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matty1053

What's the point of playing Vanilla Style?

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By some people's logic here, I must be a mouth breathing retard for not wanting uber realism.

Point moot, because ACE fatigue system translates into -> Backpacks, weight distribution and other tactical planning.

You people are hilarious, this is like focusing on the annoyances of AT back-blast, overlooking the proper simulation of AT projectiles in respect to armoured vehicles, and there are many more examples of this.

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A3 could do with some of the things from ACE2 though, and we have seen some of these things already, although I still think ACE does them better. Look at the ACE slingloading and fastroping, they both work in MP as well unlike their equivilents in TOH (unless you use a script someone created with your mission). However, some of the other things, maybe not have them in stock (unless they can be added as MP compatible modules).

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At what point did I mention ACE at all? Why is the point invalid?

It is probably worth mentioning that I do play with ACE almost all the time, however I have as much fun with it as a I do with vanilla because I play the game how I want. I do not need mods to dictate my playstyle.

Fun in a MilSim. I just confirmed my place at the COD kiddie academy. Am I right?

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Fun in a MilSim. I just confirmed my place at the COD kiddie academy. Am I right?

Not quite. If you're alternating between two version of the game essentially, then you're a-okay. ;) Why mention ACE at all some ask? Well, it so happens that half of the on-line population used to, at least pre-OA, have that mod installed by default, thus directly competing with vanilla player base.

Just to make it clear: this discussion is viewed through a prism of on-line play - multiplayer is what makes, or breaks the sales targets on games these days, well, unless you're BioWare. ;)

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There are certain things that vanilla allows you to do that more realistic options would not. I'm going to use Celery's DM "Razing of Zargabad" for an example - running around Zargabad with automatic rocket launchers blowing the hell out of each other. In vanilla, you can play it just right and it is stupidly fun, especially with the current physics. If you try it with ACE, you can't run as far and the backblast detracts from the intended gameplay.

What I am trying to say is that ARMA is as much a sandbox as much as it is a MilSim. If you add too much realism you lose some of the sandbox stupidity that is possible with it. That is why I think keeping things as they are, which offers the best of both worlds (including mods here), is the right choice.

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There are certain things that vanilla allows you to do that more realistic options would not. I'm going to use Celery's DM "Razing of Zargabad" for an example - running around Zargabad with automatic rocket launchers blowing the hell out of each other. In vanilla, you can play it just right and it is stupidly fun, especially with the current physics. If you try it with ACE, you can't run as far and the backblast detracts from the intended gameplay.

That's great, I used to play Tequila DM myself a while back, but the game shines in missions like Warfare, where drama continues for 2-3 hours, not 15 minutes, and for immersion's sake you need that extra degree of realism, which the mod-that-shall-not-be-named provides.

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That therein is the problem. We might see it like that but others may not.

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That therein is the problem. We might see it like that but others may not.

Others are irrelevant when the game provides a map of 225 sq. km, ten tank variations, over a dozen of fixed and rotary aircraft - WHAT OTHERS? LOL

Warfare (& large-scale co-op), baby. ;)

This is a joke, of course, and of course, you're free to choose what to do with those square kilometres of land & sea, point is: Warfare and (large) scale co-op constitutes(-ed) at least 80% of on-line population -> the people have voted with their investments in BIS with the purchase of the game, aaand the mod-that-shall-not-be-named greatly enhances the experience in the previously-mentioned scenarios.

Edited by Iroquois Pliskin

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Others are irrelevant when the game provides a map of 225 sq. km, ten tank variations, over a dozen of fixed and rotary aircraft - WHAT OTHERS? LOL

Warfare (& large-scale CO-OP), baby. ;)

More COOP plz ;)

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let me rename that :) Whats the point in playing vanillla with tons of flaws when u can have addon with 100% working fixes?

im really surprised that theres seemingly really so much players out there that play without any so much needed fixes. my default setup looks like this:

-mod=G:\ArmA2;Expansion;ca;Expansion\beta;Expansion\beta\Expansion;@cba;@cba_a2;@cba_oa;@xtra_ukf_l115a3;@xtra_tf86_seals;@xtra_oa_ukf_ukweaps;@xtra_british3rifles;@xtra_ukf_misc;@xtra_ukf_shared;@xtra_ukf_landrovers;@xtra_baf_repl_burns;@add_tracerswar;@add_vaportrails;@add_oa_bd_tracer;@add_tpw_houselights;@fix_andymags;@fix_carglass;@fix_landtex;@fix_sakulightfx;@fix_sakusun;@fix_sap_clutter;@fix_sthud;@fix_stmovement;@fix_vftcas;@fix_zp5_at_fix;@fix_oa_weapfeatures;@fix_oa_tgw_thermalscopes;@fix_oa_tgw_veh;@fix_mk4_nvadjust;@fix_mk4_hudinfo;@fix_at_gui_oa;@fix_streamlined_radio;@gdt_oa_tgw_glsights_extend;@gdt_compass;@gdt_jav;@gdt_nopopgrass;@gdt_at_sights;@gdt_ub_gl_sights;@gdt_rifle_nvgoggles;@gdt_noopticreflection;@gdt_mg_nest;@jtd_fatrain;@jtd_birds;proper_oa;@dfs_3rdperson;@vd_oa;@trueuser;@truegameplay;@smartphone;@blastcore_visuals_r1.2;@ai_asr_ai;@jsrs1.4;@jsrs_ukf;@jayarma2lib;@acre;@lea

