SturerEmil84 1 Posted September 11, 2013 The method you are trying will not work and will cause a number of issues. Thanks for answering... Please, just mark my previous post down as me being a douche...:o I dunno what exactly went wrong with my first try, but now my changed config.cpp is working just perfectly fine, absolutely no issues that I could make up by now, as long as the player does not place the I44- wounding- modules. I've managed to restore the standard bis- kind of healing abbility for all the medics of all factions of I44 (even the docteur of the French Resistance ;)). In my opinion, the three bis- first aid modules are just way more comfortable to use in SP- sandbox- gameplay. However, I also believe that my changed config may cause troubles if used on MP- servers, so of course a backuped one got stored in the depths of my hard- drive. Greetz and thanks again for that impressive Mod. Share this post Link to post Share on other sites
PacUK 1 Posted September 11, 2013 Yeah unfortunately the standard medical modules haven't always been so effective in MP until more recent patches which was one of the primary reasons for developing our own. But it has since developed into a much more robust system incorporating hit animations and location specific damage and effects that the stock A2 systems still can't provide. For compatibility reasons you may want to just put your changes into their own mod folder which you can load after @i44 in your command line and it "should" update the classes to use your changes, that way you can easily switch between an SP and MP version of the mod without having to constantly swap files between sessions and instead just using a different shortcut etc. Share this post Link to post Share on other sites
SturerEmil84 1 Posted September 12, 2013 For compatibility reasons you may want to just put your changes into their own mod folder... Good thought, thanks for that. Using an additional modfolder works just perfectly fine. It seems, if there are two .pbo's with identical name, the game reads it's data from the one with the newer "change- date". But now, I've discovered one tiny, little flaw... If the player should choose to play as the medic, he'll find 4 "large Medkits" inside his backpack, which of course remain utterly pointless. Do you, by default, know which .pbo holds the config in which the loadout of your backpacks is defined? I'd like to empty the medic- backpack by default, so that would spare me a good amount of searching... Greetz. Share this post Link to post Share on other sites
PacUK 1 Posted September 12, 2013 All backpacks are in: i44_base_w\cfgVehicles\BackPacks Share this post Link to post Share on other sites
skelig 27 Posted September 12, 2013 Could you check my pm on I44 forums please pac Share this post Link to post Share on other sites
PacUK 1 Posted September 12, 2013 Don't appear to have one, resend and I'll read it ASAP! Share this post Link to post Share on other sites
domokun 515 Posted September 13, 2013 thanks for the lengthy update. I'm really looking forward to v2.7. Many thanks to you, Gnat and animosity242. For those who feel that the wait v2.7 has been long, I couldn't agree more. But rather than criticise, try to help these chaps get it out of the door. Contributing to community efforts like mods and missions is long, hard and, sometimes, lonely march. Share this post Link to post Share on other sites
vobbnobb 10 Posted September 13, 2013 (edited) I have just released a SP mission for I44 using the stock map merderet_v2. It is version 1 and my first attempt at a i44 sp mission, hope you enjoy.http://www.armaholic.com/page.php?id=22567 Edited September 14, 2013 by Vobbnobb Share this post Link to post Share on other sites
jiltedjock 10 Posted October 8, 2013 Just another note on backpacks. These days I am tending to remove backups from a random selection of units at mission start, the reason being that if a unit has a back pack it won't re-arm itself with a launcher, so if you are using something like ASR AI there will be no dynamic re-arming during the mission. This can be a little frustrating if there are various launchers available from fallen AI during a lull in the battle and you are subsequently attacked by armour. Share this post Link to post Share on other sites
