VectorX96 1 Posted January 19, 2012 Hey guys the original topic is on Armaholic, but i've been working on a F-14D and she's almost done, I need help with placing the afterburners in the right place. If you cant tell form the picture the afterburners are 10ft behind the plane and 10ft below. If anyone can help with this please PM Share this post Link to post Share on other sites
wld427 1705 Posted January 19, 2012 you are using the afterburner scripting originally made by lethal and modified by almost everyoen else. You simply need to adjust the coordinates in the script. I do it by trial and error. make a change and then try it in game. Share this post Link to post Share on other sites
R0adki11 3949 Posted January 19, 2012 @VectorX96 could we see some better screenshots? Share this post Link to post Share on other sites
[frl]myke 14 Posted January 19, 2012 @VectorX96 could we see some better screenshots? Look there: http://www.armaholic.com/forums.php?m=posts&id=116195 ;) Share this post Link to post Share on other sites
VectorX96 1 Posted January 19, 2012 Alrighty thanks wld427 ill try it out Share this post Link to post Share on other sites
JDog 11 Posted January 19, 2012 I'm rarely on here anymore and just to check what's new when so but I gotta respond to an F-14 thread. And thank god its a new one from scratch this time! Looking really good, may have to reinstall when its good and done and play with it a while :) Share this post Link to post Share on other sites
evil_brownie 17 Posted January 19, 2012 (edited) Since there's no complete thread for it right now (which it would be where one one comment since its been released), i thought i'd post here. Have to say, loved it as soon as i tried it out, specially since you can manually fold the wings for manouvering it on Jdogs Nimitz. Really easy to carrier-land, and just looks overral great. Two observations: As you pointed out with the unfinished cockpit, the only bit i thought needed a look would be that "circular metal thing with the mirrors" (poor description, i know) right in front of you in 1st person view. As for the loadout, only thing i'd have to say about it would be that all it needs is MMA support :P EDIT: Just noticed this as well, may as well mention it. I believe the in-flight refuelling probe isn't visible from inside. Edited January 19, 2012 by Evil_Brownie Share this post Link to post Share on other sites
wolfbite 8 Posted January 20, 2012 Wow that looks brilliant.... You havent entered config values for placement too far out have you? Share this post Link to post Share on other sites
vengeance1 50 Posted January 20, 2012 The F16 JDAM Script worked great on the F14 and that was the smoothest landing on the Nimitz I have had. Well done! Share this post Link to post Share on other sites
VectorX96 1 Posted January 20, 2012 Thank you all, and Evil_Brownie i'll get on it right away :) @wolfbite what do you mean? Share this post Link to post Share on other sites
ei8ght 11 Posted January 20, 2012 nice nice!!!! TOP GUN ^^ Share this post Link to post Share on other sites
wolfbite 8 Posted January 20, 2012 I'm just guessing so dont take it as gospel but maybe you have entered the wrong amounts for the positioning in config and thats why its appearing in the wrong place. Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 20, 2012 Hi Vextor Lethals Afterburn script: The numbers in brackets control the location. (eg ,[-1.2,-9.2,-0.8] ) The first number sets it to the left or to the right. The second number is probably the forward-backwards coordinate. The last number is the up-down location. _leftengine setParticleParams ["\Ca\data\cl_exp","","Billboard",1,0.07,[-1.2,-9.2,-0.8],[(velocity _this select 0) - ((vect...................... _rightengine setParticleParams ["\Ca\data\cl_exp","","Billboard",1,0.07,[1.2,-9.2,-0.8],[(velocity _this.......... Share this post Link to post Share on other sites
VectorX96 1 Posted January 20, 2012 (edited) OMG thanks Gnat that helps so much last night i was screwing around with it and messed it up even more :) Hey do you know anything about the Aircraft Vapour as well ive been trying to get it to work as well but it's like it was never put in the init, cause everything else in the init works its like the game is selectively picking what it wants to use. Edited January 20, 2012 by VectorX96 Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 20, 2012 Which Air Vapour FX? A scripted one or BIS's own wing tip vapour? Share this post Link to post Share on other sites
VectorX96 1 Posted January 20, 2012 I believe its FX since its got Original FX Scripts by Lethal in it. Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 20, 2012 Not really enough info ........... FuselageVapour.sqf & WingtipTrails.sqf are simple enough. Which version do you have? Very original or later ones. One I tweaked further? How are you calling them? Like: _plane execVM "\rktsu33\scr\FX_Afterburner.sqf" Share this post Link to post Share on other sites
VectorX96 1 Posted January 20, 2012 I have the one you tweaked further but i do have like 3 versions of the same thing, this is how im calling them: private ["_vehicle"]; _Vehicle=_This Select 0; [_Vehicle] ExecVM "\Tomcat\scripts\aircraftvapour.sqf"; It works fine for everything in the init.sqf except maybe the sonicboom.sqf which i dont really need just thought it would be cool to see. Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 21, 2012 So its working ok now? As for sonicboom, I don't bother because its rare that the average gamer would even trigger it. Not worth the resources (potential FPS reduction) in my eyes. Your call. Share this post Link to post Share on other sites
VectorX96 1 Posted January 21, 2012 Not really its like the game doesnt even know its there. The only thing that shows up is the wingtip trails which i think is because of some addon i have installed, because before i installed some stuff for my clan, nothing showed up. Share this post Link to post Share on other sites
Jester_Darrak 10 Posted January 21, 2012 Awesome! Sent you a PM. Share this post Link to post Share on other sites
VectorX96 1 Posted January 21, 2012 Ok situation update, I was originally planing on releasing an update on the upcoming Friday but due to few issues i will release an update a few weeks later. Some time in mid-February. The update will or should include the following: -Completely New Flight Model -Touched up Rio and Pilot cockpits -Redone textures -New Variations, such as the Bombcat and Interceptor -VF numbers -Pilot controls main gun -Afterburners Share this post Link to post Share on other sites
Isola 10 Posted January 22, 2012 I tried your super tomcat....superb!!! Share this post Link to post Share on other sites
ei8ght 11 Posted January 22, 2012 Ok situation update,I was originally planing on releasing an update on the upcoming Friday but due to few issues i will release an update a few weeks later. Some time in mid-February. The update will or should include the following: -Completely New Flight Model -Touched up Rio and Pilot cockpits -Redone textures -New Variations, such as the Bombcat and Interceptor -VF numbers -Pilot controls main gun -Afterburners YEah good news thx for the work VectorX96;) Share this post Link to post Share on other sites