nikiforos 450 Posted December 26, 2011 I had Hexagon mod before I downloaded yours. Should I delete the Hexagon mod? Is this the same ? I dont understand. Thank you. Share this post Link to post Share on other sites
Wilsdorf 1 Posted December 26, 2011 Hexagon mod doesn't exist anymore, now it's OFrp :) . You need to delete hexagon mod and replace by OFrp. Share this post Link to post Share on other sites
papanowel 120 Posted December 26, 2011 Hexagon mod doesn't exist anymore, now it's OFrp :) .You need to delete hexagon mod and replace by OFrp. Yes but we don't know if the classname still the same, it's maybe better to keep both if you want to modify some old missions. Share this post Link to post Share on other sites
evil_brownie 17 Posted December 26, 2011 Glad to see this one back (especially the now "flyable" Rafale). Thanks! Now though, is the Hawkeye going to make it's way in at any point? :( Share this post Link to post Share on other sites
tigerforce 90 Posted December 26, 2011 Excuse me guys, but for the command you have to change hexa...by OFrP... But look this post for more information: And this text: I quote our Founder (Ikar): The mod operation is finally available on Frenchpoint Arma2 Operation Arrowhead. The online file has not been easy, it still weighs more than 1GB. After 3 ½ years of absence and several months of work, the mod OFrP is back, we hope you enjoy it. Some things may seem to you may be incomplete, we wanted to give you this little Christmas gift (with a slight delay). We have made ​​many improvements since version 2.1 of the mod Hexagon, you'll also find several new vehicles and other items. We will make a few improvements and add new elements in the coming weeks. Compatibility with missions that use addons Hexagon is normally provided, as well as compatibility with the addon MAF2EXT. Share this post Link to post Share on other sites
Guest Posted December 26, 2011 Thanks for sending us the releases :cool: Releases frontpaged on the Armaholic homepage. Operation Frenchpoint (OFrP)Community Base AddonsHouriaOFrP Operation TonnerreOperation Frenchpoint (OFrP)MAF2EXTArma 2 Share this post Link to post Share on other sites
ei8ght 11 Posted December 26, 2011 my small contribution:D clearWeaponCargo _this; clearMagazineCargo _this; ///////////////////////////WEAPONS///////////////////////////////////////////////////////////// _this addWeaponCargo ["OFrP_HK_416_AIM_HG", 20]; _this addWeaponCargo ["OFrP_HK_416_AIM_M203", 20]; _this addWeaponCargo ["OFrP_HK_416_EOTECH_SD", 20]; _this addWeaponCargo ["OFrP_HK_416_EOTECH", 20]; _this addWeaponCargo ["OFrP_HK_416_EOTECH_HG", 20]; _this addWeaponCargo ["OFrP_HK_416_EOTECH_M203", 20]; _this addWeaponCargo ["OFrP_HK_416_AIM_SD", 20]; _this addWeaponCargo ["OFrP_HK_416_AIM", 20]; _this addWeaponCargo ["OFrP_HK_MP5", 20]; _this addWeaponCargo ["OFrP_HK_MP5_SD", 20]; _this addWeaponCargo ["OFrP_MINIMI_PARA", 20]; _this addWeaponCargo ["OFrP_MINIMI_PARA_HG", 20]; _this addWeaponCargo ["OFrP_MINIMI_PARA_EOTECH", 20]; _this addWeaponCargo ["OFrP_MINIMI_PARA_EOTECH_HG", 20]; _this addWeaponCargo ["OFrP_MINIMI_PARA_OPTRONIC", 20]; _this addWeaponCargo ["OFrP_MINIMI_PARA_OPTRONIC_EOTECH", 20]; _this addWeaponCargo ["OFrP_MINIMI_PARA_OPTRONIC_EOTECH_HG", 20]; _this addWeaponCargo ["OFrP_MINIMI_PARA_OPTRONIC_HG", 20]; _this addWeaponCargo ["OFrP_FRF2_J8", 20]; _this addWeaponCargo ["OFrP_FRF2_OPTRONIC", 20]; _this addWeaponCargo ["OFrP_HECATEII", 20]; _this addWeaponCargo ["OFrP_ERYX", 20]; _this addWeaponCargo ["OFrP_ABL", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_acog", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_acog_hg", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_acog_M203", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_acog_SD", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_acog_SD_HG", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_aim", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_aim_hg", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_aim_M203", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_aim_SD", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_aim_SD_HG", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_eotech", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_eotech_hg", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_eotech_M203", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_eotech_SD", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_eotech_SD_HG", 20]; _this addWeaponCargo ["OFrP_FAMAS_FE_EOTECH", 20]; _this addWeaponCargo ["OFrP_FAMAS_FE_EOTECH_M203", 20]; _this addWeaponCargo ["OFrP_FAMAS_FE_OPTRONIC_EOTECH", 20]; _this addWeaponCargo ["OFrP_FAMAS_FE_OPTRONIC", 20]; _this addWeaponCargo ["OFrP_FAMAS_FE_OPTRONIC_M203", 20]; _this addWeaponCargo ["OFrP_FAMAS_FE_OPTRONIC_SD", 20]; _this addWeaponCargo ["OFrP_FAMAS_G2", 20]; _this addWeaponCargo ["OFrP_FAMAS_G2_EOTECH", 20]; _this addWeaponCargo ["OFrP_FAMAS_G2_EOTECH_SD", 20]; _this addWeaponCargo ["OFrP_FAMAS_G2_EOTECH_SD_HG", 20]; _this addWeaponCargo ["OFrP_FAMAS_G2_HG", 20]; _this addWeaponCargo ["OFrP_FAMAS_G2_EOTECH_M203", 20]; _this addWeaponCargo ["OFrP_LRAC", 20]; _this addWeaponCargo ["OFrP_APILAS", 20]; _this addWeaponCargo ["OFrP_PAMAS", 20]; _this addWeaponCargo ["OFrP_PAMAS_SD", 20]; ////////////////////////////////////AMMO///////////////////////////////////////////////// _this addMagazineCargo ["OFrP_1Rnd_84_ABL", 50]; _this addMagazineCargo ["OFrP_30Rnd_556x45SD", 50]; _this addMagazineCargo ["OFrP_30Rnd_556x45", 50]; _this addMagazineCargo ["OFrP_25Rnd_556x45SD", 50]; _this addMagazineCargo ["OFrP_25Rnd_556x45", 50]; _this addMagazineCargo ["OFrP_127x99_7cp", 50]; _this addMagazineCargo ["OFrP_1Rnd_112_APILAS", 50]; _this addMagazineCargo ["OFrP_1Rnd_89_LRAC", 50]; _this addMagazineCargo ["OFrP_762x51_10cp", 50]; _this addMagazineCargo ["30Rnd_9x19_MP5", 100]; _this addMagazineCargo ["30Rnd_9x19_MP5SD", 100]; _this addMagazineCargo ["15Rnd_9x19_M9", 50]; _this addMagazineCargo ["15Rnd_9x19_M9SD", 50]; _this addMagazineCargo ["200Rnd_556x45_M249", 100]; _this addMagazineCargo ["1Rnd_HE_M203", 100]; PS: manque les sacs et armes statiques ///////////////////////////////////////////// need bacpack Share this post Link to post Share on other sites
nikiforos 450 Posted December 26, 2011 When I use this mod after a while a get a freeze and nothing happens. Im forced to shut down the game through task manager. I make 3 different missions with this mod loaded and I got this crash every time after some minutes. I dont have this problem otherwise and I use alot of mods. Share this post Link to post Share on other sites
lao fei mao 21 Posted December 27, 2011 Got two glitches: 1. When I loaded OFrP with ACE1.13, and when fly Tiger in the gunner position, the game crashed. 2. There are white strip on the left side of The Felin, J4's optics, kind of distorting Share this post Link to post Share on other sites
ei8ght 11 Posted December 27, 2011 MAJ:27/12/12 Ajout des FAmas J4 et des équipements OFRP clearWeaponCargo _this; clearMagazineCargo _this; ///////////////////////////WEAPONS///////////////////////////////////////////////////////////// _this addWeaponCargo ["OFrP_HK_416_AIM_HG", 20]; _this addWeaponCargo ["OFrP_HK_416_AIM_M203", 20]; _this addWeaponCargo ["OFrP_HK_416_EOTECH_SD", 20]; _this addWeaponCargo ["OFrP_HK_416_EOTECH", 20]; _this addWeaponCargo ["OFrP_HK_416_EOTECH_HG", 20]; _this addWeaponCargo ["OFrP_HK_416_EOTECH_M203", 20]; _this addWeaponCargo ["OFrP_HK_416_AIM_SD", 20]; _this addWeaponCargo ["OFrP_HK_416_AIM", 20]; _this addWeaponCargo ["OFrP_HK_MP5", 20]; _this addWeaponCargo ["OFrP_HK_MP5_SD", 20]; _this addWeaponCargo ["OFrP_MINIMI_PARA", 20]; _this addWeaponCargo ["OFrP_MINIMI_PARA_HG", 20]; _this addWeaponCargo ["OFrP_MINIMI_PARA_EOTECH", 20]; _this addWeaponCargo ["OFrP_MINIMI_PARA_EOTECH_HG", 20]; _this addWeaponCargo ["OFrP_MINIMI_PARA_OPTRONIC", 20]; _this addWeaponCargo ["OFrP_MINIMI_PARA_OPTRONIC_EOTECH", 20]; _this addWeaponCargo ["OFrP_MINIMI_PARA_OPTRONIC_EOTECH_HG", 20]; _this addWeaponCargo ["OFrP_MINIMI_PARA_OPTRONIC_HG", 20]; _this addWeaponCargo ["OFrP_FRF2_J8", 20]; _this addWeaponCargo ["OFrP_FRF2_OPTRONIC", 20]; _this addWeaponCargo ["OFrP_HECATEII", 20]; _this addWeaponCargo ["OFrP_ERYX", 20]; _this addWeaponCargo ["OFrP_ABL", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_acog", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_acog_hg", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_acog_M203", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_acog_SD", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_acog_SD_HG", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_aim", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_aim_hg", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_aim_M203", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_aim_SD", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_aim_SD_HG", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_eotech", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_eotech_hg", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_eotech_M203", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_eotech_SD", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_eotech_SD_HG", 20]; _this addWeaponCargo ["OFrP_FAMAS_FE_EOTECH", 20]; _this addWeaponCargo ["OFrP_FAMAS_FE_EOTECH_M203", 20]; _this addWeaponCargo ["OFrP_FAMAS_FE_OPTRONIC_EOTECH", 20]; _this addWeaponCargo ["OFrP_FAMAS_FE_OPTRONIC", 20]; _this addWeaponCargo ["OFrP_FAMAS_FE_OPTRONIC_M203", 20]; _this addWeaponCargo ["OFrP_FAMAS_FE_OPTRONIC_SD", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_J4", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_J4_hg", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_J4_M203", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_J4_SD", 20]; _this addWeaponCargo ["OFrP_FAMAS_F1_J4_SD_HG", 20]; _this addWeaponCargo ["OFrP_FAMAS_G2", 20]; _this addWeaponCargo ["OFrP_FAMAS_G2_EOTECH", 20]; _this addWeaponCargo ["OFrP_FAMAS_G2_EOTECH_SD", 20]; _this addWeaponCargo ["OFrP_FAMAS_G2_EOTECH_SD_HG", 20]; _this addWeaponCargo ["OFrP_FAMAS_G2_HG", 20]; _this addWeaponCargo ["OFrP_FAMAS_G2_EOTECH_M203", 20]; _this addWeaponCargo ["OFrP_LRAC", 20]; _this addWeaponCargo ["OFrP_APILAS", 20]; _this addWeaponCargo ["OFrP_PAMAS", 20]; _this addWeaponCargo ["OFrP_PAMAS_SD", 20]; _this addWeaponCargo ["OFrP_Binocular_JIMMR", 20]; _this addWeaponCargo ["OFrP_Binocular_Vector", 20]; _this addWeaponCargo ["OFrP_Laserdesignator", 20]; ////////////////////////////////////AMMO///////////////////////////////////////////////// _this addMagazineCargo ["OFrP_Laserbatteries", 50]; _this addMagazineCargo ["OFrP_1Rnd_84_ABL", 50]; _this addMagazineCargo ["OFrP_30Rnd_556x45SD", 50]; _this addMagazineCargo ["OFrP_30Rnd_556x45", 50]; _this addMagazineCargo ["OFrP_25Rnd_556x45SD", 50]; _this addMagazineCargo ["OFrP_25Rnd_556x45", 50]; _this addMagazineCargo ["OFrP_127x99_7cp", 50]; _this addMagazineCargo ["OFrP_1Rnd_112_APILAS", 50]; _this addMagazineCargo ["OFrP_1Rnd_89_LRAC", 50]; _this addMagazineCargo ["OFrP_762x51_10cp", 50]; _this addMagazineCargo ["30Rnd_9x19_MP5", 100]; _this addMagazineCargo ["30Rnd_9x19_MP5SD", 100]; _this addMagazineCargo ["15Rnd_9x19_M9", 50]; _this addMagazineCargo ["15Rnd_9x19_M9SD", 50]; _this addMagazineCargo ["200Rnd_556x45_M249", 100]; _this addMagazineCargo ["1Rnd_HE_M203", 100]; MAJ:27/12/12 Share this post Link to post Share on other sites
papanowel 120 Posted December 27, 2011 Got two glitches:1. When I loaded OFrP with ACE1.13, and when fly Tiger in the gunner position, the game crashed. No problem at all. Runs fine for me. Share this post Link to post Share on other sites
Black Cat 10 Posted December 27, 2011 Does OFrP have sound mod support? It was one thing that bugged me with HEXagon. Share this post Link to post Share on other sites
