DnA 5154 Posted April 11, 2012 Beta patch rev. 91543 released (1.05 required!) Changelog: Take On Helicopters: Rearmed (merging content from A2 & OA) Medium: pedal controller ranges tweaked Controller axes sensitives were sometimes set to full Head-tracking logic improved: the head position was offset in reverted direction when certain roll limits were reached (looking over shoulder) Head-tracking head offset sensitivity curve improved Support for multiple proxy-based weapons on vehicles improved (config entry maverickweaponIndexOffset added) PBOs are now searched and loaded also from a Common subfolder of mod folders Zero default value for min/maxMoveX/Y/Z in ViewXXX classes [91173] New: Registry-driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the registry value CANDISABLE="0" can be used to make the Disable button disabled. [91055] Fixed: Respawn with backpack [90934] New: Folder with mod.cpp containing statement hide=true; is not not listed in Expansions [90909] Fixed: crash of Linux server when player with custom face connects [90901] New: setUnitRecoilCoefficient command This is the first beta patch containing Take On Helicopters: Rearmed. Unfortunately one of its main features, automatic and smooth merging, does not apply yet. It does allow testing of the 'merging' add-ons, which will solve the compatibility issues as much as possible. Check the community Wiki for a quick guide on how to run Rearmed. Many thanks go to PvPscene and OMAC for their work on this! :ok: Also included are improvements to head-tracking and tweaks of the Medium flight model. Share this post Link to post Share on other sites
OMAC 254 Posted April 11, 2012 (edited) Installing now.... BIS rules. ---------------- My command line (the shortcut "Starts in" ToH folder, which for me is "C:\Program Files\Bohemia Interactive\Take On Helicopters"): "C:\Program Files\Bohemia Interactive\Take On Helicopters\beta\takeonh.exe" -nosplash -skipintro -mod=C:\a2_link;C:\a2oa_link;Hinds;beta Where C:\a2_link = C:\Program Files\Bohemia Interactive\ArmA 2 C:\a2oa_link = C:\Program Files\Bohemia Interactive\ArmA 2\Expansion The above are directory sym links placed at system root C: which eliminate the issues of a shortcut command line being too long and the need for quotes around mod line to take care of spaces. Note that "-skipintro" use is recommended because of an issue (just identified) with the Takistan intro cutscene that will prevent Free Flight from being started after flying or editing in Takistan. Edited April 16, 2012 by OMAC Share this post Link to post Share on other sites
jedra 11 Posted April 11, 2012 Excellent stuff! Trying now! Share this post Link to post Share on other sites
beepee 10 Posted April 11, 2012 Great! I'll try it right away. God job BIS! (misspel intentional) Share this post Link to post Share on other sites
Scorlhov 1 Posted April 11, 2012 Downloading now.. Thx Share this post Link to post Share on other sites
bobocz 10 Posted April 11, 2012 Thanks! I made quick test. Even helicopters from Arma 2 are included in free flight :). I think that ui.pbo, uifonts.pbo are better to take out from addons folder, otherwise UI is somehow damaged, or maybe I made something wrong. Share this post Link to post Share on other sites
jedra 11 Posted April 11, 2012 Good so far. Track-IR seems to be better now - I'll need to fly more to prove this though. Arma integration working with Vanilla combined ops - it was nice to fly around a bit in Chernarus and Takistan with official blessing! I can still land a light/medium and heavy without too much trouble and the medium seems a little less volatile on the pedals. The Hind is still a beast - but I guess you didn't touch that! If I can get my machine to run it at decent framerates then I might do some time trials on Chernarus next! Share this post Link to post Share on other sites
