nicklomas 3 Posted July 20, 2012 Great Mod, I only use it for the Eastern equipment though. I was wondering if you would be doing a CDF conscript version, maybe use the militia and add a helmet. Someone tried this before but just textured over the nomral soldiers and they looked bulky with the body armour textured over. I'd also keep the soviet webbing too Share this post Link to post Share on other sites
gossamersolid 155 Posted July 20, 2012 I have Nixo's CDF conscripts, I'll implement them one day. Share this post Link to post Share on other sites
markb50k 1 Posted July 20, 2012 In config entry for PCDF_PRSZ_Engineer: isEngineer = 1; I believe thats the wrong attribute, its just supposed to be just "engineer = 1" so i think the PRSZ engineer wont have repair ability Same for PCDF_CDF_Engineer_2011 in the config, although since the CDF version inherits from the BIS CDF engineer he still has the repair ability Share this post Link to post Share on other sites
gossamersolid 155 Posted July 20, 2012 In config entry for PCDF_PRSZ_Engineer: isEngineer = 1;I believe thats the wrong attribute, its just supposed to be just "engineer = 1" so i think the PRSZ engineer wont have repair ability Same for PCDF_CDF_Engineer_2011 in the config, although since the CDF version inherits from the BIS CDF engineer he still has the repair ability Damn! I keep missing stupid things like this! I really need to get together a team of testers that I can pass "completed" versions to before they hit the mass public. Any volunteers? Share this post Link to post Share on other sites
markb50k 1 Posted July 20, 2012 i can help with that. im slow but usually thorough.. lol Share this post Link to post Share on other sites
stupidwhitekid75 11 Posted July 20, 2012 I'm down if you need any help. Share this post Link to post Share on other sites
gossamersolid 155 Posted July 20, 2012 @ Mark and WhiteKid, add me on steam (http://www.steamcommunity.com/id/GossamerSolid) or Skype (simardbrad) Share this post Link to post Share on other sites
Sakowski 1 Posted July 20, 2012 (edited) Interestingly I have found PCDF in a six updater marked as "Convert it to updater" under Mods tab, when I did the version of it was 1.04? so that means the mod is there already? (It downloaded it however I had to redownload the 1.05 and a patch :P) Edited July 20, 2012 by Sakowski Share this post Link to post Share on other sites
stupidwhitekid75 11 Posted July 21, 2012 Added you on Steam, my name on there is JMDECC Share this post Link to post Share on other sites
fingolfin 1972 Posted July 21, 2012 I've tried out the new version and must say: great work! I've noticed some small issues on the western troops though. I don't know if you have access to all of Vilas' MLODs, so excuse me if I point some things out you can't change. First the neck section on the PASGAT vest seems somehow messed up. Doesn't seem to be a problem with Vilas' P85 troops. Second the automatic rifleman and the machine gunner have pouches for STANAG magazines. Maybe you could replace them with the MG pouches from Vilas' US troops? And the last remark: Although I really like the new officer model, in my opinion the US Army patrol cap would be a better choice than the USMC six point cap. Keep up the great work! :D Share this post Link to post Share on other sites
Guest Posted July 21, 2012 Release frontpaged on the Armaholic homepage. Project CDF v1.06Arma 2 Note: I merged both 1.05 & 1.06 releases, no need to patch our version! Share this post Link to post Share on other sites
Sakowski 1 Posted July 21, 2012 And the last remark: Although I really like the new officer model, in my opinion the US Army patrol cap would be a better choice than the USMC six point cap. http://img600.imageshack.us/img600/3941/cdf04.jpg Keep up the great work! :D Agree the US army cap would fit the best for them. Share this post Link to post Share on other sites
gossamersolid 155 Posted July 21, 2012 I've noticed some small issues on the western troops though. I don't know if you have access to all of Vilas' MLODs, so excuse me if I point some things out you can't change. First the neck section on the PASGAT vest seems somehow messed up. Doesn't seem to be a problem with Vilas' P85 troops. Second the automatic rifleman and the machine gunner have pouches for STANAG magazines. Maybe you could replace them with the MG pouches from Vilas' US troops? And the last remark: Although I really like the new officer model, in my opinion the US Army patrol cap would be a better choice than the USMC six point cap. Thanks for the reports. For the neck section, it's because I replaced the helmet and accidentally grabbed like 3 points on the neck. Shouldn't be a hard fix. The automatic rifleman just shares the regular western troop model, that's why that's like that. I need to make new model variants for MG/AR and stuff like engineers. I used the six point cap because I had access to an MLOD for it, I don't have access to that US Army patrol cap. Share this post Link to post Share on other sites