cancan69 2 Posted December 27, 2011 (edited) very nice! Edited December 29, 2011 by cancan69 Share this post Link to post Share on other sites
gossamersolid 155 Posted December 28, 2011 Question, do you guys plan to eventually add French voices to this (like a new language, we have the Czech styled one, English, Russian and Takistani so far). Share this post Link to post Share on other sites
papanowel 120 Posted December 28, 2011 Question, do you guys plan to eventually add French voices to this (like a new language, we have the Czech styled one, English, Russian and Takistani so far). Ikar showed us this video two weeks ago: 4MiwttldG9c Tatu is working on the voice. Share this post Link to post Share on other sites
nikiforos 450 Posted December 28, 2011 It seems Im the only one with problems using this mod. My game freezes after a while and I have to restart my computer. I love this mod so much but it seems I cant make it to work in the long distance. Share this post Link to post Share on other sites
gossamersolid 155 Posted December 28, 2011 Ikar showed us this video two weeks ago:Tatu is working on the voice. Wow that's amazing! they sound really fluid too. Share this post Link to post Share on other sites
cancan69 2 Posted December 29, 2011 And how about mando missiles with Rafale and Mirage? Will you improve it? Share this post Link to post Share on other sites
Zardas 1 Posted December 29, 2011 Operation Tonnerre is very buggy in 1.60. ARMA2+OA, freshly installed, no other addons. On Advance: captured prisoner refuses to board vehicle, just stands there. Helicopter mission: When clearing the ambush, objective is only completed if my chopper is shot down (wtf?). Armor mission: Firing the main gun of the Leclerc nearly always causes a crash, C0000005 ACCESS_VIOLATION. The other 2 tanks in all tank teams only have gunners, so they can't do anything. Also the game constantly spams this error message when firing its machine gun: Error in expression <his select 0, _this select 4]; }; _p = getpos _sh; _vec = vectordir _sh; _int=(> Error position: <getpos _sh; _vec = vectordir _sh; _int=(> Error getpos: Type String, expected Object,Location File ca\Data\ParticleEffects\SCRIPTS\muzzle\rifle.sqf, line 12 Share this post Link to post Share on other sites
tom3kb 15 Posted December 30, 2011 Just started playing campaigns from this mod. Very good looking units/vehicles and weapons. You have very cool looking vehicles in this mod, at last somthing different from us/russian stuff. I hope we will soon see more missions or campaigns for this great mod. :) Share this post Link to post Share on other sites
Wiki 1558 Posted December 30, 2011 @Zardas. campaign were made in 1.59. it seems that 1.60 makes a lot of missions/campaign non compatible with this new version... Share this post Link to post Share on other sites
tom3kb 15 Posted December 30, 2011 Maybe im a lucky guy but im in camapaign Houria in chapter4mission2(8mission in campaign)and so far i dont have any error/crash or a bug. All task are completed and missions end with no problems. I use patch 1.60+jsrs1.41+blastcore rc1.2. Share this post Link to post Share on other sites
1986marek 18 Posted January 2, 2012 Could you add class list??? Share this post Link to post Share on other sites
tigerforce 90 Posted January 3, 2012 Hi all, glad to see that you like our mod... For the campaign Houria, the bugs seems come from the latest patch, and the differences on scripting. For the campaign Operation Tonnerre, the bug (crash) come from the fact, that some missions require a data (french voices) which isn't present in OFrP 3.1 and will be in the next version. So wait until i fix it (perhaps for this weekend or latter). Share this post Link to post Share on other sites
1986marek 18 Posted January 5, 2012 hi, i have question... could anyone tell me what bullet proof vest with molle system is using by French troops in Afghanistan, and of course in this great mod. Share this post Link to post Share on other sites