.kju 3245 Posted April 11, 2012 BoboCZ what is your modline? The A2/OA ui should be hidden if launched correctly. Make sure to have the beta folder at the very end. Share this post Link to post Share on other sites
instagoat 133 Posted April 11, 2012 Quick question: the target line isn´t big enough to fit all the entries for me, is there any way to circumvent this? My windows-fu is inadequate for this :< Share this post Link to post Share on other sites
purepassion 22 Posted April 11, 2012 (edited) Do what PvPscene says :D Edited April 11, 2012 by PurePassion Share this post Link to post Share on other sites
.kju 3245 Posted April 11, 2012 You can use a batch file to extend the limit. Or use symlinks/junctions and rename the linked folders. For more read: https://dev-heaven.net/projects/heaven/wiki/Virtual_folders_and_files Share this post Link to post Share on other sites
instagoat 133 Posted April 11, 2012 I´ve fixed up a batch file from which to call the beta. However, despite the paths being correct, no arma 2, or TOH bonus content (hinds) shows up when the beta is started. Main menu animations are also missing. This is the command line I use: "C:\Program Files\Bohemia Interactive\Take On Helicopters\beta\takeonh.exe" -mod=Beta;c:\Program files\Bohemia Interactive\Arma 2;c:\Program files\Bohemia Interactive\Arma 2\Expansion;C:\Program files\Bohemia Interactive\Take On Helicopters;C:\Program files\Bohemia Interactive\Take On Helicopters\beta;C:\Program files\Bohemia Interactive\Take On Helicopters\Hinds -nosplash Share this post Link to post Share on other sites
.kju 3245 Posted April 11, 2012 Try this: "C:\Program Files\Bohemia Interactive\Take On Helicopters\beta\takeonh.exe" "-mod=c:\Program files\Bohemia Interactive\Arma 2;c:\Program files\Bohemia Interactive\Arma 2\Expansion;C:\Program files\Bohemia Interactive\Take On Helicopters;C:\Program files\Bohemia Interactive\Take On Helicopters\Hinds;C:\Program files\Bohemia Interactive\Take On Helicopters\beta" -nosplash This should also work if the batch file is in your TKOH folder: beta\takeonh.exe "-mod=c:\Program files\Bohemia Interactive\Arma 2;c:\Program files\Bohemia Interactive\Arma 2\Expansion;C:\Program files\Bohemia Interactive\Take On Helicopters;Hinds;beta" -nosplash Maybe even this: beta\takeonh.exe "-mod=c:\Program files\Bohemia Interactive\Arma 2;c:\Program files\Bohemia Interactive\Arma 2\Expansion;Hinds;beta" -nosplash Share this post Link to post Share on other sites
instagoat 133 Posted April 11, 2012 Thanks PVP, that got it working. Very nicely so, too. Really great having the arma 2 stuff in there, can´t wait for the full patch. Share this post Link to post Share on other sites
bobocz 10 Posted April 11, 2012 BoboCZ what is your modline? The A2/OA ui should be hidden if launched correctly. Make sure to have the beta folder at the very end. Thanks, that was exactly my problem. Share this post Link to post Share on other sites
_YoYo_ 10 Posted April 11, 2012 Works nice, only with Chernorus low fps with this view and settings of TOH. I dont see only additional maps like : Lingor island. I have for expample folder named @lingor in main folder of Arma II. Any ideas why or this beta dosent allow addons for Arma? Share this post Link to post Share on other sites
jedra 11 Posted April 11, 2012 @_YoYo_, You either have to copy the @Lingor folder to your ToH folder or use a Symlink (which is what I do) - it won't pick up addons in your Arrowhead folder. Share this post Link to post Share on other sites
tonygrunt 10 Posted April 11, 2012 @YoYo Any additional maps or addons you have in your arma2 directory you can bind them individually on the -mod parameter. Some comparisons screens from Lingor at A2OA and TKOH. Anyone managed to load the BAF and PMC DLC? It pops a addon decrypting error if you bind them. Or aren't the locked DLCs yet supported? Share this post Link to post Share on other sites
