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ARMA 2: OA beta build 94103 (1.60 MP compatible build, post 1.60 release)

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Hello everyone, I am new to this forums, but was visiting regularly since I am long time fan - since my uncle is in militairy... wait... since OFP/Arma: Cold War Crisis, so again hello everyone.

I would like to post little bug report to this patch since I cannot join any MP game with it. It addresses different matter, which is confusion of my player id with other players, specifically in this bugfix.

[94002]  Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts. 

The problem is that I cannot join any game because of some "Authentication Timeout" error. Since I own ARMA X Anniversary Edition I sort of concluded that bugfix above, although much appreciated, caused this problem.

Anyone else has this issue?

(I already emailed BI with bug report. Is there any other way I can help BI to resolve this matter?)

EDIT: I reverted to previous beta 93965, I can join, not sure if confusing characters(being reported as different profile) is still happening.

Edited by AverageTerror

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Will there be a 'get sunormoon' type of command that will enable the mission designer readily to detect sunrise/sunset?

Already possible with scripting, I use this a lot:

fn_SunElev = {
private ["_lat", "_day", "_hour", "_angle", "_isday"]; //Not 100% correct to BIS own code, but it does the trick.
_lat = -1 * getNumber(configFile >> "CfgWorlds" >> worldName >> "latitude"); //Arma latitude is negated for some odd reason.
_day = 360 * (dateToNumber date); //Convert current day to 360 for trigonometric calculations.
_hour = (daytime / 24) * 360; //Convert current hours to 360 for trigonometric calculations.
_angle = ((12 * cos(_day) - 78) * cos(_lat) * cos(_hour)) - (24 * sin(_lat) * cos(_day)); //New one liner magic.
_angle
};

If return is less than zero, it is night time.

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Hello everyone, I am new to this forums, but was visiting regularly since I am long time fan - since my uncle is in militairy... wait... since OFP/Arma: Cold War Crisis, so again hello everyone.

I would like to post little bug report to this patch since I cannot join any MP game with it. It addresses different matter, which is confusion of my player id with other players, specifically in this bugfix.

[94002]  Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts. 

The problem is that I cannot join any game because of some "Authentication Timeout" error. Since I own ARMA X Anniversary Edition I sort of concluded that bugfix above, although much appreciated, caused this problem.

Anyone else has this issue?

(I already emailed BI with bug report. Is there any other way I can help BI to resolve this matter?)

Same thing with me. But someone deleted my post about this issue here.

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Thanks for the update, & even more for the new commands :D

Will there be a 'get sunormoon' type of command that will enable the mission designer readily to detect sunrise/sunset?

Cheers

Orcinus

This command (sunormoon) can be used for this (returned value gradually changes during sunrise/sunset).

sunormoon says if scene is lit by sun or by moon...

Edited by Dr. Hladik

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Hello everyone, I am new to this forums, but was visiting regularly since I am long time fan - since my uncle is in militairy... wait... since OFP/Arma: Cold War Crisis, so again hello everyone.

I would like to post little bug report to this patch since I cannot join any MP game with it. It addresses different matter, which is confusion of my player id with other players, specifically in this bugfix.

[94002]  Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts. 

The problem is that I cannot join any game because of some "Authentication Timeout" error. Since I own ARMA X Anniversary Edition I sort of concluded that bugfix above, although much appreciated, caused this problem.

Anyone else has this issue?

(I already emailed BI with bug report. Is there any other way I can help BI to resolve this matter?)

EDIT: I reverted to previous beta 93965, I can join, not sure if confusing characters(being reported as different profile) is still happening.

I have the same issue !!! But I need this new patch because I always spawn with someone's character in DayZ...

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This command (sunormoon) can be used for this (returned value changes with sunrise/sunset).

sunormoon says if scene is lit by sun or by moon...

Was waiting for that confirmation. That is a welcome addition, by releasing resources on scripts which require this.

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Please, send me a video, where you swim with kevlar vest, M16 ,rocket launcher, ammo and backpack and I will make it impossible. :)

Following this same logic.... we should also have trees that look like trees and not trees that keep changing LOD's and shape when you zoom up on them! That I would love to have gone from this game. No other game does this.

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Set view distance to 100m. Voila like every other game and no LOD switching.

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Tried out sunOrMoon. AI units will toggle NVGs at 0.5, 1 seems to reflect sun at 4° below the horizon. 0 will be sun at -8.1° below the horizon. It doesn't provide enough "span" for what I need it to do though, so I can't throw away sunElevation function.