gossamersolid 155 Posted July 21, 2012 I thought the Russians needed some new stuff to play with: Mig-29 will be available for Russia, texture isn't quite finished yet. Share this post Link to post Share on other sites
Sakowski 1 Posted July 21, 2012 I thought the Russians needed some new stuff to play with:http://thegamewardens.net/pcdf/ru1.jpg Mig-29 will be available for Russia, texture isn't quite finished yet. Amazing work! what about the troops u plan to change them as well? Share this post Link to post Share on other sites
R0adki11 3949 Posted July 22, 2012 As a suggestion the PRSZ could have Russian advisors perhaps, they could be interesting units and models to create. Share this post Link to post Share on other sites
gossamersolid 155 Posted July 22, 2012 As a suggestion the PRSZ could have Russian advisors perhaps, they could be interesting units and models to create. All depends on the MLODs I have at my disposal. Share this post Link to post Share on other sites
Sakowski 1 Posted July 23, 2012 As a suggestion the PRSZ could have Russian advisors perhaps, they could be interesting units and models to create. Good idea on that its like CDF having American and PRSZ has Russian advisers :D For models perhaps http://community.bistudio.com/wiki/File:Arma2_USMC_captive.jpg or http://community.bistudio.com/wikidata/images/3/3d/Arma2_USMC_officer.jpg Share this post Link to post Share on other sites
gossamersolid 155 Posted July 23, 2012 Also going to arm the russians with some new guns (AK-74M, RPK-74M, etc) Share this post Link to post Share on other sites
flv*venom* 83 Posted July 23, 2012 Hi Gossamer! Loving the new russian stuff! question: will the T80s raise their barell after fireing too? (Like the T62) and re the AK74M thing, are you retexturing the stock weapons or do you have access to real models? @Asierb: when will we see the Kinzhal in action? :D Share this post Link to post Share on other sites
gossamersolid 155 Posted July 23, 2012 Hi Gossamer!Loving the new russian stuff! question: will the T80s raise their barell after fireing too? (Like the T62) and re the AK74M thing, are you retexturing the stock weapons or do you have access to real models? @Asierb: when will we see the Kinzhal in action? :D Didn't know the T-80 did that barrel reload action, I would have added it in by now if I knew :) The russian weapons will be new models - Vilas ones to be exact. What is the Kinzhal? Share this post Link to post Share on other sites
flv*venom* 83 Posted July 23, 2012 Well, first of all, isn't the Kinzahl South Zagories new special police force, like seen on page 66? :) about the Weaponmodels: Awesome! If I may ask, which versions can we expect, ironsights and pso? T80: Damn! can't find a video, but I'm pretty sure it has this feature too. Can anybody confirm this? (at least the addon one from RHS has it too :D) Share this post Link to post Share on other sites
gossamersolid 155 Posted July 23, 2012 Well, first of all, isn't the Kinzahl South Zagories new special police force, like seen on page 66? :) Oh, if I get the textures sent to me for 1.07, then they'll be in 1.07. about the Weaponmodels: Awesome! If I may ask, which versions can we expect, ironsights and pso? Whatever he has available in his east weapons pack, I believe iron sight, pso, cobra and some GL ones are in there. T80: Damn! can't find a video, but I'm pretty sure it has this feature too. Can anybody confirm this? (at least the addon one from RHS has it too :D) I've seen the T-72BA addon by Dractyum have the barrel going up for the reload, but that's about it. On a side note, I've re-done a lot of stuff on the UAZ-451. The steering wheel now turns (used to just be static) and the Speedometer's needle no longer goes up and down, it's static for now (until I figure out how to make it work). I've also re-done the SMDI and NOHQ textures for it and replaced the textures and RVMat for the windows. I also have damage/destruct textures working for almost everything so far (I'll post a picture when I'm done). Besides that, I'm still working on gradually re-texturing everything using the new method I've used for the tanks in 1.05/1.06 Share this post Link to post Share on other sites
Sakowski 1 Posted July 23, 2012 Also going to arm the russians with some new guns (AK-74M, RPK-74M, etc) Well I am wondering if it wont be any "problems" with ACE version, because in ACE normal Russians have AK-74M's already Share this post Link to post Share on other sites
gossamersolid 155 Posted July 23, 2012 Well I am wondering if it wont be any "problems" with ACE version, because in ACE normal Russians have AK-74M's already I'm going to make a new faction so I don't override any BIS stuff. Same thing is going to happen with the CDF, I'll be moving all the PCDF CDF stuff to their own faction. Share this post Link to post Share on other sites