_YoYo_ 10 Posted April 11, 2012 (edited) Just noticed - no speach of pilot if he did checklist (APU on, Engine IDE ect), only something like "beep". @Jedra, TonyGrunt, thank You, I will try. Edit: no, cant see and addons in expansion in TOH menu too. My TOH Folder: http://img835.imageshack.us/img835/9553/catalogl.jpg If I run the normal version of TOH, or ArmA I have this map of Lingor (in ToH only with many errors missing objects). "G:\Take On Helicopters\beta\takeonh.exe" "-mod=G:\ArmA II;G:\ArmA II\Expansion;G:\Take On Helicopters;G:\Take On Helicopters\Hinds;G:\Take On Helicopters\beta" -nosplash Edited April 11, 2012 by _YoYo_ Share this post Link to post Share on other sites
.kju 3245 Posted April 11, 2012 @ TonyGrunt No DLC support so far. You can cast your vote for it here. :) @ _YoYo_ Try: "G:\Take On Helicopters\beta\takeonh.exe" "-mod=@lingor;G:\ArmA II;G:\ArmA II\Expansion;G:\Take On Helicopters;Hinds;beta" -nosplash Or even: "G:\Take On Helicopters\beta\takeonh.exe" "-mod=@lingor;G:\ArmA II;G:\ArmA II\Expansion;Hinds;beta" -nosplash You can reference modfolders inside the TKOH folder with a relative path too. For the beta patch, you shouldn't need to add the path to TKOH folder either. Share this post Link to post Share on other sites
tonygrunt 10 Posted April 11, 2012 @YoYo Don't forget that lingor requires additional addons (brg_africa,ibr_plants,mbg_buildings2), if those are not in the lingor directory. Your line might look like: "G:\Take On Helicopters\beta\takeonh.exe" "-mod=G:\ArmA II;G:\ArmA II\Expansion;G:\ArmA II\@lingor;G:\ArmA II\@brg_africa;G:\ArmA II\@ibr_plants;G:\ArmA II\@MBG_Buildings2;Hinds;beta" -nosplash @PVPscene My vote is in. :) Share this post Link to post Share on other sites
OMAC 254 Posted April 12, 2012 (edited) The tweaks to the medium FM are a step in the wrong direction for me. Too much yaw at low speeds. To hell with yaw. The new one is much more like Hinds, and that says a lot (but somehow, even though the Hinds FM is brutally hard, I like it). 1.05 was damn near perfect for kb/mouse on expert. I'm sure all the expert controller people will love the new FM. Whatever FM is decided upon, I hope very much that one is indeed arrived upon and fixed in stone so that we don't have to keep relearning over and over again. IMO, as new FMs (including user-made ones like Nightstalker's) can be added using the HSIM folder method, 1.05 should be locked in place, and hard-core, psychotic, "realistic," mega-yaw FMs should be provided as customizations. Ha! Dream on..... I know I'll eventually get used to the current one, and manual trim set helps a little, but...... ------------------------- Can anyone repro this: make a simple mission and play it in the editor for a while. Then exit the editor and try to enter Free Flight. I get kicked back from Free Flight to the main GUI screen. My mission includes a saveGame, so I'm reloading saved games a lot in the editor before exiting it - maybe that makes a difference. Edited April 12, 2012 by OMAC Share this post Link to post Share on other sites
liquidpinky 11 Posted April 12, 2012 Not tried the beta yet, does the seas around smaller islands look okay now or are they still missing once you get outside the original maps size range? PMC and BAF support voted for, although I would happily pay for proper functioning ToH versions of all the helis in those DLCs. Share this post Link to post Share on other sites
twisted 128 Posted April 12, 2012 man this is so nice to have. thanks BIS. one small thing - i get 2 modules called colours. be handy if one was labeleld coloursTKOH or something. amazed at how different utes and takistan look. r Share this post Link to post Share on other sites
OMAC 254 Posted April 12, 2012 Not tried the beta yet, does the seas around smaller islands look okay now or are they still missing once you get outside the original maps size range? Yes, this is still the case. It's been a known issue. Especially noticeable around Utes. Share this post Link to post Share on other sites