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matty1053

What's the point of playing Vanilla Style?

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Well, don't hate on me.... But I known ARMA for it's mods. Ace, ect.

Vanilla is great for new players. But not for medium players(some experience)

But, I really don't see a full point. I think that the Dev's should really consider having an option for ACE style gameplay.

I can't see a point in Vanilla thoughh. Campaigns are horrible. And missions editors are nice though! :)

But no true simulation if you playing in Vanilla.

And I got a quicky question! :\

Is BI Studio pushing their own bottoms to actually make this the most copies sold in ARMA series history?

I really hope they do do this! But people on youtube are.... "ARMA is S#!T!!! You need super computer!" "Horible gameplay, Cod kills it"

I mean youtube, well 88% of it hates ARMA i bet. ARMA needs to be more mature gameplay players.

Me my self are very mature. I only played Demo (lmao dont hate) and Free 2 Play. (deleted it for reasons of stuff)

Thanks for your time.

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Back when Operation Flashpoint was still the best military simulator to play, before the "ArmA" series was even thought of, I always had OFP loaded up with addons. When ArmA came out I loaded up on a few addons, but definitely not as many as I had with OFP. With ArmA, I primarily used reskins of current vehicles and units. I was part of a "clan" I guess and we had our own addons, but that was it. Then ArmA II came out and I rarely used any mods or addons. As of now, I only have 3 addon folders. @Addons (For testing various addons or missions I might find interesting, currently only have KAMAZ reskins in there), @DayZ, and @PR.

So I prefer to just mess around in the editor and play a game of Insurgency now and then. I like to make my own small missions with BI units to play with friends. I do check out Armaholic often though.

I don't know why I prefer to play ArmA vanilla, but I just do. I like everything to match and be on the same level of quality.

Edited by Nicholas

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I, for one, do not share your opinions, matty1053. And I sure hope you don't put much thought into, of all things, youtube comments.

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Been playing Vanilla with JRRS, ASR AI and Blastcore only and having a blast. Thats for SP only, of course.

In MP what matters most, at least for me, is not HOW or WITH WHAT MODs you are playing, but with WHO you are playing.

You can have fun playing with a uber mil sim squad or messing around with something "retarded" like a battle bus.

The hard part is to find those people. In random pub servers is almost impossible to achieve that...

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The hard part is to find those people. In random pub servers is almost impossible to achieve that...

I beg to differ. I've been playing Insurgency more than usual lately and I am playing with the same guys each time. They use their microphones and are very team oriented and fun to play with. Although, it's only about 6 of us that work together on the server it's still a blast.

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I beg to differ. I've been playing Insurgency more than usual lately and I am playing with the same guys each time. They use their microphones and are very team oriented and fun to play with. Although, it's only about 6 of us that work together on the server it's still a blast.

I agree. You can have a fun night with half a dozen players on a vanilla server. Mods just let you take things further.

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I think that the Dev's should really consider having an option for ACE style gameplay.

I think the ACE team will take care of us for Arma3, but I can understand your point, because personally I wouldn't even touch Arma2 if it weren't for ACE mod.

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I think the ACE team will take care of us for Arma3, but I can understand your point, because personally I wouldn't even touch Arma2 if it weren't for ACE mod.

I wouldn't touch Arma if it wasn't for Dayz and PR.

However Arma 3 is looking good so perhaps its vanilla aspects are re-playable

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I, as a new player of arma, will play a lot the vanilla game before trying out modifications..

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except from dayz and on or another addon I always play on vanilla, and I have very fun in the editor so I dont need any mods.

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Well, don't hate on me.... But I known ARMA for it's mods. Ace, ect.

Vanilla is great for new players. But not for medium players(some experience)

...

Thanks for your time.

Because ArmA is a sandbox game, it's not meant to be played in a certain way. Turning ArmA 3 into ACE 3 would be commercial suicide. The "vanila is for beginners" argument does not apply for me. I never felt the need to modify my game to a high extent. The group I play with when I am at home plays vanila. The only mod I have running when I play MP is a sound mod ( Jarhead's ).

