Dwarden 1125 Posted June 25, 2012 (edited) http://www.arma2.com/beta-patch.php [94049] New: terrainIntersectASL command [94049] Fixed: terrainIntersect reverted to ATL [94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts. [94001] Fixed: "enableItemsDropping = 0;" now even for MP clients [94001] New: moonIntensity command [94001] New: sunOrMoon command [93989] Changed: When dropping weapon unrelated magazine will not be dropped BattlEye support: supported, enjoy! Edited June 25, 2012 by Dwarden Share this post Link to post Share on other sites
zamani532 1 Posted June 25, 2012 What does sunOrMoon do..? Share this post Link to post Share on other sites
On_Sabbatical 11 Posted June 25, 2012 [94001] Fixed: "enableItemsDropping = 0;" now even for MP clients Does it mean that even if server is not running beta,i will not lose my items while swimming ? Share this post Link to post Share on other sites
dr. hladik 231 Posted June 25, 2012 What does sunOrMoon do..? during sunrise, this value will change from 0 to 1 ---------- Post added at 02:31 PM ---------- Previous post was at 02:30 PM ---------- [94001] Fixed: "enableItemsDropping = 0;" now even for MP clients Does it mean that even if server is not running beta,i will not lose my items while swimming ? You should not. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted June 25, 2012 Why not just make it impossible to lose gear while swimming ? I see no reason why soldier should lose gear after swimming ! Share this post Link to post Share on other sites
dr. hladik 231 Posted June 25, 2012 Why not just make it impossible to lose gear while swimming ?I see no reason why soldier should lose gear after swimming ! Please, send me a video, where you swim with kevlar vest, M16 ,rocket launcher, ammo and backpack and I will make it impossible. :) Share this post Link to post Share on other sites
3dartist 69 Posted June 25, 2012 How do i use this command & where to apply it "[94001] New: moonIntensity command" and what effect will it have on the moon during night? Will everything (enviroment) get brighter? Thx :) Share this post Link to post Share on other sites
OMAC 254 Posted June 25, 2012 How do i use this command & where to apply it "[94001] New: moonIntensity command" and what effect will it have on the moon during night?Will everything (enviroment) get brighter? Thx :) +1. What is the range of possible values for moonIntensity? Share this post Link to post Share on other sites
On_Sabbatical 11 Posted June 25, 2012 Please, send me a video, where you swim with kevlar vest, M16 ,rocket launcher, ammo and backpack and I will make it impossible. :) Well, at least primary weapon ? or add new command that checks if the weapon is waterproof or not :D (mk17 and ak47 are not affected by water) Share this post Link to post Share on other sites
dr. hladik 231 Posted June 25, 2012 How do i use this command & where to apply it "[94001] New: moonIntensity command" and what effect will it have on the moon during night?Will everything (enviroment) get brighter? Thx :) It returns how much light you get from the moon. (based on moon phase and position). Value can be > 0 during the day, if you can see the moon. ---------- Post added at 03:04 PM ---------- Previous post was at 03:03 PM ---------- +1. What is the range of possible values for moonIntensity? from 0 to 1 Share this post Link to post Share on other sites
sickboy 13 Posted June 25, 2012 Well, at least primary weapon ? or add new command that checks if the weapon is waterproof or not :D (mk17 and ak47 are not affected by water)The inability to swim properly with many kilos on your back is unrelated to if a weapon is waterproof or not. Share this post Link to post Share on other sites
OMAC 254 Posted June 25, 2012 from 0 to 1 Thanks. Floating point values, I assume? Share this post Link to post Share on other sites
3dartist 69 Posted June 25, 2012 It returns how much light you get from the moon. (based on moon phase and position).Value can be > 0 during the day, if you can see the moon. ---------- Post added at 03:04 PM ---------- Previous post was at 03:03 PM ---------- from 0 to 1 Do you set this parameter in arma2oa.cfg or in init of the mission? Share this post Link to post Share on other sites
metalcraze 290 Posted June 25, 2012 It returns the value. Meaning it tells YOU how much moonlight is there, not the other way. Share this post Link to post Share on other sites
dr. hladik 231 Posted June 25, 2012 Do you set this parameter in arma2oa.cfg or in init of the mission? It is only Get, not Set. If you want to change moon intensity, change date. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted June 25, 2012 The inability to swim properly with many kilos on your back is unrelated to if a weapon is waterproof or not. You can easily swim with only primary weapon ! The waterproof thing is to make sure that the weapon will be operational after you get out of the water ! You can swim with a slightly heavy thing too,other than primary weapon ! and keep in mind that when you swim you feel lighter due to archimedes thrust ! Share this post Link to post Share on other sites
zamani532 1 Posted June 25, 2012 you can swim with only primary weapon and light backpack, maybe kevlar. Share this post Link to post Share on other sites
nouty 10 Posted June 25, 2012 And you can in Arma too, just not for very long. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted June 25, 2012 Yeah ! but it's a kind of punishement for a feature that doesn't exist ! which is a real fatigue system related to what the player carries ! How come you accept that fact that you can run with Javelin +m16 but not swimming with only primary weapon ! Share this post Link to post Share on other sites
fraczek 4 Posted June 25, 2012 Can we please get back to discussing bugs and improvements from this latest beta instead of the merits of swimming with a weapon or not? Having subscribed every latest beta thread, I am not really interested receiving posts totally not pertaining to the beta in question. The suggestions section of the forums is there for a reason after all. Share this post Link to post Share on other sites
Tankbuster 1747 Posted June 25, 2012 [93652] New: Scripting functions visiblePositionASL and nearestBuilding position nearestBuilding isn't new, it's been in since forever according to biki. Share this post Link to post Share on other sites
metalcraze 290 Posted June 25, 2012 There's fatigue system. It's just very primitive. If you are rested and will swim - you can swim for a minute, full gear. If you will try to swim after running for 10 minutes - you will drop your gear almost immediately. My guess is ArmA3 will have it done right. Share this post Link to post Share on other sites
stun 5 Posted June 25, 2012 (edited) Please, send me a video, where you swim with kevlar vest, M16 ,rocket launcher, ammo and backpack and I will make it impossible. :) I can live with units losing their gear if they are forced to swim, it's just a pity that in ARMA 2 AI don't seem to be aware of small bodies of water and will often walk through them rather than go around or indeed even lie down in a pond to take cover. This means the AI lose their gear due to taking unnecessary swims which can be a little bit frustrating. Edited June 25, 2012 by stun Share this post Link to post Share on other sites
orcinus 121 Posted June 25, 2012 Thanks for the update, & even more for the new commands :D Will there be a 'get sunormoon' type of command that will enable the mission designer readily to detect sunrise/sunset? Cheers Orcinus Share this post Link to post Share on other sites