vobbnobb 10 Posted October 10, 2013 I would like to know if any third party model moders have any models for i44? There are many people that would download them even if they are in BETA. US side seriously lacking. Tanks Panzer I Panzer II Panzer III Panzer IV Panther Tiger I Tiger II Panzer 35(t) Panzer 38(t) Self-propelled artillery Wespe 10.5cm leFH18(Sf) LrS 15cm sFH13/1 (Sf) LrS Sturmpanzer I Sturmpanzer II Grille Hummel Panzerwerfer 42 Wurfrahmen 40 Karl-Gerät Assault guns StuG III StuG IV StuH 42 StuIG 33B Brummbär Sturmtiger Tank destroyers Panzerjäger I Marder I II III RSO/PaK 40 Nashorn Elefant Jagdpanzer IV Hetzer Jagdpanther Jagdtiger Half-tracks SdKfz 2 4 Maultier 6 7 8 9 10 11 250 251 252 253 254 sWS Armored cars Sdkfz 221/22/23 Sdkfz 231/32/33/34/63 SdKfz 234 Sd.Kfz. 247 ADGZ Self-propelled anti-aircraft guns Flakpanzer I Flakpanzer IV Möbelwagen Wirbelwind Ostwind Kugelblitz Flakpanzer 38(t) Demolition vehicles Leichter Ladungsträger Mittlerer Ladungsträger Schwerer Ladungsträger Prototypes Panzer VIII Maus E- series Leichttraktor Panther II Heuschrecke 10 Neubaufahrzeug Sturer Emil 10.5 cm K (gp.Sfl.) Pz.Sfl. II Flakpanzer Coelian Kugelpanzer VK 4501(P) Proposed designs Panzer III/IV Panzer VII 'Löwe' Panzer IX, Panzer X Ratte Monster Light Tank VK 1602 "Leopard" Gep. MTW Kätzchen VK 4502(P) ------------------------------------------------------------------------------------------------------------------------------- Light tanks M1 Combat Car M2 Light Tank M3/M5 Light Tank M22 Light Tank M24 Light Tank Marmon-Herrington CTLS Medium / heavy tanks M2 Medium Tank M3 Medium Tank M4 Medium Tank M26 Heavy Tank Self-propelled artillery M7 Howitzer Motor Carriage M8 HMC M12 Gun Motor Carriage M40 Gun Motor Carriage M3 Gun Motor Carriage M15 Combination Gun Motor Carriage M16 Multiple Gun Motor Carriage T34 Rocket Launcher Tank destroyers M3 Gun Motor Carriage M6 Gun Motor Carriage M10 3-inch Gun Motor Carriage M18 Gun Motor Carriage M36 Gun Motor Carriage Armored half-tracks M2 Half Track Car M3/M5 Half Track Personnel Carrier M4 Mortar Carrier T30 Half Track Amphibious vehicles Landing Vehicle Tracked DUKW Ford GPA M29C Weasel Armored cars M8 Light Armored Car M3 Scout Car M20 Armored Utility Car T17 Armored Car T18 Armored Car Experimental vehicles M38 Wolfhound T1/M6 Heavy Tank T28 Tank/T95 GMC Assault Tank T14 Heavy Tank T29 Heavy Tank T30 Medium Tank T20 T16 T3 Half Track T27 Armored Car T54 Gun Motor Carriage T40/M9 Tank Destroyer T19 Howitzer Motor Carriage 8in Howitzer Motor Carriage T84 T92 Howitzer Motor Carriage T55E1 Motor Carriage Light Tank T7/Medium Tank M7 T88 Gun Motor Carriage Share this post Link to post Share on other sites
battleship 11 Posted October 17, 2013 Can the axis and allied tanks and infantry of this mod be available for seperate download? Share this post Link to post Share on other sites
sv5000 127 Posted October 17, 2013 Why would you need them separate? I44 works very well as a total package with the scripts etc....unless you wanted to use them in something else? Share this post Link to post Share on other sites
hcpookie 3770 Posted October 18, 2013 Downloaded fine for me... Share this post Link to post Share on other sites
zio sam 77 Posted October 18, 2013 It's a total conversion mod,not a duty free shop Share this post Link to post Share on other sites
battleship 11 Posted October 18, 2013 Will this mod run without arma 2? Share this post Link to post Share on other sites
tom3kb 15 Posted October 18, 2013 Small hint, check 1st post or readme file. ;) Short answer you need A2+OA=A2C0. Share this post Link to post Share on other sites
battleship 11 Posted October 18, 2013 (edited) Why would you need them separate?I44 works very well as a total package with the scripts etc....unless you wanted to use them in something else? I am not a addon/mod developer, only asking because there are no ww2 unit or tank packs in completed addons. Edited March 25, 2014 by Battleship Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 19, 2013 Its a Pack, you can not break it up, its all very inter-dependant. Share this post Link to post Share on other sites
Irishjim 10 Posted October 20, 2013 Hi everyone! I play Invasion 44 2.666, and I love it. The only thing that I find strange is the fact that it needs only one shell to destroy a tank and make it burst into flames... Even when firing with a Pz. IV ausf D against a churchill... But there is a new damage system? On which version of the mod is it? Anyway, what an excellent job you did (and do)! Share this post Link to post Share on other sites
pulstar 55 Posted October 20, 2013 Please give me a few recommendations for SP scenarios/campaigns. I tried tom3kb's Paratroopers but it gave me an error message about a missing preview image or something. Share this post Link to post Share on other sites
Gunter Severloh 4067 Posted October 20, 2013 See my website, I host most if not all I44 missions: http://www.missionrepository.com/ Apocalypse is pretty good. Mortain Counteroffensive Share this post Link to post Share on other sites
tom3kb 15 Posted October 20, 2013 @Pulstar More info please about that error message. Try to redownload that campaign from Armaholic im 100% sure that all is ok with my Paratroopers campaign, not to long ago one of my friends finished this campaign without any problems. Ps: i made also mission pack for I44: tom3kb's i44 sp mission pack-13missions. And yes, on Günter's site you will find all what was released for I44. ---------- Post added at 09:23 AM ---------- Previous post was at 09:13 AM ---------- Ps2: i just launched Paratroopers, no error messages. Share this post Link to post Share on other sites
