rundll.exe 12 Posted December 29, 2011 Anyone else notice AI machinegunners fire up in the air? Make yourself leader and add some MG'ers in your squad, and watch them fight enemies.They either like to sit or stand where the MG's will have too much kickback and send most of the bullets into space. Lot of waste goin on. :) The AI MG soldiers need to be told hardcoded to lie down or being able to muscle the weapons better when sitting. And try to avoid standing and shooting with them. This has been the case for quite some time already, even when they do lie down. Share this post Link to post Share on other sites
metalcraze 290 Posted December 29, 2011 Anyone else notice AI machinegunners fire up in the air? Make yourself leader and add some MG'ers in your squad, and watch them fight enemies.They either like to sit or stand where the MG's will have too much kickback and send most of the bullets into space. Lot of waste goin on. :) The AI MG soldiers need to be told hardcoded to lie down or being able to muscle the weapons better when sitting. And try to avoid standing and shooting with them. That issue 23559 That's the first part of a problem The second is AI being unable to compensate for recoil after it was added in 1.54, but I don't remember the ticket number Share this post Link to post Share on other sites
CriminalMinds 10 Posted December 30, 2011 @Dwarden I thought BIS switched to holidaymode? Nevermind. Awesome! :) Share this post Link to post Share on other sites
james2464 177 Posted December 30, 2011 these who have ARMA 2: Reinforcements need to rename ARMA2RFT.EXE.#RFT to ARMA2RFT.EXEthat's why it's there ... Dwarden, thanks for the hotfix style, it's important for the PR servers. 87646 is backward compatible with 1.60 etc, so we could have multiple people on PR with different versions.. is that ok? Share this post Link to post Share on other sites
froggyluv 2136 Posted December 30, 2011 What does it mean when I click on my Beta.exe and get a: No EntryPathDefault error message? Never had this problem before. Alot of strange problems I've had since 1.60RC and dreading but probably time for a fresh reinstall (again). Ahh shoot nevermind - should have read the ReadMe. Tough week. :```( Share this post Link to post Share on other sites
OMAC 254 Posted December 30, 2011 (edited) In honor of the guided missile fix. The vid also proves that desert bird wing flapping is working! Note how I delayed firing for a few seconds to save the bird. ;) L_awVIIyaaQ Edited December 31, 2011 by OMAC Share this post Link to post Share on other sites
On_Sabbatical 11 Posted December 30, 2011 note also that the missile disappears before hitting. Share this post Link to post Share on other sites
OMAC 254 Posted December 30, 2011 Yes, the engine burn-out distance issue has been discussed in CIT. Share this post Link to post Share on other sites
sakura_chan 9 Posted December 30, 2011 dumb question: is this still a stand alone beta? I installed this like I always did, but I hadn't installed any post-1.60 betas yet. I have 1-10fps now, and whenever I change view direction in game it goes down to 1fps or simply freezes for a few seconds. I've never had any problems like this before with any version of patch or beta. Btw I run Arma CO @ version 1.57.76815 for the sake of mergeconfig. Share this post Link to post Share on other sites
thr0tt 12 Posted December 30, 2011 We are 1.60 now which is why u have a problem Sakura. Share this post Link to post Share on other sites
sakura_chan 9 Posted December 30, 2011 oops nevermind it must have been something running in the background. Works great, I'm enjoying the guided missiles now. Share this post Link to post Share on other sites
Beagle 684 Posted December 30, 2011 Giving the abillity to engange Tanks with TOW, etc. well outside of the tanks effective gun range gives a fully new meaning to guided missile vehicles now...was about time. Guided missiles on vehicles are worth something now finally. ---------- Post added at 01:45 PM ---------- Previous post was at 01:43 PM ---------- dumb question: is this still a stand alone beta? I installed this like I always did, but I hadn't installed any post-1.60 betas yet. I have 1-10fps now, and whenever I change view direction in game it goes down to 1fps or simply freezes for a few seconds. I've never had any problems like this before with any version of patch or beta. Btw I run Arma CO @ version 1.57.76815 for the sake of mergeconfig.ahhh...so it's you crashing the servers with .rpt spam all the time ;) Share this post Link to post Share on other sites
armaricc 10 Posted January 5, 2012 http://www.arma2.com/beta-patch.php+ some server crashfixes HOTFIX file (primary for servers): A2OA-160-hotfix-02.7z http://www.multiupload.com/73LVBJKM1C if You need ARMA2RFT.EXE then You need rename the ARMA2RFT.EXE.#RFT remember beta installer DO NOT OVERWRITE anything in your full game so client can use the beta setup I read that with the beta patch 87646 Changed: Default memory allocator is Now tbb4malloc_bi instead of tbb3malloc_bi What this may change in the fluidity of the game? already with the patch 1.60 I solved the problem of stuttering, thanks Share this post Link to post Share on other sites
maddogx 13 Posted January 5, 2012 I read that with the beta patch 87646 Changed: Default memory allocator is Now tbb4malloc_bi instead of tbb3malloc_bi What this may change in the fluidity of the game? already with the patch 1.60 I solved the problem of stuttering, thanks TBB4 seems to be slightly better than TBB3, objectively in terms of raw FPS and subjectively regarding framerate smoothness. Your mileage may vary of course, so you can always switch back to TBB3 using the appropriate command line parameter. Share this post Link to post Share on other sites
mr_centipede 31 Posted January 5, 2012 ^ for me it's jemalloc_bi... so check out which is best for you if the default one seems wonky Share this post Link to post Share on other sites
kotov12345 10 Posted January 5, 2012 note also that the missile disappears before hitting. and fly too fast.Speed should be around 187m/s Share this post Link to post Share on other sites
armaricc 10 Posted January 6, 2012 No, if you want to use a Beta patch, download and install it manually.---------- Post added at 15:20 ---------- Previous post was at 15:19 ---------- "D:\Games\ArmA 2\Expansion\beta\arma2oa.exe" -mod=Expansion\beta;Expansion\beta\Expansion -nosplash becomes: "D:\Games\ArmA 2\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion -nosplash Now the ingame mod manager will work because you didn't specify -mod= Of course you can still specify other mods through -mod=, but then the game's internal mod manager is disabled again. excuse me, but for simplicity can we start the beta patch like any mod with a Laucher? :confused: I do this and it seems to work Share this post Link to post Share on other sites
maddogx 13 Posted January 6, 2012 excuse me, but for simplicity can we start the beta patch like any mod with a Laucher? :confused: I do this and it seems to work Yup, that's how it has always been. Share this post Link to post Share on other sites