see any players ingame. Now I see all the players in the lobby, but as soon as the game would load I get the above message. I also cant play with the old betapatch, be cause in DayZ I always spawn with someone's character due to PlayerID issues in ARMA X. Poor ARMA X users. Edited June 26, 2012 by herd Share this post Link to post Share on other sites
AverageTerror 1 Posted June 26, 2012 should be fixed since midnight, try again please I am able to join games now, thanks.:) Yet.... Standard Arma 2 OA games now work (even though I see some wierd name on logout -- definitely not the name of my profile). DayZ does not work anyway. Well... I am able to join, but then I see this picture http://uloz.to/x4W3caP/arma2oa-2012-06-26-17-56-26-973-bmp . Reverted back to previous (again) since DayZ traumatic experience is very addictive. Share this post Link to post Share on other sites
xeno 234 Posted June 26, 2012 Two things which seem to be missing in the changelog... 1. New entities type script command (returns a list of entities with given type). 2. It seems that the variable space of dead units is no longer deleted. Xeno Share this post Link to post Share on other sites