pulstar 55 Posted October 20, 2013 (edited) Thank you both for your help and your great efforts. will try the campaign again soon :) http://i43.tinypic.com/v2yc8h.jpg (122 kB) here is the error message that I receive. I put the folder inside Campaigns in the Arma2OA folder. Edited October 21, 2013 by Pulstar Share this post Link to post Share on other sites
PacUK 1 Posted October 23, 2013 It's been a while so trying to hit as many as I can here, most have already been covered but here's some "official" answers for you all as well I'm in a typy kind of mood! I would like to know if any third party model moders have any models for i44? There are many people that would download them even if they are in BETA. US side seriously lacking. Please don't paste huge pointless lists of items. I think most people are aware the mod doesn't include every unit ever involved in the conflict. Just those that we have time to make. Can the axis and allied tanks and infantry of this mod be available for seperate download? No I44 has always been a Total Conversion modification, if we didn't include one side that would be a bit pointless. Why would you need them separate? My guess would be to use with other mods. However as all our units are customised to work with I44 exclusive features even if they were you'd still have conflicts running with other mods. The files of this mod are too large to download. Use Play withSix as recommended and you can resume your download later. We can't make them any smaller, and supporting multiple installation methods is highly confusing for the user and immensely time consuming to put together, document, and provide download links for (let alone how long it takes to upload them as well). The mod is HUGE and we have had no time to optimise files as you would with a commercial product once content was complete, this is just the nature of a free mod. If you really have trouble downloading at home, you could always use a library or internet cafe connection to download and place the files on a usb-stick to take home if your home connection can't handle the size. Will this mod run without arma 2? No it requires A2+OA for combined operations. We use stock A2 objects thats are NOT part of OA, and we use OA's enhanced engine and coding to make the features possible so both are required to play. Only asking because there are no WW2 Infantry packs (axis,allied & soviet) or WW2 tank pack (axis,allied & soviet) in addons section. Again, we're a total conversion not a single pack release, there would be no point to release them seperately as well as combined and as Gnat mentioned there's huge amounts of inter-depencies between the files that go beyond the models and textures that if split would mean may textures would have to be doubled up to be available to the other packs when used standalone, and coding for both would be a nightmare! The only thing that I find strange is the fact that it needs only one shell to destroy a tank and make it burst into flames... Even when firing with a Pz. IV ausf D against a churchill... But there is a new damage system? On which version of the mod is it? You are not placing the Armor Penetration Module so the new damage system is not being used hence the exploding tin cans. In the editor press F7 for modules and place it (its the [i44] module right at the top of the list). The new system is HIGHLY detailed and the version coming with 2.7 even more so thanks to Animosity's awesome work. Please give me a few recommendations for SP scenarios/campaigns. I tried tom3kb's Paratroopers but it gave me an error message about a missing preview image or something. Gunter's site! I believe he tracks almost every I44 mission available so if its out there its most likely on there :) Have been hoping to integrate his work somehow in supporting the mod as that really is the definitive site for community made I44 missons! Progress with 2.7 and 3.0 for A3 are still going slowly, but progressing all the time. We still don't have any dates or firm plans set, but things are in motion and hopefully 2.7 isn't too far off the horizon now a lot of it is just finding the spare time in our schedules around real life and jobs, all those fun things! Thanks for everyones continued support! Share this post Link to post Share on other sites
tom3kb 15 Posted October 23, 2013 @Pulstar Put my campaign folder "tom3kbparatroopers" in: ...arma 2\campaigns or in ...expansions\campaigns. For example: d:\arma2\campaigns\tom3kbparatroopers. I think you made mistake and you have something like this: ...\campaigns\tom3kbww2campaign1\tom3kbparatroopers. And thats way you have that error. Share this post Link to post Share on other sites