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Set view distance to 100m. Voila like every other game and no LOD switching.

Of course! Why didn't I think of that? Obvious now :rolleyes: However in the meantime ... please fix this zoom LOD problem.

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nearestBuilding isn't new, it's been in since forever according to biki.

That change was a few betas back. The new part is it can now be used with positions, not just objects: eg _myHouse = nearestBuilding [3513,4032.6, 40]

The Biki needs to be updated.

Edited by ceeeb

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Set view distance to 100m. Voila like every other game and no LOD switching.

Click on one of the links in my sig... ahhh go ahead and just choose the fourth one!

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Yeah Outerra has no LOD switching because there's only one tree LOD - 2D tree from '99

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Of course! Why didn't I think of that? Obvious now :rolleyes: However in the meantime ... please fix this zoom LOD problem.

It has been fixed... you just have to wait for arma3... :P.

I don't know if this engine is capable of fading in the new LOD while fading out the old one... Maybe they could try loading the new LOD over the top of the OLD one prior to removing it (ie have both LOD loaded)... Your PC will take a hit on the FPS though...

Edited by gonk

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Yeah Outerra has no LOD switching because there's only one tree LOD - 2D tree from '99

Aye...you're right mate. But it's one stable tree! ... I'm here for war....not botany!

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[93989] Changed: When dropping weapon unrelated magazine will not be dropped

Cool fix guys!

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Aye...you're right mate. But it's one stable tree! ... I'm here for war....not botany!

Funny! :D

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Hello everyone, I am new to this forums, but was visiting regularly since I am long time fan - since my uncle is in militairy... wait... since OFP/Arma: Cold War Crisis, so again hello everyone.

I would like to post little bug report to this patch since I cannot join any MP game with it. It addresses different matter, which is confusion of my player id with other players, specifically in this bugfix.

[94002]  Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts. 

The problem is that I cannot join any game because of some "Authentication Timeout" error. Since I own ARMA X Anniversary Edition I sort of concluded that bugfix above, although much appreciated, caused this problem.

Anyone else has this issue?

(I already emailed BI with bug report. Is there any other way I can help BI to resolve this matter?)

EDIT: I reverted to previous beta 93965, I can join, not sure if confusing characters(being reported as different profile) is still happening.

should be fixed since midnight, try again please

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Aye...you're right mate. But it's one stable tree! ... I'm here for war....not botany!

Bitmap trees look okay from a distance, but will look horrible at close up. Can't imagine taking cover behind one of those.

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Made a short video to compare LOD swapping in 1.60 vs latest betas. The delay is really noticeable and it's an issue not only with RMB zoom but when turning around as well:

VQinSipH_e8&hd=1

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please make it repro mission, upload somewhere (ideally to CIT = Community Issue Tracker together with ticket)

i'm unable to replicate it with 1.60.93104 and i even tried multiple different video settings

and yes i know what you talk about but i don't get it on this distance etc.

same goes about OS, GPU+VRAM size, +RAM size, driver version etc.

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OK, I'll upload the mission later with all the other necessary info.

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should be fixed since midnight, try again please

I have ARMA X. Before the fix for 94103 I had the same " "Authentication Timeout" error.

After the hotfix me and countless others ARMA X DayZ players are getting the following message:

"This server is running an incorrect version of server side appliction. You cannot play on this server."

It doest matter if the server is running the betapatch before or the new 103.

Is this mod or game related issue? Because before the fix I didnt see any players ingame. Now I see all the players in the lobby, but as soon as the game would load I get the above message.

I also cant play with the old betapatch, be cause in DayZ I always spawn with someone's character due to PlayerID issues in ARMA X.

Poor ARMA X users.

Edited by herd

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should be fixed since midnight, try again please

I am able to join games now, thanks.:) Yet....

Standard Arma 2 OA games now work (even though I see some wierd name on logout -- definitely not the name of my profile).

DayZ does not work anyway. Well... I am able to join, but then I see this picture http://uloz.to/x4W3caP/arma2oa-2012-06-26-17-56-26-973-bmp .

Reverted back to previous (again) since DayZ traumatic experience is very addictive.

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Two things which seem to be missing in the changelog...

1. New entities type script command (returns a list of entities with given type).

2. It seems that the variable space of dead units is no longer deleted.

Xeno

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