If you take a look at the confirmed features list, you can see what goodies await in vanila ArmA 3, enought to keep it interesting for non realism groups.

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I wouldn't touch Arma if it wasn't for Dayz and PR.

pff.. casual.

arma & ace only. this is what really enjoyable.

The "vanila is for beginners" argument does not apply for me.

ever felt like you want more toys to play with? and hey, what about immersion? not even full converion mods but stuff like ACRE.

Edited by n7snk

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Been playing Vanilla with JRRS, ASR AI and Blastcore only and having a blast.

Dude, sorry to be the one to tell you, but if you play with JSRS, ASR AI and Blastcore, you're not playing Vanilla anymore.

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The "vanila is for beginners" argument does not apply for me.

ever felt like you want more toys to play with? and hey, what about immersion? not even full converion mods but stuff like ACRE.

Of course :) As I said i do play with Jarhead in MP and when I fool around in SP I use Blastcore, but these are as you said for immersion. What I was talking about was conversion mods , like ACE, which change game mechanics.

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Playing vanilla is very hard for me after ACE, ASR AI, JSRS and UPSMON

Vanilla ArmA2 feels so arcade-ish in comparison. Especially laser precision sniper rifles. Playing with ACE feels like playing a proper milsim.

The "vanila is for beginners" argument does not apply for me.

But that statement is true though.

In vanilla you have medics that can heal everyone forever using pure magic, while in ACE there is a complex wounding system and medical supplies are not infinite.

In vanilla you don't have wind so it quickly turns into a kingdom of snipers. In ACE wind can always mess up those long range shots.

In vanilla you can run forever with a full backpack, while ACE has encumberance and fatigue.

In vanilla AI is barely aware of anything past 300m, while ACE extends that much further.

In vanilla you have a magical fully detailed map down to seeing textures on it (which also take time to load slowing the performance when using the map), in ACE you have a proper realistic map without the annoying texture loading.

Vanilla is way too simple compared to ACE.

Edited by metalcraze

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I have equal fun playing vanilla and modded (OMG! Fun in a milsim!?). The reason is that I make my own gameplay in the editor and/or with other players.

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let me rename that :) Whats the point in playing vanillla with tons of flaws when u can have addon with 100% working fixes?

im really surprised that theres seemingly really so much players out there that play without any so much needed fixes. my default setup looks like this:

-mod=G:\ArmA2;Expansion;ca;Expansion\beta;Expansion\beta\Expansion;@cba;@cba_a2;@cba_oa;@xtra_ukf_l115a3;@xtra_tf86_seals;@xtra_oa_ukf_ukweaps;@xtra_british3rifles;@xtra_ukf_misc;@xtra_ukf_shared;@xtra_ukf_landrovers;@xtra_baf_repl_burns;@add_tracerswar;@add_vaportrails;@add_oa_bd_tracer;@add_tpw_houselights;@fix_andymags;@fix_carglass;@fix_landtex;@fix_sakulightfx;@fix_sakusun;@fix_sap_clutter;@fix_sthud;@fix_stmovement;@fix_vftcas;@fix_zp5_at_fix;@fix_oa_weapfeatures;@fix_oa_tgw_thermalscopes;@fix_oa_tgw_veh;@fix_mk4_nvadjust;@fix_mk4_hudinfo;@fix_at_gui_oa;@fix_streamlined_radio;@gdt_oa_tgw_glsights_extend;@gdt_compass;@gdt_jav;@gdt_nopopgrass;@gdt_at_sights;@gdt_ub_gl_sights;@gdt_rifle_nvgoggles;@gdt_noopticreflection;@gdt_mg_nest;@jtd_fatrain;@jtd_birds;proper_oa;@dfs_3rdperson;@vd_oa;@trueuser;@truegameplay;@smartphone;@blastcore_visuals_r1.2;@ai_asr_ai;@jsrs1.4;@jsrs_ukf;@jayarma2lib;@acre;@lea

2/3 of that is clientside fixes that imo belong into a patch, and i NEVER play without them, even when that means that i almost cant find any servers that i can join. And unfortunately i already know that there will be again lots more fixes needed for ArmA3, because new features means new bugs. So u have new bugs + old-not fixed bugs=perfect mess, and that will keep me away from ArmA3 for sure the first months (if its not performance <30fps)

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I think that the Dev's should really consider having an option for ACE style gameplay.