2/3 of that is clientside fixes that imo belong into a patch, and i NEVER play without them, even when that means that i almost cant find any servers that i can join. And unfortunately i already know that there will be again lots more fixes needed for ArmA3, because new features means new bugs. So u have new bugs + old-not fixed bugs=perfect mess, and that will keep me away from ArmA3 for sure the first months (if its not performance <30fps)

pretty much that

aswell as lacking some basic features like gun resting, separate weapons controll in aircrafts/hinds, wind, fatique simulations, med supplies, proper armor simulation and so on.

Edited by n7snk

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pretty much that

aswell as lacking some basic features like gun resting, separate weapons controll in aircrafts/hinds, wind, fatique simulations, med supplies, proper armor simulation and so on.

fatique simulation? pah...i ran much further in real life with a gympy (M240) then i can in ace :p

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fatique simulation? pah...i ran much further in real life with a gympy (M240) then i can in ace :p

With all the bells and whistles of full combat equipment?

OT: Are you in the Irish defense forces?

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With all the bells and whistles of full combat equipment?

OT: Are you in the Irish defense forces?

had a belt of blanks, wouldnt be able to say the exact amount of blank rounds...maybe 50, and all the personal gear (helmets webbing etc)

not in yet :p was down in the Curragh one day with my brother and was mucking about lol. my application has been sent off for service, doubt i'll get in though (10000 people applied for 600 positions

P.S. in ACE i tend to carry 1 or 2 boxes and some other poor sod carry the rest :p and i still collapse after 20m :D

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had a belt of blanks, wouldnt be able to say the exact amount of blank rounds...maybe 50, and all the personal gear (helmets webbing etc)

not in yet :p was down in the Curragh one day with my brother and was mucking about lol. my application has been sent off for service, doubt i'll get in though (10000 people applied for 600 positions

P.S. in ACE i tend to carry 1 or 2 boxes and some other poor sod carry the rest :p and i still collapse after 20m :D

most likely you play ace1 mod, since ace2 fatique system is rather forgiving.

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most likely you play ace1 mod, since ace2 fatique system is rather forgiving.

nope it was Ace2

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Testing is needed, I guess. Down to the Lab!

heh

I'll admit it was a while ago, maybe its changed...i started carrying an Ar since then so i didnt fall in front of a tank :p

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Vanilla Gameplay is OK, it really is. But it really frustrated me when I found out that I can´t use MG´s from elevated Positions in Buildings (Windows,Balconys) because I can´t rest the Weapon. So I would say that Weapon resting should be a desired feature, at least for heavy weapons.

Sniper gameplay is also too simple. Wind really enchances it and adds a little portion of luck. You can´t be sure that you will score a 100% hit. I had some pretty fun counter sniper experiences in MP where one sniper Team tried to locate and kill the other one I don´t think it would have been that fun without ACE.

SO I guess that at least those two features (along with something that prevents people from running around with heavy sniper rifle or machinegun + SMAW) should make their way into the vanilla game.

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Just ran down 90% of the Utes runway with 46 Kgs of gear (ontop of the normal soldier equipment not accounted for in ACE) before my guy started to throw himself on the ground.

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What's the point of playing Vanilla Style?

.

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fatique simulation? pah...i ran much further in real life with a gympy (M240) then

i can in ace

Remember that the speed at which arma soldiers run is very fast. You may be able to

run a far distance with all that weight but can you run that fast with all that gear. And

more importantly, is vanilla better, by making it possible to run forever?

I don’t really want ace’s fatigue system in a3 but I do want a fatigue system. What ace

has is currently better than nothing. And I seriously doubt that these changes would

make the game too complex to play.

I also agree that that weapon resting should definitely be in vanilla. the BF3 crowd can handle it so why not arma.

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Remember that the speed at which arma soldiers run is very fast. You may be able to

run a far distance with all that weight but can you run that fast with all that gear. And

more importantly, is vanilla better, by making it possible to run forever?

I don’t really want ace’s fatigue system in a3 but I do want a fatigue system. What ace

has is currently better than nothing. And I seriously doubt that these changes would

make the game too complex to play.

I also agree that that weapon resting should definitely be in vanilla. the BF3 crowd can handle it so why not arma.

it was said with a bit of tongue in cheek :p

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it was said with a bit of tongue in cheek

Ah I see.

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Ah I see.

yea when ace 1 and early days of 2 were out, i could barely run anywhere with the m240, then i ran further in real life with one :p

but as mr charles said, its been changed

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