Αplion 1122 Posted January 29, 2012 This is a Greek island called "Mitilini" located in east Aegean Sea. http://img.photobucket.com/albums/v648/aplion/Mitilini/mapLesvos.jpg Futures ... Custom enterable buildings and bunkers http://img.photobucket.com/albums/v648/aplion/Mitilini/buildings.jpg http://img.photobucket.com/albums/v648/aplion/Mitilini/bunkers.jpg Airports http://img.photobucket.com/albums/v648/aplion/Mitilini/air.jpg Naval base http://img.photobucket.com/albums/v648/aplion/Mitilini/base.jpg Town - villages name signs http://img.photobucket.com/albums/v648/aplion/Mitilini/signs.jpg Ports http://img.photobucket.com/albums/v648/aplion/Mitilini/dock.jpg Landing platforms on ships http://img.photobucket.com/albums/v648/aplion/Mitilini/platform.jpg and ... Greek infantry and SF units. http://img.photobucket.com/albums/v648/aplion/Mitilini/1a.jpg http://img.photobucket.com/albums/v648/aplion/Mitilini/1d.jpg http://img.photobucket.com/albums/v648/aplion/Mitilini/1c.jpg http://img.photobucket.com/albums/v648/aplion/Mitilini/1b.jpg Stay tuned ... Share this post Link to post Share on other sites
nikiforos 450 Posted January 29, 2012 Oh my GOD I cant believe I would see a greek island and greek units in Arma 2. So you worked with this project in total silence and now it seems we could be one month away or at least not far away. Can you give an estimated release time? THank you ( efxaristo poly ) in greek :) Share this post Link to post Share on other sites
Αplion 1122 Posted January 29, 2012 Nikiforos ... I believe that in less than a month this package will be ready for release ... ;) Share this post Link to post Share on other sites
metalcraze 290 Posted January 29, 2012 Varied grass please incl. the high one. What you have now looks dull. I know the reasoning but grass should be an obstacle much like a fence or tree leaves and it will look nice too. Share this post Link to post Share on other sites
Wiki 1558 Posted January 29, 2012 this island looks really great!!! greek island before arma 3: oh yeah!!! Share this post Link to post Share on other sites
antoineflemming 14 Posted January 29, 2012 *grass lemnos* *please*oh please*oh please* Seriously, though, grass like Lemnos, or like Capraia, would be awesome. Share this post Link to post Share on other sites
abs 2 Posted January 30, 2012 Please watch out, as the residents of the island may complain about you creating it as a threat to their security. ;) Just kidding. The naval base is my favourite, although the custom buildings also look pretty awesome. :) Keep it up. Abs Share this post Link to post Share on other sites
SpectreTim 10 Posted January 30, 2012 The airport looks like it can handle any aircraft currently in Armaverse with ease. Great job! Share this post Link to post Share on other sites
VampyricTyrant 10 Posted January 30, 2012 (edited) good job guys! keep it up! If it isn't big trouble for you give us a heads up on www.arma3.gr Edited January 30, 2012 by VampyricTyrant Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 30, 2012 Looks great Aplion! .... ask that airport runways and taxi-ways are clear so big aircraft can move ;) Share this post Link to post Share on other sites
Αplion 1122 Posted January 30, 2012 @Gnat ... yes mate the airport is capable for all kind of aircraft handling :) (for example a C-130 without flaps up needs about 2/3 of runway for takeoff). And Gnat please my friend be so kind to check your PMs here ;) Now regarding clutter ... I believe that I'll leave the "high grass" for ArmA 3 Limnos Island :) as in my opinion high grass may gives a better look in terrain but it causes difficulties when a player has to face an AI ... if you know what I mean ... But anyway the island is still on WIP stage so I'll make some more tests with clutter ... Thank you all for feedback. Share this post Link to post Share on other sites
.Phoenix. 10 Posted January 30, 2012 I like what I see, looking forward to this :) ΜΟΛΩΠΛΑΒΕ Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 30, 2012 @Gnat ... yes mate the airport is capable for all kind of aircraft handling :) (for example a C-130 without flaps up needs about 2/3 of runway for takeoff). Actually, I meant buildings, fences and light-poles hitting wings ;) Like B-52 can't move around many terrains ..... but then again, B-52 is big ;) Got your PM. Answered :) Share this post Link to post Share on other sites
Αplion 1122 Posted January 30, 2012 Gnat;2098751']Actually' date=' I meant buildings, fences and light-poles hitting wings ;)Like B-52 can't move around many terrains ..... but then again, B-52 is big ;) Got your PM. Answered :)[/quote'] To be honest I didn't try a B-52 as I thought that in fact Mitilini's airport is not really capable for such huge aircrafts (but again this is not an exact copy of Mitilini or its airport). I think that a B-52 can be perform a landing or a takeoff but as you mention, there will be a problem in taxiways because of wing length. Sorry for that :) btw you have another PM (I know ... being annoing). Share this post Link to post Share on other sites
icebreakr 3157 Posted January 30, 2012 Great job! Love new buildings. They are the ones that keep me from finishing my greek island - waiting on A3 ;) Share this post Link to post Share on other sites
Αplion 1122 Posted January 30, 2012 An update for Gnat ... I just tried with a B-52 using an AI with "this land "LAND"" command ... a perfect landing ... no problem in taxiway ... a perfect takeoff using 2/3 of runway ... no problem for B-52 usage ;) @IceBreakr ... you are working also on some Greek island ? maybe we could help each other if you like (just let me know) ... afterall two islands will be better than one and ofcourse my buildings are not the best buildings in arma as I'm still working on them and my knowledge is limited :) Share this post Link to post Share on other sites
antoineflemming 14 Posted January 30, 2012 An update for Gnat ... I just tried with a B-52 using an AI with "this land "LAND"" command ... a perfect landing ... no problem in taxiway ... a perfect takeoff using 2/3 of runway ... no problem for B-52 usage ;)@IceBreakr ... you are working also on some Greek island ? maybe we could help each other if you like (just let me know) ... afterall two islands will be better than one and ofcourse my buildings are not the best buildings in arma as I'm still working on them and my knowledge is limited :) Hey, well ArmA 3 will have similar buildings, so use some of BIS's official screens for inspiration: Share this post Link to post Share on other sites
sas troop 0 Posted January 31, 2012 Great indeed! Please, tell me also that Greek troops are working with ACE properly? And any chance of getting some of the HWM work ported, with their permission of course? Share this post Link to post Share on other sites
giorgygr 61 Posted January 31, 2012 Greek troops are working with ACE properly? Custom units need any special configuration to work with ACE? :confused: Share this post Link to post Share on other sites
CommanderYuri 10 Posted January 31, 2012 Very impressive work on the island dude ! Share this post Link to post Share on other sites
Αplion 1122 Posted January 31, 2012 These units are just retextured so I don't believe that will be any problem in ACE. Furthermore I've test them in ACE and I haven't found any problem. Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 31, 2012 An update for Gnat ... I just tried with a B-52 using an AI with "this land "LAND"" command ... a perfect landing ... no problem in taxiway ... a perfect takeoff using 2/3 of runway ... no problem for B-52 usage ;) Great !! Thanks Share this post Link to post Share on other sites
Αplion 1122 Posted February 2, 2012 A custom made tunel ... http://img.photobucket.com/albums/v648/aplion/Mitilini_wip/tunel1.jpg Share this post Link to post Share on other sites
abs 2 Posted February 7, 2012 I'm surprised no one commented, but that looks fookin' awesome! :O Abs Share this post Link to post Share on other sites