If ACE style gameplay was in without a mod, people would still complain.

youtube can feck off with their comments too.

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People wouldn't complain BIS can't add basic things like wind or weapon resting for a decade now - that's what matters.

People will always complain and it's better they complain about new things instead of saying the series is not moving forward.

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People wouldn't complain BIS can't add basic things like wind or weapon resting for a decade now - that's what matters.

People will always complain and it's better they complain about new things instead of saying the series is not moving forward.

perfect point here.

making mod community to deal with minor fixes all the time over and over again isn't really good.

also ace1 introduced backpacks, drag animations, weapons n such what was later included in arma 2 and OA.

while such things as separated weapons controll in aircrafts/helis still not there, aswell as weapon resting which was included in ace 1.

lots of minor things to do/fix, but hey, details is what matter.

Playing vanilla is very hard for me after ACE, ASR AI, JSRS and UPSMON

Vanilla ArmA2 feels so arcade-ish in comparison. Especially laser precision sniper rifles. Playing with ACE feels like playing a proper milsim.

Vanilla is way too simple compared to ACE.

exacly.

Edited by n7snk

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People wouldn't complain BIS can't add basic things like wind or weapon resting for a decade now - that's what matters.

People will always complain and it's better they complain about new things instead of saying the series is not moving forward.

they can add it..if ACE can do then BIS can

BIS have to find a balance between realism and accessibility and fun for new players. where as ACE doesnt seen as its made for the ones who want realism.

Also if BIS did everything, then there wouldnt be anything left to mod apart from new units and weapons ;)

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Vanilla is way too simple compared to ACE.

Don't forget the missing ballistics for launchers in Vanilla.

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And don't forget blowing up tanks with grenade launchers, and magical fire-and-forget missiles out every arse.

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they can add it..if ACE can do then BIS can

BIS have to find a balance between realism and accessibility and fun for new players. where as ACE doesnt seen as its made for the ones who want realism.

Also if BIS did everything, then there wouldnt be anything left to mod apart from new units and weapons ;)

You are talking it like realism and fun are mutually exclusive.

I don't see ACE being played by noone except MIT graduates.

The only reason why ACE isn't played by the majority of ArmA players is because it's a mod and doesn't have any tutorials. People can handle ridiculously overexaggerated dispersion in CS but they won't be able to handle the wind?

And I ain't sure the game needs new players who want "fun" (which I assume is run'n'gun in your opinion) instead of "realism" in a military simulation. The situation on public servers looks very bad as it is because they are filled with people who think it's just a broken Battlefield and BIS lacks the great talent to make sophisticated things like floating camera and hitscan to make it totally fun. Derp.

Sure I like hit threads by BF players like "cut out AI" or "why are you making big maps? make very small maps!" once in a while but you don't want them to represent ArmA audience do you?

Don't forget the missing ballistics for launchers in Vanilla.

The funny thing - I totally forgot about this because of ACE.

Those magical Unreal Tournament rocket launchers. Ha I think somebody even made a deathmatch mission (posted on Armaholic) with vanilla rocket launchers to be played as UT.

But what's bad is that OFP did have rocket ballistics. And BIS cut it out. Why?

AI in OFP handled rockets with ballistics very well yet in ArmA2 they will miss most of the time even with UT-rockets.

Edited by metalcraze

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You are talking it like realism and fun are mutually exclusive.

I don't see ACE being played by noone except MIT graduates.

The only reason why ACE isn't played by the majority of ArmA players is because it's a mod and doesn't have any tutorials.

you are extremelly wrong. ace is quite popular, and the only reason why "majority" of players don't use it, because it's a bit more complicate to install then other mods, and hey, there are shitloads of ace tutorials on youtube. so get your facts straight.

if people will know about six updater from start or arma 3 will have build in mod updater, there would not be any complications.

this is the only problem around mods that include several folders.

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